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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Thu Aug 29, 2013 7:12 am 
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Grand Master
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Try doing it in a 'Clean' folder.

Only the character package, injector, dds, & Texture2D files in it. See if that works better. BTW if your Character package gets corrupted during injection You'll need to use a new one Prior to trying again

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Thu Aug 29, 2013 8:21 am 
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Immortal
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MoDuL: It's bug i think.. i tried it too but always injector freez and .xxx package corrupted (153mb :) ) so i wrote author of injector and he confirmed to me (bug).

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sat Sep 07, 2013 9:31 pm 
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Mortal
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Hi there,
Newbie at modding here, but really enjoy this site so far and am digging the skins people have been posting, so I wanna take a crack at it too. Question though...

Is there any rhyme or reason to editing the dss files? Take this Sonya one for example...
Attachment:
File comment: jpeg of sonya dss
Sonya_Diff.jpg
Sonya_Diff.jpg [ 80.08 KiB | Viewed 4507 times ]


What am I looking at? I mean, I can tell the face and upper torso, but as far as the outfit goes - is it just a lot of guess work? There are a lot of steps to re-package your edits and test them out in the game, so is there a secret to determining what you're editing in the dss file before you start messing around?

Any pointers would be appreciated. Thanks! :D


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Tue Sep 10, 2013 7:13 pm 
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Warrior
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WOW, so they started to make again textures out of people, like in Mortal Kombat 4

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Wed Sep 11, 2013 12:26 am 
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Basically guessing it's your best option. Just imagine both parts like an egg and a wrapping paper. It should work in most cases.

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Tue Oct 22, 2013 3:14 pm 
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Mortal
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this tutorial doesnt work all i get in photoshop is can complete request due to disk error every time. I wanna try but i guess i leave it to you modders and request alot which sucks.


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sat Oct 26, 2013 11:38 am 
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Warrior
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Gurvemeh wrote:
this tutorial doesnt work all i get in photoshop is can complete request due to disk error every time. I wanna try but i guess i leave it to you modders and request alot which sucks.


It works perfectly, you're doing something wrong.

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sun Oct 27, 2013 4:43 pm 
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Mortal
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Rich246 wrote:
Gurvemeh wrote:
this tutorial doesnt work all i get in photoshop is can complete request due to disk error every time. I wanna try but i guess i leave it to you modders and request alot which sucks.


It works perfectly, you're doing something wrong.


It works i had to install java and allow it content now im textureing chars in my image :D


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Sun Oct 27, 2013 8:37 pm 
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Warrior
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Gurvemeh wrote:
Rich246 wrote:
Gurvemeh wrote:
this tutorial doesnt work all i get in photoshop is can complete request due to disk error every time. I wanna try but i guess i leave it to you modders and request alot which sucks.


It works perfectly, you're doing something wrong.


It works i had to install java and allow it content now im textureing chars in my image :D


Cool, be sure to release them! :)

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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Mon Oct 28, 2013 5:42 am 
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Mortal
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how do i upload them


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Thu Nov 14, 2013 3:20 am 
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Mortal
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Gurvemeh wrote:
how do i upload them


I suppose you should:
    a. Create a README.txt describing your mod and how to install it
    b. Take a few screenshots
    c. ZIP (or RAR, because it has much a better compression ratio) the .xxx file alongwith the files from step a & b above
    d. Create a new topic in the Skins section of this forum, and
    e. Add the ZIP (or RAR) as a attachment to that topic.

Hope that helps.


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Mon May 05, 2014 9:02 pm 
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Mortal
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he guys im new to modding mk9 and would like to know why i keep getting this message when i use use the mkps3texturev3 app i really wanna customize this game :P


Attachments:
Capture.PNG
Capture.PNG [ 39.1 KiB | Viewed 3623 times ]
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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Mon May 05, 2014 9:04 pm 
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Mortal
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im doing it for the pc version and it says ps3 do i need to find a pc version of this app?


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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Tue May 06, 2014 2:12 pm 
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Mortal
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LOL forget it guys I figured it out and I made this for fun hhahahaha its my second fav Marvel Anti-Hero "Agent Venom"


Attachments:
Agent Striker.JPG
Agent Striker.JPG [ 552.73 KiB | Viewed 3622 times ]
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 Post subject: Re: Tutorial: Extracting, Modifying and Importing MK9 Textur
 Post Posted: Fri May 16, 2014 2:52 pm 
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Mortal
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Joined: Fri May 16, 2014 2:46 pm
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guys, I made a texture that I really like to kitana, but I do not understand why I did not see the face itself .. will post the dds file .. is that you can not create me the file xxx?

sorry for my bad english..i'm italian


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