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 Post subject: 4K/120fps cutscenes v.1.0
 Post Posted: Sat Mar 21, 2020 10:31 pm 
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SEE FOURTH POST FOR DETAILS.


Last edited by tsbman on Wed Apr 29, 2020 9:19 pm, edited 10 times in total.

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 Post subject: Re: 4K/120fps cutscenes and .bik compression help
 Post Posted: Sun Mar 22, 2020 2:14 pm 
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Well, bink 1 had some limitations, especially when it comes to higher resolutions. I am not sure how exactly it interacts within MK9 tho, but maybe you can try Bink 2 instead?


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 Post subject: Re: 4K/120fps cutscenes and .bik compression help
 Post Posted: Sun Mar 22, 2020 5:08 pm 
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ded wrote:
Well, bink 1 had some limitations, especially when it comes to higher resolutions. I am not sure how exactly it interacts within MK9 tho, but maybe you can try Bink 2 instead?


Bink 2 requires a hefty licensing fee unfortunately.


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 Post subject: Re: 4K/120fps cutscenes v.1.0
 Post Posted: Tue Mar 24, 2020 8:53 pm 
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I have upscaled all of MK9's cutscenes into 4K via Topaz Labs' Video Enhance AI software. From this I've interpolated the files into 60fps via SVP. Presently, I'm at the final stage of re-encoding them to Bink.

The only major issue I'm having is the chapter text overlays appearing too soon. The character thumbnail that appears next to the chapter text is baked into the videos. The text overlay is done on-the-fly. For whatever reason (perhaps the doubled fps) the text appears about a minute sooner than it should. I don't know how to fix this, but it's such a minor issue I'm proceeding with the release. If anyone out there knows how to fix this, I'm all ears.

I've also noticed the fight music creeps in towards the end of a cutscene. I actually think this is a pretty cool effect since it hypes you for a fight. This may be alleviated by turning down the music slightly in the audio options.

I've also noticed a minor glitch in Sonya's cutscene when she's entering Goro's Lair to rescue Jax. SVP has created an anomalous wobbly effect in the background cell bars. Eventually I'll attempt to redo this cutscene and any other future glitched ones encountered.

The link to the files is https://mega.nz/#F!t9oTTJrL!uYFWZ3r32nWboVfZb9MhNA

The files are to replace the ones located at <path-to-game>\DiscContentPC\Movies

(Also delete NRIntroLogo.bik, WBIntroLogo.bik and HVSThunderLogoFIX.bik for faster startup.)

Please share this everywhere. All feedback is welcome.

SAMPLE: https://www.youtube.com/watch?v=9TcoO2N ... e=youtu.be


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 Post subject: Re: 4K/120fps cutscenes v.1.0
 Post Posted: Wed Apr 01, 2020 1:19 pm 
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First of all, thank you for your work. I will now be addressing your concerns.

tsbman wrote:
The only major issue I'm having is the chapter text overlays appearing too soon. The character thumbnail that appears next to the chapter text is baked into the videos. The text overlay is done on-the-fly. For whatever reason (perhaps the doubled fps) the text appears about a minute sooner than it should. I don't know how to fix this, but it's such a minor issue I'm proceeding with the release. If anyone out there knows how to fix this, I'm all ears.


In each subtitle file, there's a start timer, which counts in frames. You have to manually double the start time for each of them. This can be done via code.

tsbman wrote:
I've also noticed a minor glitch in Sonya's cutscene when she's entering Goro's Lair to rescue Jax. SVP has created an anomalous wobbly effect in the background cell bars. Eventually I'll attempt to redo this cutscene and any other future glitched ones encountered.


Use DainAPP. It is better than SVP but will take way too long. You'd probably have to do 60 FPS before you'd have to upscale. It will fix anything you have issues with. It can also go to 240FPS.

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Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: 4K/60fps cutscenes v1.0
 Post Posted: Sat Apr 04, 2020 4:02 am 
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This is tremendously helpful. Regarding the subtitle files, perchance you know which files specifically to edit?

And I struggled with DAIN and only ever ended in failure, regardless of the resolution. I may give it another chance somewhere down the line. For now, I'm satisfied with the interpolation quality. But if you or anyone else wants to take a swing with DAIN, I have the 30fps 4K files if you'd like.


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 Post subject: Re: 4K/60fps cutscenes v1.0
 Post Posted: Sun Apr 05, 2020 6:41 am 
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tsbman wrote:
This is tremendously helpful. Regarding the subtitle files, perchance you know which files specifically to edit?

And I struggled with DAIN and only ever ended in failure, regardless of the resolution. I may give it another chance somewhere down the line. For now, I'm satisfied with the interpolation quality. But if you or anyone else wants to take a swing with DAIN, I have the 30fps 4K files if you'd like.


I'm unsure which file it is, but I believe it is in the Localizaiton/COALESCED.ENG folder (the text), and in Localization/Coalesced.ini/Cinematics.ini (the timers).

For DAIN, you can send me the clip in 30 FPS at normal resolution, and I will try to run it on my PC (11GB VRAM), and see if it works. Because 4K will NEVER work.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: 4K/120fps cutscenes v.1.0
 Post Posted: Tue May 26, 2020 6:56 pm 
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Any progress on this? It appears that the link is down.


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