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 Post subject: how make old mods work with mkke 1.07
 Post Posted: Sun Feb 04, 2018 2:20 pm 
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what the easy way to make old mods work with mkke 1.07 (last version) ?


Last edited by evilghost on Sun Feb 04, 2018 2:22 pm, edited 1 time in total.

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 Post subject:
 Post Posted: Sun Feb 04, 2018 2:21 pm 
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 Post subject: Re: how make old mods work with mkke 1.07
 Post Posted: Sun Apr 08, 2018 10:07 am 
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Creating a .diff file

Anyway to convert a xxx to a diff first take the original, unaltered xxx files and run it through the decompress.exe found in the tools folder.

Now open a command prompt as administrator, navigate to the tools folder and run bsdiff on the unpacked file and your xxx mod with the command line like so:
bsdiff original_file.xxx your_mod.xxx your_mod.xxx.diff

Exemple:
bsdiff CHAR_Kabal_B.xxx CHAR_Kabal_L.xxx CHAR_Kabal_L.xxx.diff


Obviously replace the names with the appropriate file names.
Be patient as generating a diff can sometimes take a while.
Now you can distribute just that diff instead of the whole xxx file. Add it to the "patch" section of your ini like so:
line1=original_file.xxx|your_mod.xxx

Exemple:
[Patch]
line1=CHAR_Kabal_B.xxx|CHAR_Kabal_L.xxx


It's crucial you get the names right so that the manager knows which file to patch and what to name the new file.

Credits: HowardC

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 Post subject: Re: how make old mods work with mkke 1.07
 Post Posted: Sun Apr 29, 2018 10:40 am 
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Thanks K0BR4 for this guide!

Was able to update (or should I say, downgrade) a mod back to v1.05 thanks to this and zepterrian's help.


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