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 Post subject: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mode.
 Post Posted: Wed Oct 17, 2012 2:43 am 
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Codebreaker V11 Mod for Premium Edition of MKA.

Updates to the Enhanced Mod of MKA.

-New Health System - Round's winner health does not regain between rounds - Total Health.
-Option for Rounds - More than 3.
-Bosses are enhanced
-Blaze can be battled in Free Mode now.

ENHANCED CREATE A FIGHTER MODE.
YOU CAN ASSIGN EACH SPECIAL MOVE TO EACH MOVE SLOT!
Create an UNIQUE FIGHTER never seen before.


If people are interested in this let me know.
I won't release stuff anymore in vain.

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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Thu Feb 18, 2016 3:43 am 
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Skype: joven143
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Hi si pls. Teach me how to make... thanks..


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Mon Dec 12, 2016 11:32 am 
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Skype: rugnour-Илья Корнеев
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PSN: Appolon
Lord Dragu wrote:
Codebreaker V11 Mod for Premium Edition of MKA.

Updates to the Enhanced Mod of MKA.

-New Health System - Round's winner health does not regain between rounds - Total Health.
-Option for Rounds - More than 3.
-Bosses are enhanced
-Blaze can be battled in Free Mode now.

ENHANCED CREATE A FIGHTER MODE.
YOU CAN ASSIGN EACH SPECIAL MOVE TO EACH MOVE SLOT!
Create an UNIQUE FIGHTER never seen before.


If people are interested in this let me know.
I won't release stuff anymore in vain.

Possible change model Scorpion on Tremor and play it?http://i85.fastpic.ru/big/2016/1212/71/44d3af5627c697ceb701622e6a058471.png, http://i82.fastpic.ru/big/2016/1212/00/ ... 59c900.png
http://i85.fastpic.ru/big/2016/1212/9c/ ... 22219c.jpg
http://i85.fastpic.ru/big/2016/1212/47/ ... 7b5147.png
http://i82.fastpic.ru/big/2016/1212/ea/ ... 2f1bea.png


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Sun Jan 20, 2019 12:35 pm 
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So did Lord Dragu ever release this mod or any code breaker codes to choose any special move in any slot in K.A.F. mode?

Or did anyone get it? Is there any video?


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Tue Jan 22, 2019 4:43 am 
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what moves can I give my KAF ? Can I give Ermac's telekinetic slam move to my KAF ?


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Fri Jan 25, 2019 7:07 pm 
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By the description it would seem so. So far the only release I can find is a code breaker code for free play mode in Premium Edition where you can pick any opponent to be controlled by the CPU and I would guess you could have the comp play custom fighters. That's at least a feature to get a lot more out of the game. This topic: viewtopic.php?f=65&t=5667

I thought of an idea for the Wii version, whatever version you can back up your save data, or any emulated, as long as the data isn't compressed or encrypted. Maybe I could hack save data to manually change custom fighters' moves. I could try backing up my save. Change one move or a few in a row in it. Then back it up again and compare the data. If I can narrow down the change (possibly by making an ips patch), I can try substituting different values with a hex editor to get otherwise unselectable moves. Of course discovering the hex values identifying moves would be useful to any version.

One other thing to consider that's annoying but not as bad as compression or encryption. Hacking save data of Downtown Nekketsu Monotagari (River City Ransom) EX 2007 Parodi Ban edition, I found there was a checksum to deal with. I simply change a value and the checksum where ever it is or however it was calculated became incorrect and my saves would disappear. Then I found that what values I changed, if I opposite added or subtracted the total change from another value to balance it, it would keep the checksum correct and my modded data worked. Hopefully there won't be that annoyance to deal with. Or even if I have to deal with that, maybe I could just mess up a KAF's bio text to offset it and then just fix the text in the game.


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Sun Jan 27, 2019 12:18 am 
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I'm not really having any luck. This may be beyond what I know of hacking.

Here's my Wiii data. Three variations where I just changed things in the game so I could try to find what I changed with a hex editor.
http://www.mediafire.com/file/vlvnvz4zz ... a.zip/file

And some info from the text file in that zip:
data1
first profile named Jason
K.A.F.
style = GANGNAM
weapon style = AXE
name = ERORMACRO
slogan = ERROR MACRO
bio is blank
3rd/Disabling special move is Lava Burst

data 2
3rd special changed to Uplifting Knee

data 3
bio = 1234ABCD
3rd special changed back to Lava Burst

When entering text in game it's arranged
1234567890
ABCDEFGHIJ
LKMNOPQRST
(backspace)UVWWYZ.,(space)

Made data1to2, 2to3, and 3to1 ips patches
but don't know how to determine what they
change.

Made mkabasic.tbl as if 1 starts with value 00
but has been of no help.


Regardless of table...

Searching relative in hexposure only finds three
consecutive values in a row and never four.
Was hoping to find ABCD or 1234

Did come across text RKME (the folder name the
game uses for its data) at offset location F124
Searching relative to find that works.

Near the end of the file found the text
Root-CA a couple times followed by some numbers and letters

Another idea is to mess with the KAF in the 7th profile
so changes to its data MIGHT be found closer to end of file.


Seven profiles/characters currently on this data
with their text entries. Only a few have something for Bio.

Profile codes&name, style, weapon style, FighterName, slogan
Code:
AAAAAA JASON      GANGNAM     AXE          ERORMACRO  ERROR MACRO
BBBBBB ELBERZERKO ITS MAAM    LIFTTHINGSUP ITSMA,AM   IT IS MA,AM
LLLLLL HULK SMASH ESCRIMA     ESCRIMA      ILYAFISET
BBBLLL KINNIKUMAN AFTERSHOCK  METALLIC     TREMOR     DIE PAINFULLY
AAABBB SPAWN      DRAGON      FARSLAYER    GIBBELISH  KAL VAS FLAM
BBBAAA THE STREET DOOM        ROAD WARRIOR ANIMAL     WHAT A RUSH
AAALLL THUNDERCAT JABBERWALKY CHAOS DRAKE  ANNARKIA 


Tremor appearance is by DeathCold_ LongplaysUA
https://youtu.be/T93d2SYeVrk?list=PLr_d ... QQL0&t=199
And I replicated his fighting style from MKXL best I could


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Tue Feb 05, 2019 3:08 am 
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SO is that a yes on being able to give my KAF ermac's telekinetic slam ?


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Wed Feb 06, 2019 8:19 pm 
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Only if I get lucky with hacking save data, a better hacker than me gives it a try, or Lord Dragu releases his mod/code.


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Sat Feb 09, 2019 11:35 pm 
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so basically, in translation, it will never happen right ?


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Sun Feb 17, 2019 5:50 pm 
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Location: an Outworld dive bar
Here's someone who hacked a Tremor graphics mod for the Wii version.
https://www.youtube.com/watch?v=Y2gaMg2hVB0
I'm posting there and seeing if he has some interest.


Air Funnel acts a lot like Ermac's telekinesis slam but I know having the actual move would be a lot cooler.

BTW, I've been making a load of chars and posting about them here:
viewtopic.php?f=10&t=3265&p=133512#p133512


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Mon Feb 18, 2019 3:49 am 
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So do you even think there is some possibility that what I want from MKA can actually be achieved ?

The 1st link was amazing, don't quite understand the 2nd link

but my desire is to gain access to moves & weapons that are not in KAF


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Mon Feb 18, 2019 7:33 pm 
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It seems possible. My theory of how to do it, might be the easiest way applicable to all versions for which you can transfer your save data to your computer and back.

The 2nd link is simply my demonstration of what can be done within the current limitations of KAF mode.

I know what you mean. I would really like to make MK1 style Reptile with Spear, Ice Ball, Frost's Slide, and Scorpion's Hellfire Punch with Cyrax's throw. Currently when I make MK1 Reptile, I have to settle for Flame On, Cold Shoulder, Spear, Mysterious Magic (kinda like slide+Tele-punch's teleport), and Flipping Strike, which is still pretty cool. I choose the Spear over Ice Ball since its damage reduction on follow up combos is so bad in MKA. Noob's Black Hole would be another awesome move to have available. At least there's Fujinko with the Spear, Ice Ball, Sindel's Sliding Foot Grab, and the most other moves, but no teleports. Plus his alternate costume IS the Master of the Flying Guillotine.


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 Post subject: Re: Mortal Kombat Armageddon Enhanced Mod - Expanded KAF Mod
 Post Posted: Sat Jul 27, 2019 9:13 am 
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I wish I could get this hack, I owned this game for ps2 years ago and wouldn't mind giving it a go with more freedom in the KAF mode. I just hope someone out there used it before links disappeared, and would share it.


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