Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

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fymfifa
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by fymfifa »

amr619 wrote:wait a minute , chameleon did appear before mk 4.
OMFG man it was just an example ... the post wasnt necessary


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MiNeOuT
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by MiNeOuT »

Yeah that's what I mean. I know most of the new characters suck, but you should atleast include Havik.

Furthermore, you haven't mentioned anything about the story yet. Explain or at least give us as to what is happening in this game.
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by fymfifa »

MiNeOuT wrote:Yeah that's what I mean. I know most of the new characters suck, but you should atleast include Havik.

Furthermore, you haven't mentioned anything about the story yet. Explain or at least give us as to what is happening in this game.
About the story - raphaeltmnt is still writing it.
About the new chars - exactly they suck and they wont be created ;>
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by Claudio_FD »

i'm glad that you wont include the new character like havik or hotaru
by the way the game looks awesome
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by MiNeOuT »

What's wrong with Havik? He's the best new character in the series and has a cool design. I don't see how one can hate him. He's much more interesting character than Rain, Nightwolf, Motaro and Kano, which all made the cut.
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by fymfifa »

Claudio_FD wrote:i'm glad that you wont include the new character like havik or hotaru
by the way the game looks awesome
The game cannot look awesome, because its just a code yet. There are still no ingame screenshots, only a wallpaper that shows how the menu background looks like and subzero model. I cannot promise you that the game will be as cool as i described it, but i will do my best.
MiNeOuT wrote:What's wrong with Havik? He's the best new character in the series and has a cool design. I don't see how one can hate him. He's much more interesting character than Rain, Nightwolf, Motaro and Kano, which all made the cut.
Havik is just a mix of the different chars with own outlook. If i want i can add it, but all the chars that are not in the list will or not be added like a patch.
Last edited by fymfifa on Tue Aug 26, 2008 7:34 am, edited 1 time in total.
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by MiNeOuT »

fymfifa wrote: Havik is just a mix of the different chars with own outlook.
Your joking right? Havik a mix of different characters? Who? No one even comes close to the character of Havik in Mortal Kombat.

Rain on the other hand borrows traits from the other ninja's and Raiden.

Seriously though, how can you say that. lol. Havik is one of the most original characters in Mortal Kombat.
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by Gambid »

Originally Havik was just an alternative costume for Noob Saibot.
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By the unholy darkness that consumes me, I will have the Earthrealm.

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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by fymfifa »

Just a little gift for all of you - Winamp Skin by me and a friend:
Winamp MKID WMP11
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How to install:
Extract the skin in "C:\Program Files\Winamp\Skins" (default)

How to apply:
1. Open winamp
2. Right click on the main window of winamp
3. Select "Skins" and choose "Winamp_MKIDWMP11_Skin_by_ZebNoid_and_fymfifa"

Originally created by ZebNoid and Personalized by fymfifa.

About the game > no info for now we started the most difficult part of the game and that will take lots of time to be finished and ready to be shown.
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raphaeltmnt
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by raphaeltmnt »

Hey everyone, I will have a summarry up of the story soon. I'm still working on it, the story itself is coming out to be pretty good.
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by fymfifa »

A little demonstration of our NEXT GEN Graphic Engine:
Thats a picture from DArk GDK engine > http://gdk.thegamecreators.com/userdata ... 9_full.jpg

With The permission of the "gamecreators" we can generate the engine code. But then it will not be theirs, but ours because we will fully design it and at the end it will be much much better looking! In fact about 80% of the work will be ours :)

The Engine is Using Pixel Shader technology.

The other parts of the MKID engine will be created only by us. :)
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by amr619 »

WHY PIXEL SHADER??????!!!!!!!!
and that graphix is awesome , will my intel built-in 265 mb graphix card run it.
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fymfifa
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by fymfifa »

amr619 wrote:WHY PIXEL SHADER??????!!!!!!!!
and that graphix is awesome , will my intel built-in 265 mb graphix card run it.
I cant tell you can you run it. Tell me the description of the whole hardware that your pc is using.

cant talk about Hardware requirements yet. Nothing is done, but in Low details they're about:
1 GHz - 2.0 GHz Processor, 128 MB Shader 3.0 VGA, 256 - 512 MB RAM.

Why Pixel Shader, cause for me it looks best
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by amr619 »

that makes me feel a whole lot better , but why pixel shader and why espacially 3.0?
the worst thing is the idea of making pixel shader on chip video crads only , will nivdia geforce 6 series be able to run it?
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Re: Project: Mortal Kоmbat: Incoming Darkness 3D NextGen

Post by fymfifa »

amr619 wrote:that makes me feel a whole lot better , but why pixel shader and why espacially 3.0?
the worst thing is the idea of making pixel shader on chip video crads only , will nivdia geforce 6 series be able to run it?
Man i am not a machine to answer every your question ;> check it yourself. This time you can search for the answer in google, is it hard? then you will find out why VGA Shader is so important.I will tell you only that if your using VGA shader 2.0 it cant handle the processes of shadows and shaders that are been using nowadays. Also search for the different types of game shaders - pixel, vertex and etc ...

And yes GF 6 Series support Shader 3.0
amr619 wrote: the worst thing is the idea of making pixel shader on chip video crads only
Do you really know what you have writen in this sentence? Make difference between programming shader and GPU Shader ;> there isnt such a term "PIXEL SHADER" in video cards terminology.
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