Register    Login    Search   View active topics    FAQ




Post new topic Reply to topic  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Sun Aug 24, 2008 7:24 pm 
Offline
Apprentice
User avatar

Joined: Mon Sep 17, 2007 12:32 pm
Posts: 115
Location: Bulgaria
amr619 wrote:
wait a minute , chameleon did appear before mk 4.


OMFG man it was just an example ... the post wasnt necessary

_________________
Mortal Kombat: Incoming Darkness Webmaster
I can do everything I want, its just a matter of time.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Sun Aug 24, 2008 9:51 pm 
Offline
God
User avatar

Joined: Thu Jul 17, 2003 6:28 pm
Posts: 1359
Location: Canada
Yeah that's what I mean. I know most of the new characters suck, but you should atleast include Havik.

Furthermore, you haven't mentioned anything about the story yet. Explain or at least give us as to what is happening in this game.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Mon Aug 25, 2008 5:10 am 
Offline
Apprentice
User avatar

Joined: Mon Sep 17, 2007 12:32 pm
Posts: 115
Location: Bulgaria
MiNeOuT wrote:
Yeah that's what I mean. I know most of the new characters suck, but you should atleast include Havik.

Furthermore, you haven't mentioned anything about the story yet. Explain or at least give us as to what is happening in this game.


About the story - raphaeltmnt is still writing it.
About the new chars - exactly they suck and they wont be created ;>

_________________
Mortal Kombat: Incoming Darkness Webmaster
I can do everything I want, its just a matter of time.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Mon Aug 25, 2008 12:46 pm 
Offline
Mortal
User avatar

Joined: Mon Aug 11, 2008 12:01 pm
Posts: 67
Location: Lisbon, Portugal
i'm glad that you wont include the new character like havik or hotaru
by the way the game looks awesome


Top 
 Profile E-mail  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Mon Aug 25, 2008 2:18 pm 
Offline
God
User avatar

Joined: Thu Jul 17, 2003 6:28 pm
Posts: 1359
Location: Canada
What's wrong with Havik? He's the best new character in the series and has a cool design. I don't see how one can hate him. He's much more interesting character than Rain, Nightwolf, Motaro and Kano, which all made the cut.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Mon Aug 25, 2008 3:37 pm 
Offline
Apprentice
User avatar

Joined: Mon Sep 17, 2007 12:32 pm
Posts: 115
Location: Bulgaria
Claudio_FD wrote:
i'm glad that you wont include the new character like havik or hotaru
by the way the game looks awesome

The game cannot look awesome, because its just a code yet. There are still no ingame screenshots, only a wallpaper that shows how the menu background looks like and subzero model. I cannot promise you that the game will be as cool as i described it, but i will do my best.

MiNeOuT wrote:
What's wrong with Havik? He's the best new character in the series and has a cool design. I don't see how one can hate him. He's much more interesting character than Rain, Nightwolf, Motaro and Kano, which all made the cut.

Havik is just a mix of the different chars with own outlook. If i want i can add it, but all the chars that are not in the list will or not be added like a patch.

_________________
Mortal Kombat: Incoming Darkness Webmaster
I can do everything I want, its just a matter of time.


Last edited by fymfifa on Tue Aug 26, 2008 7:34 am, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Mon Aug 25, 2008 10:25 pm 
Offline
God
User avatar

Joined: Thu Jul 17, 2003 6:28 pm
Posts: 1359
Location: Canada
fymfifa wrote:
Havik is just a mix of the different chars with own outlook.


Your joking right? Havik a mix of different characters? Who? No one even comes close to the character of Havik in Mortal Kombat.

Rain on the other hand borrows traits from the other ninja's and Raiden.

Seriously though, how can you say that. lol. Havik is one of the most original characters in Mortal Kombat.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Tue Aug 26, 2008 3:56 am 
Offline
Elder God
User avatar

Joined: Tue Jul 08, 2003 4:17 pm
Posts: 8033
Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
Originally Havik was just an alternative costume for Noob Saibot.

_________________
I Rule This World!

Image

By the unholy darkness that consumes me, I will have the Earthrealm.

Mortal Kombat Secrets Founder and Webmaster


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Sun Aug 31, 2008 1:55 am 
Offline
Apprentice
User avatar

Joined: Mon Sep 17, 2007 12:32 pm
Posts: 115
Location: Bulgaria
Just a little gift for all of you - Winamp Skin by me and a friend:
Winamp MKID WMP11
Image

How to install:
Extract the skin in "C:\Program Files\Winamp\Skins" (default)

How to apply:
1. Open winamp
2. Right click on the main window of winamp
3. Select "Skins" and choose "Winamp_MKIDWMP11_Skin_by_ZebNoid_and_fymfifa"

Originally created by ZebNoid and Personalized by fymfifa.

About the game > no info for now we started the most difficult part of the game and that will take lots of time to be finished and ready to be shown.

_________________
Mortal Kombat: Incoming Darkness Webmaster
I can do everything I want, its just a matter of time.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Sun Aug 31, 2008 7:16 pm 
Offline
Mortal
User avatar

Joined: Wed Jul 30, 2008 1:18 pm
Posts: 56
Hey everyone, I will have a summarry up of the story soon. I'm still working on it, the story itself is coming out to be pretty good.


Top 
 Profile E-mail  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Tue Sep 02, 2008 5:26 pm 
Offline
Apprentice
User avatar

Joined: Mon Sep 17, 2007 12:32 pm
Posts: 115
Location: Bulgaria
A little demonstration of our NEXT GEN Graphic Engine:
Thats a picture from DArk GDK engine > http://gdk.thegamecreators.com/userdata ... 9_full.jpg

With The permission of the "gamecreators" we can generate the engine code. But then it will not be theirs, but ours because we will fully design it and at the end it will be much much better looking! In fact about 80% of the work will be ours :)

The Engine is Using Pixel Shader technology.

The other parts of the MKID engine will be created only by us. :)

_________________
Mortal Kombat: Incoming Darkness Webmaster
I can do everything I want, its just a matter of time.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Tue Sep 02, 2008 6:07 pm 
Offline
Mortal
User avatar

Joined: Sat Apr 12, 2008 12:17 pm
Posts: 56
Location: cairo , egypt
WHY PIXEL SHADER??????!!!!!!!!
and that graphix is awesome , will my intel built-in 265 mb graphix card run it.

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Tue Sep 02, 2008 6:19 pm 
Offline
Apprentice
User avatar

Joined: Mon Sep 17, 2007 12:32 pm
Posts: 115
Location: Bulgaria
amr619 wrote:
WHY PIXEL SHADER??????!!!!!!!!
and that graphix is awesome , will my intel built-in 265 mb graphix card run it.


I cant tell you can you run it. Tell me the description of the whole hardware that your pc is using.

cant talk about Hardware requirements yet. Nothing is done, but in Low details they're about:
1 GHz - 2.0 GHz Processor, 128 MB Shader 3.0 VGA, 256 - 512 MB RAM.

Why Pixel Shader, cause for me it looks best

_________________
Mortal Kombat: Incoming Darkness Webmaster
I can do everything I want, its just a matter of time.


Top 
 Profile  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Tue Sep 02, 2008 8:42 pm 
Offline
Mortal
User avatar

Joined: Sat Apr 12, 2008 12:17 pm
Posts: 56
Location: cairo , egypt
that makes me feel a whole lot better , but why pixel shader and why espacially 3.0?
the worst thing is the idea of making pixel shader on chip video crads only , will nivdia geforce 6 series be able to run it?

_________________
Image


Top 
 Profile E-mail  
 
 Post subject: Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen
 Post Posted: Tue Sep 02, 2008 9:32 pm 
Offline
Apprentice
User avatar

Joined: Mon Sep 17, 2007 12:32 pm
Posts: 115
Location: Bulgaria
amr619 wrote:
that makes me feel a whole lot better , but why pixel shader and why espacially 3.0?
the worst thing is the idea of making pixel shader on chip video crads only , will nivdia geforce 6 series be able to run it?


Man i am not a machine to answer every your question ;> check it yourself. This time you can search for the answer in google, is it hard? then you will find out why VGA Shader is so important.I will tell you only that if your using VGA shader 2.0 it cant handle the processes of shadows and shaders that are been using nowadays. Also search for the different types of game shaders - pixel, vertex and etc ...

And yes GF 6 Series support Shader 3.0

amr619 wrote:
the worst thing is the idea of making pixel shader on chip video crads only

Do you really know what you have writen in this sentence? Make difference between programming shader and GPU Shader ;> there isnt such a term "PIXEL SHADER" in video cards terminology.

_________________
Mortal Kombat: Incoming Darkness Webmaster
I can do everything I want, its just a matter of time.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 2 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

 Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

  Design by Mighty Gorgon