Mortal Kombat Trilogy PC - Supreme Demonstration Editor

User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

I would like to present my project to Mortal Kombat Trilogy PC version.
On the screen of "Shao Kahn's Lost Treasures" there is a treasure called "Supreme Demonstration" (watch every "Finish Him/Her").
Well, I'm creating an editor where you can select what will be the fighters and what are the finish moves.
You never thought, "What would happen if runs Finish Moves on the bosses??" "What would happen if both fighters execute finish moves at the same time?" Now you will know what happens! This is a Supreme Demonstration Editor! xD

Current version: 0.2
Was added the "Skip Intro Game," now the game can skip the screens
introduction (offset patch originally done by cubanraul)

Usage demo
Attachments
MKT - Supreme Demonstration Editor v0.2.rar
(12.32 MiB) Downloaded 123 times
Last edited by core333 on Fri Nov 04, 2011 8:21 pm, edited 3 times in total.


User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

Editor Interface preview:
User avatar
Gambid
Elder God
Posts: 8669
Joined: Tue Jul 08, 2003 4:17 pm
Side: Light
XBox Live: ArmoredGambid
Location: Bulgaria, Germany
Contact:

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by Gambid »

Some of the images really do look great. Btw a former member of this site developed a very advanced trainer a couple of years ago. May be you can try recreate and expand it.
I Rule This World!

Image

By the unholy darkness that consumes me, I will have the Earthrealm.

Mortal Kombat Secrets Founder and Webmaster
User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

Wow!! I do not know it, you can post the link????

EDIT
I found this topic:
http://www.mksecrets.net/forums/eng/vie ... ner#p63130

With this link:
http://us.share.geocities.com/mksecrets ... ainer2.zip

But the link is broken! Gambid, you have this trainer? It would be important, I can do many things from it!
User avatar
SonicKusanagi181
Apprentice
Posts: 103
Joined: Sun Sep 11, 2011 12:24 pm
Side: Light
PSN: SonicKusanagi181
XBox Live: SonicKusanagi

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by SonicKusanagi181 »

It seems really cool.
Can't wait for this :)
User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

SonicKusanagi181 wrote:It seems really cool.
Can't wait for this :)
Thanks Sonic =)

hey Gambid, Perhaps I have created this topic in wrong forum, if you will move it feel free.
User avatar
SonicKusanagi181
Apprentice
Posts: 103
Joined: Sun Sep 11, 2011 12:24 pm
Side: Light
PSN: SonicKusanagi181
XBox Live: SonicKusanagi

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by SonicKusanagi181 »

I've also been looking for a PC MKT for Ages, When I get It I can use this :D
This is officially what I'm most excited about getting PC MKT for ^_^
User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

I found link to MKT Trainer's by Freez0R:
http://mk.ediko.net/gametools/pc/mkt_trainer.zip
http://mk.ediko.net/gametools/pc/MKT_Trainer2_PC.zip

The first Trainer has exceptional features, you can perform fatalities on bosses! Very good, but took the shine of my editor... but I will continue with the project, whit my editor you can program simultaneous fatalities in Supreme Demonstration and see the result xD

Maybe I'll get something with it ... although it is a modifier of data RAM (my editor makes changes directly in the ROM)
User avatar
Gambid
Elder God
Posts: 8669
Joined: Tue Jul 08, 2003 4:17 pm
Side: Light
XBox Live: ArmoredGambid
Location: Bulgaria, Germany
Contact:

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by Gambid »

The Forum topic thet you posted:

http://www.mksecrets.net/forums/eng/vie ... ?f=5&t=378

Take a look at my second post, you will see all patches attached.

Here are the links one more time:
http://www.mksecrets.net/forums/eng/dow ... .php?id=76 - MKT_Trainer2.zip [25.74 KiB]
http://www.mksecrets.net/forums/eng/dow ... .php?id=75 - MKT_Trainer_Addon.zip [24.79 KiB]
http://www.mksecrets.net/forums/eng/dow ... .php?id=74 - MKT_Trainer.zip [120.46 KiB]
I Rule This World!

Image

By the unholy darkness that consumes me, I will have the Earthrealm.

Mortal Kombat Secrets Founder and Webmaster
User avatar
Chad1233
Mortal
Posts: 5
Joined: Fri Oct 14, 2011 9:05 am
Side: Light

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by Chad1233 »

I am not sure what you can do but is it possible to slow Trilogy down to match UMK3's speed? I never like how fast the game moved and kinda cheapen the game for me.

This is a little to much to hope for but are able to replace graphics? Because I would love to see MKT filled with Arcade quality sprites/grahpics instead of it what is now in pixelated glory...

Sorry for these swamp of questions. Just that it is hard to find somebody who has interest modding this underdone game since the XP patch. :)
User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

Chad1233 wrote:I am not sure what you can do but is it possible to slow Trilogy down to match UMK3's speed? I never like how fast the game moved and kinda cheapen the game for me.

This is a little to much to hope for but are able to replace graphics? Because I would love to see MKT filled with Arcade quality sprites/grahpics instead of it what is now in pixelated glory...

Sorry for these swamp of questions. Just that it is hard to find somebody who has interest modding this underdone game since the XP patch. :)
I think it unlikely, can change the speed at which the game is run, is beyond my ability. But do not rule anything out until I'm done to investigate all of the code of the game.

As for the graphics, I was trying to convert but so far without success =/

Here is a picture of the current state of my editor, I will put new features as I discover that.
Attachments
prevvh.png
User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

Gambid wrote:The Forum topic thet you posted:

http://www.mksecrets.net/forums/eng/vie ... ?f=5&t=378

Take a look at my second post, you will see all patches attached.

Here are the links one more time:
http://www.mksecrets.net/forums/eng/dow ... .php?id=76 - MKT_Trainer2.zip [25.74 KiB]
http://www.mksecrets.net/forums/eng/dow ... .php?id=75 - MKT_Trainer_Addon.zip [24.79 KiB]
http://www.mksecrets.net/forums/eng/dow ... .php?id=74 - MKT_Trainer.zip [120.46 KiB]
Thanks Gambid!
User avatar
Chad1233
Mortal
Posts: 5
Joined: Fri Oct 14, 2011 9:05 am
Side: Light

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by Chad1233 »

Hey! Is there any work/project you are doing for MKT at the moment? ^^
User avatar
core333
Mortal
Posts: 59
Joined: Sat Aug 01, 2009 11:42 pm

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by core333 »

Chad1233 wrote:Hey! Is there any work/project you are doing for MKT at the moment? ^^
Yes, this editor (it is likely that in future I'll put more features).
User avatar
Gambid
Elder God
Posts: 8669
Joined: Tue Jul 08, 2003 4:17 pm
Side: Light
XBox Live: ArmoredGambid
Location: Bulgaria, Germany
Contact:

Re: Mortal Kombat Trilogy PC - Supreme Demonstration Editor

Post by Gambid »

No Problem, let me know if you need anything else.

When should we expect the first release?
I Rule This World!

Image

By the unholy darkness that consumes me, I will have the Earthrealm.

Mortal Kombat Secrets Founder and Webmaster
Post Reply

Return to “Mortal Kombat Trilogy Projects”