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HowardC
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Post subject: Re: Ultimate Mortal Kombat 3.0 released! Posted: Wed May 13, 2015 1:28 pm |
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Mortal |
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Joined: Wed Mar 25, 2015 12:27 am Posts: 48
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Unfortunately the finisher inputs of a character are stored in a separate file (startup.xxx) and "unlocked" via the game, so I can't add them. : (
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HowardC
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Wed May 13, 2015 1:32 pm |
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Mortal |
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Joined: Wed Mar 25, 2015 12:27 am Posts: 48
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3.3 is out! It will now work on 1.05, 1.06 and 1.07. Note to Noobs: "work" means that Shang will morph into other characters based upon the x-ray meter level and Chameleon/Khameleon morph into retro-ninjas when using the UMKKE.exe. If that doesn't happen then it is NOT working and you should probably tell me. 
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machine4578
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Wed May 13, 2015 1:41 pm |
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Warrior |
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Joined: Tue Mar 25, 2014 5:45 am Posts: 248
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scan72
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Sun Jul 26, 2015 6:44 pm |
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Mortal |
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Joined: Mon Jun 22, 2015 7:39 pm Posts: 5
Side: Darkness
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Dark Kahn
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Thu Aug 27, 2015 3:59 am |
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Apprentice |
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Joined: Sat Jan 10, 2015 12:40 pm Posts: 89
Skype: rugnour-Илья Корнеев
Side: Light
PSN: Appolon
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Lord Dragu
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Fri Sep 11, 2015 9:40 am |
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Master |
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Joined: Tue Jun 12, 2007 12:23 pm Posts: 362
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Shang Tsung doesn't morph into other characters sometimes...most times. Can you fix this?
_________________ DaTeHaCKs now stands against sites like GameFaqs where their staff doesn't respect their members opinion, delete threads without a warning, delete posts without a warning, doesn't respect people's opinions and directly infract user accounts just making a complain or trying to contact Administrators. The Moderator Staff of GameFaqs/GameSpot is a bunch of ass losers who deserve no such status. Playing with a moderator/admin status like a gun is a way to show how big cowards they are.
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kvenom
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Wed Sep 30, 2015 9:50 am |
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Mortal |
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Joined: Wed Sep 30, 2015 9:31 am Posts: 3
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I have downloaded and tested your mod on version 1.05, and I can say, what it's quite good. But there are few things: 1. I did not like your "Shang Tsung" Chameleons, is there any way to make them work like Originals?(combined movesets) 2. Khameleon is always fully invisible in her costume 1, and has only some parts of her gloves visible in her costume 2. Must be something wrong with her model/textures 3.Morphing does not work Just in case, I am notfiying you, what there were few backup errors during installation, must be 'cause I was using the pirated version. Here's the data from installERR: Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.fra not found! Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.por not found! Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.spa not found!
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Lord Dragu
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Tue Oct 13, 2015 9:33 am |
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Master |
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Joined: Tue Jun 12, 2007 12:23 pm Posts: 362
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kvenom wrote: I have downloaded and tested your mod on version 1.05, and I can say, what it's quite good. But there are few things: 1. I did not like your "Shang Tsung" Chameleons, is there any way to make them work like Originals?(combined movesets) 2. Khameleon is always fully invisible in her costume 1, and has only some parts of her gloves visible in her costume 2. Must be something wrong with her model/textures 3.Morphing does not work Just in case, I am notfiying you, what there were few backup errors during installation, must be 'cause I was using the pirated version. Here's the data from installERR: Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.fra not found! Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.por not found! Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.spa not found! You are using Warez Game. It's said mod works only with Original Steam Game. Also OP doesn't seem to respond to people so trying to negotiate with him is like talking to the wall.
_________________ DaTeHaCKs now stands against sites like GameFaqs where their staff doesn't respect their members opinion, delete threads without a warning, delete posts without a warning, doesn't respect people's opinions and directly infract user accounts just making a complain or trying to contact Administrators. The Moderator Staff of GameFaqs/GameSpot is a bunch of ass losers who deserve no such status. Playing with a moderator/admin status like a gun is a way to show how big cowards they are.
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UncleFestor
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Fri Oct 23, 2015 9:50 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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kvenom wrote: I have downloaded and tested your mod on version 1.05, and I can say, what it's quite good. But there are few things: 1. I did not like your "Shang Tsung" Chameleons, is there any way to make them work like Originals?(combined movesets) 2. Khameleon is always fully invisible in her costume 1, and has only some parts of her gloves visible in her costume 2. Must be something wrong with her model/textures 3.Morphing does not work Just in case, I am notfiying you, what there were few backup errors during installation, must be 'cause I was using the pirated version. Here's the data from installERR: Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.fra not found! Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.por not found! Backup Error: G:\R.G. Mechanics\Mortal Kombat\DiscContentPC\localization\coalesced.spa not found! Answer to questions : 1) NO. It's not possible to combine movesets. If we could do that, we would have done so instead of creating a morphing Mod. 2) That's her costume. She's supposed to look like that. 3) You must be doing something wrong, cause the morphing works perfectly. Just follow the included instructions. 4) It's self explanatory. The error tells you what it couldn't find. Shouldn't impact the install, but if it does, just get those files elsewhere & place them in the correct folder.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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UncleFestor
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Fri Oct 23, 2015 9:52 pm |
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Grand Master |
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Joined: Wed Aug 21, 2013 11:56 pm Posts: 620
Side: Darkness
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Lord Dragu wrote: You are using Warez Game. It's said mod works only with Original Steam Game. Also OP doesn't seem to respond to people so trying to negotiate with him is like talking to the wall. Mod will work with any version of the game. He's just missing Language files. @HowardC is rarely on this site, which is why he can't respond.
_________________ Check out my Youtube Channel : https://www.youtube.com/user/unclefestorable
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Lord Dragu
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Tue Oct 27, 2015 10:51 am |
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Master |
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Joined: Tue Jun 12, 2007 12:23 pm Posts: 362
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UncleFestor wrote: Lord Dragu wrote: You are using Warez Game. It's said mod works only with Original Steam Game. Also OP doesn't seem to respond to people so trying to negotiate with him is like talking to the wall. Mod will work with any version of the game. He's just missing Language files. @HowardC is rarely on this site, which is why he can't respond. I have seen him active here recently. Anyway.
_________________ DaTeHaCKs now stands against sites like GameFaqs where their staff doesn't respect their members opinion, delete threads without a warning, delete posts without a warning, doesn't respect people's opinions and directly infract user accounts just making a complain or trying to contact Administrators. The Moderator Staff of GameFaqs/GameSpot is a bunch of ass losers who deserve no such status. Playing with a moderator/admin status like a gun is a way to show how big cowards they are.
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CryingBandicoot
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Thu Dec 10, 2015 6:25 pm |
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Mortal |
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Joined: Mon Dec 07, 2015 3:03 pm Posts: 4
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get an error after char_khamel_b
edit : every character work but not Khamelon shes invisible.
I am on 1.7
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zepterrian
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Fri Dec 11, 2015 9:52 am |
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Master |
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Joined: Fri Jul 10, 2015 3:50 pm Posts: 454
Side: Light
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There is no problem with your invisible khameleon because "she" is suppose to be like that. Remember that khameleon is originally Shang Tsung and due to the impossibility of changing meshes at that time, she was made invisible; so the only thing you´ll see will be "her" transformations.
_________________ For the Raptor race!!...
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OxtailNightmare
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Thu Dec 24, 2015 12:43 pm |
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Mortal |
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Joined: Thu Dec 24, 2015 10:11 am Posts: 1
PSN: OxtailNightmare
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Is there a way to replace the characters (Shao Kahn, Goro, Kintaro) because I can't do the fatalities with them for some reason...
Awesome mod!
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muadip
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Post subject: Re: Ultimate Mortal Kombat 3.3 released! Posted: Sun Mar 06, 2016 3:32 am |
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Mortal |
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Joined: Sat Mar 05, 2016 3:38 pm Posts: 7
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Is there a possibility to correct for the Russian localization of the names of the characters in the DLC? because I need Russian localization, and the mod turns the game into a foreign language. I changed the localization from backup, everything works but the names of all DLC characters are written as BUG_ME, if you want I can send the file Coalesced.eng which need fixing.
Also Khameleon works for me, but it's invisible.
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