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Gambid
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Post subject: Re: Mugen Posted: Wed May 21, 2008 4:25 am |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8033 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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It will take a really long time to download this.
but thanks.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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Darkness-Lord
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Post subject: Re: Mugen Posted: Wed May 21, 2008 2:42 pm |
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Apprentice |
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Joined: Mon Jun 27, 2005 3:46 am Posts: 130
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No problem dude after all this is a mk fan website and this is a forum of other mk project made by fans  besides i know that there is an mk project 4.5 released and an mk project 4.7 released  and ofcourse mk project 4.4 this is all that i have heard
_________________ Let Mortal Kombat Begin
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Sub-Zero teh Elderz
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Post subject: Re: Mugen Posted: Sun Jul 13, 2008 4:53 am |
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Mortal |
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Joined: Sun Jul 13, 2008 4:43 am Posts: 20
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Hi guys. I'm new to this forums but very known to MK MUGEN. Anyways, be on the lookout for Palette Swapped Chars in MK Mugen. They're just chars with different palettes but with same moves; Total Trash Fighters
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Gambid
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Post subject: Re: Mugen Posted: Sun Jul 13, 2008 5:01 am |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8033 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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You can make those by yourself.
You just need the original fighter and a Mugen fighter editing program that supports palette swapping.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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Sub-Zero teh Elderz
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Post subject: Re: Mugen Posted: Mon Jul 14, 2008 4:43 am |
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Mortal |
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Joined: Sun Jul 13, 2008 4:43 am Posts: 20
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Sorry. I meant I'm anti-trash fighter. There's a game with full trash fighters as chars. Like Hornbuckle (the holy warrior in the MK2 Pit)
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Huunreh
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Post subject: Re: Mugen Posted: Sat Aug 02, 2008 6:55 am |
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Mortal |
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Joined: Tue Jul 15, 2008 8:11 am Posts: 12
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Sub-Zero teh Elderz
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Post subject: Re: Mugen Posted: Sat Aug 09, 2008 8:35 am |
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Mortal |
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Joined: Sun Jul 13, 2008 4:43 am Posts: 20
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I have a game here on my PC that was made by my friend. Of course It's mugen. Do you want me guys to put up a DL link so that you can try?
BTW Huunreh, I like the Sub
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Gambid
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Post subject: Re: Mugen Posted: Sat Aug 09, 2008 9:48 am |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8033 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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Sure, upload it somewhere.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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Sub-Zero teh Elderz
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Post subject: Re: Mugen Posted: Sat Aug 09, 2008 8:26 pm |
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Mortal |
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Joined: Sun Jul 13, 2008 4:43 am Posts: 20
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Can you wait guys? I'm going to ask permission from him.
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ninjaturkey14
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Post subject: Re: Mugen Posted: Sun Mar 08, 2009 11:25 am |
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Mortal |
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Joined: Sun Feb 08, 2009 6:08 pm Posts: 38
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for mk sprites go to http://mkw.mortalkombatonline.comit has full motion sprites and the frames for each movement. make sure you switch the theme of the page to zaterra or wikihouse or itll be hell clearing the backgrounds from the sprites
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Kaihedgie
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Post subject: Re: Mugen Posted: Mon Apr 06, 2009 12:30 pm |
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Mortal |
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Joined: Thu Oct 26, 2006 2:44 pm Posts: 40
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While I may not have played the MKP thing nor have I contributed to it, I feel like that most of the roster is a bit...half-assed, or lazy.
I've watched various videos of the original characters and what bugs me is that 90% of the original characters I have encountered were nothin' but ninja palette swaps (primarily from UMK3) or ninja palette swaps with different heads. Extending from characters like Nightmare (a blood-stained Scorpion wielding a scythe) to the more somewhat crude Dark (a black-clad Scorpion with a skull in place of a head).
While some interpretations of canon characters are awesome, like Ermac (an edited Scoprion with a well done, realistic head edit) or the Grandmaster (a somewhat clever, and original edit of Shinnok from Mythologies Sub-Zero), some just end up....not even making half sense, such as the Lin Kuei (a red clad MKII ninja base with green skin), who cannot even decide what his real face should look like and shrinks for a split second. And there's the two Quan Chi characters, one based on his MK4 appearance and another based on his original Deadly Alliance concept art. While the latter was a rather nice choice, the spritework was kinda...iffy. The former was an unneccessary edit as there was already official fulltime sprites for that appearance greenlighted in Mythologies as well.
I don't mean to insult anyone or toot my own horn. I'm just sayin': would it kill ya to put some creativity and effort?
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Darkness-Lord
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Post subject: Re: Mugen Posted: Fri May 08, 2009 1:31 pm |
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Apprentice |
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Joined: Mon Jun 27, 2005 3:46 am Posts: 130
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_________________ Let Mortal Kombat Begin
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tonshaad1230
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Post subject: Re: Mugen Posted: Sat Jun 19, 2010 10:31 pm |
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Apprentice |
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Joined: Thu Dec 04, 2008 7:59 pm Posts: 126 Location: Hell, Shao Kahn's Dungeon
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Looks okay...keep up the work I suppose!
_________________ " Is that your best?" - MK3 Shao Kahn Taunt MK3 1995 Arcade.
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