Second uploaded mod, (third if we count the last ones as one) here we go.
Comments: Slight bugs in one of the hands, you can dismember him as you please during fatalities and the mouth looks good in game but is buggy as well, overall I think he's worth it for Reptile fans
CREDITS:
UndeadMentor for the xnalara model
omegamathaus for the skin
me for addapting it to MK9
Human Reptile (MKX to MK9 Mesh Swap)
- kenny undead
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Re: Human Reptile (MKX to MK9 Mesh Swap)
AMAZING!But my game crash on loading.Scorpion mkx working(im use dlc manager 2.6)
Re: Human Reptile (MKX to MK9 Mesh Swap)
Mmm... I'm not sure what could be causing it. A couple of things to keep in mind though: your Char_Reptile_B should be the exact same as your default one, otherwise errors can and will most likely happen, another possible factor is the coalesced.INI file, you can open it using tools from this forum and remove any mention from Char_Reptile_H from it, that should help getting it to load as this mod is based upon Char_Reptile_B a secondary costume which has been shown to work without INI entries, if none of this works you can contact me again and we'll further discuss this.kenny undead wrote:AMAZING!But my game crash on loading.Scorpion mkx working(im use dlc manager 2.6)
- kenny undead
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Re: Human Reptile (MKX to MK9 Mesh Swap)
Its not workingAlterL wrote:Mmm... I'm not sure what could be causing it. A couple of things to keep in mind though: your Char_Reptile_B should be the exact same as your default one, otherwise errors can and will most likely happen, another possible factor is the coalesced.INI file, you can open it using tools from this forum and remove any mention from Char_Reptile_H from it, that should help getting it to load as this mod is based upon Char_Reptile_B a secondary costume which has been shown to work without INI entries, if none of this works you can contact me again and we'll further discuss this.kenny undead wrote:AMAZING!But my game crash on loading.Scorpion mkx working(im use dlc manager 2.6)
Re: Human Reptile (MKX to MK9 Mesh Swap)
mmm... You'll have to wait on me for a bit, I'll be uploading the character as I have him (the whole char instead of a diff file), just without an INI so you can try and install him yourself, also keep in mind that this version will be non-steam as is the case with my copy of the game.kenny undead wrote:Its not workingAlterL wrote:Mmm... I'm not sure what could be causing it. A couple of things to keep in mind though: your Char_Reptile_B should be the exact same as your default one, otherwise errors can and will most likely happen, another possible factor is the coalesced.INI file, you can open it using tools from this forum and remove any mention from Char_Reptile_H from it, that should help getting it to load as this mod is based upon Char_Reptile_B a secondary costume which has been shown to work without INI entries, if none of this works you can contact me again and we'll further discuss this.kenny undead wrote:AMAZING!But my game crash on loading.Scorpion mkx working(im use dlc manager 2.6)
- Gambid
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Re: Human Reptile (MKX to MK9 Mesh Swap)
It definitely looks cool.
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Mortal Kombat Secrets Founder and Webmaster
- kenny undead
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Re: Human Reptile (MKX to MK9 Mesh Swap)
Thanks man, now working )