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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Fri Feb 27, 2015 12:50 pm 
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Mortal
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Joined: Fri Feb 27, 2015 12:13 pm
Posts: 4
Hello guys.

Great thx for this tuto and all the answers. I try to make amoral mod to the steam-patched version and I've a Windows message in the "extract process" of Texture Tool (drop & drag). See attached file, sorry, in french.

"the version of this file is not compatible with the version of Windows you are using. Check your computer's system information to see whether you need an x86 ( 32-bit ) or x64 (64 bit) , and then contact the software publisher ." (google translate)

I use Windows 7 pro 64 and the Mk9TextureTool_V3 from this post.

It's no compatibility question (XP, vista,...), I tried this and the administrator one, but no way.

Any advice please ?


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erreur.png
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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Fri Feb 27, 2015 1:42 pm 
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Mortal
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Joined: Fri Feb 27, 2015 12:13 pm
Posts: 4
reboots, re-extract files (7-zip), new errors, FFUUUUUUUU, reboots, re-extract, turn off bitdefender, re-extract, reboot, re-FFUUUUUUUUU, it works (wtf ?)

Hope aMoral mod returns soon ^^


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Wed May 06, 2015 3:23 pm 
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Joined: Wed May 06, 2015 3:17 pm
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Hey guy's.. not much of a modder but found this tutorial very interesting. Was wondering if I could extract the 3D models of the characters using this process and how would I go about it?.. was hoping to use them in a project I'm working on. Thanks :)


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Thu Jun 18, 2015 11:48 pm 
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Mortal
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Joined: Sat Mar 01, 2014 12:12 am
Posts: 40
Side: Light
XBox Live: ArRoW132
Hi guys

sorry if my post is not fitting here but I've got some troubles with the NVIDIA DDS Plugin for Photoshop. I was working on Sub-Zero normal map to remove his scar in the face, everything looked fine in photoshop but after saving the picture as DXT5 with interpolated alpha and mipmaps the scar was back on the saved picture.

Before saving in PS:
Attachment:
1.jpg
1.jpg [ 412.08 KiB | Viewed 4722 times ]


After saving:
Attachment:
2.jpg
2.jpg [ 406.07 KiB | Viewed 4722 times ]


What I am doing wrong? Maybe I'm too blonde for that but this never happened before and I've edited a lot of textures with that plugin and never hand any troubles. Some suggestions? - Sry for my bad english here. ;)

EDIT:

Alright I found the problem and now to answer my own question: All the height informations from the normal map was stored in the Alpha channel. After some closer looking in Photoshop I was able to split every layer into it's RGB. That worked pretty well so I was able to edit the alpha layer. After saving the pic everything looked like how it should.

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Fri May 20, 2016 10:20 am 
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Joined: Thu Jul 09, 2015 4:29 am
Posts: 85
Hi Arrow, can you explain me please, what you have done with the alpha channel?
i edited the reptile textures
scails has been eliminated but, they reappear in the game, like subzero scar...

you edited the alpha channel but in what method?


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Thu Sep 01, 2016 11:31 am 
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Mortal
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Joined: Thu Sep 01, 2016 10:45 am
Posts: 1
Thank you for very useful tutorial!


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sun Sep 25, 2016 12:42 pm 
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Mortal
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Joined: Sun May 22, 2016 3:52 pm
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Skype: marioshadow04
Side: Darkness
PSN: mario-shadow_4
XBox Live: MegaManZX44
could you please re upload the images, they are no longer on the website


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sat Dec 03, 2016 12:49 am 
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Joined: Mon Oct 31, 2016 12:16 am
Posts: 54
Location: Russia
Side: Darkness
mk9texture tool not working:(
sad it's only for ps3
can someone make this tool work to pc?

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sun Mar 12, 2017 6:30 pm 
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Mortal
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Joined: Tue Feb 21, 2017 7:59 pm
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XBox Live: SodaMazing
We need the MK9 Texture Tool reuploaded, as the current link is having a network error for weeks.


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Mon Mar 13, 2017 10:30 am 
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Master
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Joined: Fri Jul 10, 2015 3:50 pm
Posts: 428
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if you mean the tool that decompresses and extracts files then the link it´s alright.. try downloading it with your antivirus turned off, as far as i know there are no viruses in them. my antivirus stopped the download giving me network error when i tested. They are .exe files so the problem must be there..

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sun Sep 17, 2017 7:53 am 
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Master
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Joined: Fri Nov 15, 2013 11:59 pm
Posts: 399
Mk9TextureTool_V3.rar [2.6 MiB] is infected with a virus Malware-gen. antivirus avast found it and blocked it =)


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sat Dec 09, 2017 6:27 pm 
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Mortal
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Joined: Fri Sep 16, 2016 3:51 am
Posts: 57
wyruzzah wrote:
ArRoW wrote:
Hello

I have always problems with injecting Damage Maps on few mods. especially DLC for Sub Zero does not work with DDS Injector 1.2, 1.4 and 1.5. I'm searching for DDS Injector 1.3 but I can't find anything.

Can anybody help me please? :?


Download and use Generic Injector (by HowardC) instead, but u need convert your edited dmg textures .dds to .texture2d first. Here are two utilities for convertion to texture2d etc. http://www.mediafire.com/download/yjzjv ... %2B%2B.rar


Hey the DDS to Texture2d converter asks for a infofile, do you happen to know how can I create or get one please?


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Fri Jul 13, 2018 1:37 pm 
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Mortal
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Joined: Sun Jan 07, 2018 4:16 pm
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PSN: moveslikebatman6
XBox Live: psychosetho
Umodel keeps crashing on this error


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Fri Sep 21, 2018 6:54 am 
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Mortal
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Joined: Fri Sep 21, 2018 6:42 am
Posts: 3
How do I make Kitana's costume, colored pink like Mileena?

Image

But when I edit her
RetroNinja_Female_MK2_Diff
RetroNinja_Female_MK2_Pmsk
her color seems to be limited to blue/violet spectrum only:

https://imgur.com/a/jBAl6fk

I tried mixing everything: Hue, Saturation and Lightness but still no luck. Please help.


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