Modding sounds + stances question
- BlackJack90
- Apprentice
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Modding sounds + stances question
Hello,
I wanted to know if there is a way to mod the music/SFX of the game and switching stances.
For example, I want to switch Noob's stance to Sub-Zero's.
PS: Is there a way to make a special SFX for the older sub costume and have him say "Now you will face death cold embrace" ?
Thanks.
I wanted to know if there is a way to mod the music/SFX of the game and switching stances.
For example, I want to switch Noob's stance to Sub-Zero's.
PS: Is there a way to make a special SFX for the older sub costume and have him say "Now you will face death cold embrace" ?
Thanks.
- Gambid
- Elder God
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Re: Modding sounds + stances question
As far as I know, changing sounds is currently not possible. Someone should correct me in case I am wrong.
The same with stances swap. You currently can't exchange models.
The same with stances swap. You currently can't exchange models.
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- UncleFestor
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Re: Modding sounds + stances question
Swapping Sounds is Possible. I can post a how to somewhere if you'ld like.
Swapping stances Is NOT Possible. Swapping Meshes IS Possible
Swapping stances Is NOT Possible. Swapping Meshes IS Possible
Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
- Gambid
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Re: Modding sounds + stances question
It would be great if you can post a tutorial. I will really appreciate it.
I Rule This World!
By the unholy darkness that consumes me, I will have the Earthrealm.
Mortal Kombat Secrets Founder and Webmaster
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- Section_25
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Re: Modding sounds + stances question
Could someone tell me if it is possible to edit the sound effects during fatalities and if so what to use to do it?
There are a couple of minor annoyances i would like to fix to my liking.
There are a couple of minor annoyances i would like to fix to my liking.
- BlackJack90
- Apprentice
- Posts: 85
- Joined: Fri Jul 12, 2013 7:08 am
Re: Modding sounds + stances question
Yes, please do.UncleFestor wrote:Swapping Sounds is Possible. I can post a how to somewhere if you'ld like.
Swapping stances Is NOT Possible. Swapping Meshes IS Possible
Re: Modding sounds + stances question
This thread could use another reply. Is there a tutorial for switching sounds around?
Thanks, anyone who replies.
Thanks, anyone who replies.
I have great faith in fools; self confidence my friends call it. - Edgar Allan Poe
- Abdelazeez
- Mortal
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Re: Modding sounds + stances question
Also, how about the Swapping meshes tutorial?Justinian wrote:This thread could use another reply. Is there a tutorial for switching sounds around?
Thanks, anyone who replies.
A big thanks from both of us
Re: Modding sounds + stances question
Let's put this back up. Just a link to the right thread would be ok.
There's something confusing on sounds, and nothing on meshes as far as I'm aware.
Thx guys.
There's something confusing on sounds, and nothing on meshes as far as I'm aware.
Thx guys.
I have great faith in fools; self confidence my friends call it. - Edgar Allan Poe
Re: Modding sounds + stances question
I was able to extract the sound files from a .xxx file, but I would like to know how to compress the modified files back into the .xxx file.
Steps for extracting:
Use the Unreal Package Extractor (gildor.org) to extract the files from the .xxx file.
The files that contain audio have the extension .FmodEventFile.
Download the Sound Mod Tools by oubgrdevvbuyn on another thread in this forum.
Run the .FmodEventFile through fsbii.exe and you'll get a .fsb file.
Run the .fsb file through towav.exe and you'll get all the .mp3 audio files from the .fsb.
Steps for extracting:
Use the Unreal Package Extractor (gildor.org) to extract the files from the .xxx file.
The files that contain audio have the extension .FmodEventFile.
Download the Sound Mod Tools by oubgrdevvbuyn on another thread in this forum.
Run the .FmodEventFile through fsbii.exe and you'll get a .fsb file.
Run the .fsb file through towav.exe and you'll get all the .mp3 audio files from the .fsb.