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 Post subject: MK2 - MOD Compilation
 Post Posted: Sun Sep 11, 2011 4:34 pm 
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Mortal
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Joined: Sat Aug 01, 2009 11:42 pm
Posts: 59

After two weeks working on the MK2, is a compilation of what I did. Things got very interesting as a modifier of spells, fight two VS two, and play with the secret bosses, etc., but unfortunately the best discoveries crash the game. Anyway, I made this package of code that works, some useful like fast uppercut recovery and some fast spells and special moves recovery, others are mere curiosities, like fighting a lot of blood spurting:

:mk2:39900000:81C8:CB07:FFFFFFFF:Excessive hemoglobin fighting
:mk2:39900000:E1FE:A2E9:FFFFFFFF:Fast Uppercut Recovery
:mk2:39900000:EFA0:0BA1:FFFFFFFF:Fast Some Special Moves Recovery
:mk2:39900000:1B2EA:00001421:FFFFFFFF:Sub-Zero's Infinite Ground Freeze
:mk2:39900000:163B8:000009E1:FFFFFFFF:Kitana Fan Spell Stoped
:mk2:39900000:15126:000009E1:FFFFFFFF:Acid Spell Reptile Stoped
:mk2:39900000:16C9E:000001F1:FFFFFFFF:All Spells Modf v1 (some spells freeze's game)
:mk2:39900000:16C9E:000001F2:FFFFFFFF:All Spells Modf v2 (some spells freeze's game)
:mk2:39900000:DCCC:000001F1:FFFFFFFF:Shang Tsung Morph to Secrets / SubZero = Jade / Raiden = smoke

New code:
:mk2:39900000:20A92:0107:FFFFFFFF:PL1 cpu controled

New code:
:mk2:39900000:043348:0000CA57:FFFFFFFF:Jade Fight after win any fight (win using only low
kick is required)


Last edited by core333 on Mon Sep 12, 2011 11:55 am, edited 4 times in total.

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 Post subject: Re: MK2 - MOD Compilation
 Post Posted: Sun Sep 11, 2011 5:32 pm 
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Elder God
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Location: Bulgaria, Germany
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The video looks great man, once again outstanding work.

One question, do the Smoke and Jade morphs crash the game or are they really playable, Can you post videos of those.

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 Post subject: Re: MK2 - MOD Compilation
 Post Posted: Sun Sep 11, 2011 10:14 pm 
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Mortal
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Joined: Sat Aug 01, 2009 11:42 pm
Posts: 59
Gambid wrote:
The video looks great man, once again outstanding work.

One question, do the Smoke and Jade morphs crash the game or are they really playable, Can you post videos of those.


Unfortunately Smoke and Jade they are not playable, try to run scams with them makes the game crash.
I'm having better luck with Ultimate Mortal Kombat 3, expect news soon ;)


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 Post subject: Re: MK2 - MOD Compilation
 Post Posted: Mon Sep 12, 2011 5:19 am 
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Elder God
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Joined: Tue Jul 08, 2003 4:17 pm
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Location: Bulgaria, Germany
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XBox Live: Armored Gambid
Yes, Ultimate Mortal Kombat 3 is easier to hack. Noob Saibot does not crash the game.

That's bad news about Smoke and Jade. I was hoping that someone would finally manage to make them playable somehoe.

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By the unholy darkness that consumes me, I will have the Earthrealm.

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 Post subject: Re: MK2 - MOD Compilation
 Post Posted: Wed Jun 06, 2012 11:35 pm 
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Mortal
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Joined: Fri May 25, 2012 10:49 pm
Posts: 23
How do I add these to the Cheats.zip? Do I create a new XML and just paste the info in there? Any help would be appreciated? Is it possible to re-write the code of the actual roms to be able to burn roms for the real hardware?

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