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superfamoso
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Post subject: Shao Kahn helmet pepakura Posted: Thu Aug 28, 2014 9:22 pm |
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Joined: Wed Jan 09, 2013 9:26 pm Posts: 205
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hi, I made this today as I had nothing to do (literally). Noob Cyborg, your textures will be finished soon, I'm at the half of it Attachment: Captura de pantalla (7).png Attachment: Captura de pantalla (12).png Attachment: Captura de pantalla (13).png Attachment: shao kahn yelmo 2.rar *UPDATE* Here it's my Shao Kahn's helmet finished. Nothing like spending the afternoon playing the best Mortal Kombat ever made Attachment: Foto0665.jpg Attachment: Foto0662.jpg Attachment: Foto0658.jpg
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_________________ Scorpion Lost Soul Bent on Revenge 
Last edited by superfamoso on Mon Sep 08, 2014 5:43 pm, edited 1 time in total.
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FearReptileFather
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Post subject: Re: Shao Kahn helmet pepakura Posted: Fri Aug 29, 2014 10:34 am |
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Apprentice |
Joined: Tue Jun 04, 2013 7:22 pm Posts: 136
Side: Darkness
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nice work bro keep up the good work
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Noob Cyborg
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Post subject: Re: Shao Kahn helmet pepakura Posted: Wed Sep 03, 2014 1:41 am |
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Immortal |
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Joined: Sun Aug 04, 2013 1:49 pm Posts: 884 Location: Outworld's Lair
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superfamoso wrote: hi, I made this today as I had nothing to do (literally).
Noob Cyborg, your textures will be finished soon, I'm at the half of it No problem, for you i have the all patience. Email me when you are ready bbjhhrugs@yahoo.ro You and Gambid are my mentors in the terms of modding MK4. Best Work, I'm impressed. I wish I had your brain and your mind with all the knowledge. It is clear that you are skillful and skilled in 3D modeling. Means that you can overlap this geometry of Shao Kahn's in mk4. Why not try to create Motaro 3D for Mortal Kombat 4? Nobody did, which is why it makes you unique. You deserve congratulations and applause. 
_________________ "I am Goro! General to the armies of Outworld and Prince to the subterrianian realm of Shokahn..." 
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superfamoso
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Post subject: Re: Shao Kahn helmet pepakura Posted: Wed Sep 03, 2014 4:55 am |
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Joined: Wed Jan 09, 2013 9:26 pm Posts: 205
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well, thanks, but I was never able to edit the 3d part of mk4  Those programs are too old and some don't even exist any more! I made this with the mkvsdcu shao kahn model. I specialize in exporting models and editing them, and also to make my own models, but I can do nothing about the mk4, but textures
_________________ Scorpion Lost Soul Bent on Revenge 
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Noob Cyborg
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Post subject: Re: Shao Kahn helmet pepakura Posted: Wed Sep 03, 2014 2:59 pm |
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Joined: Sun Aug 04, 2013 1:49 pm Posts: 884 Location: Outworld's Lair
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superfamoso wrote: well, thanks, but I was never able to edit the 3d part of mk4  Those programs are too old and some don't even exist any more! I made this with the mkvsdcu shao kahn model. I specialize in exporting models and editing them, and also to make my own models, but I can do nothing about the mk4, but textures I think MK4 was created using several software including the graphics and 3D Max or digitized with the help of 3D Scanner and compiled in C ++. (Probably) Look at the picture below seems simple at first, but there are some very old programs.  Then ask yourself how could "Sorcerersoft" to overlap geometries in mk4enhanced from MKG Platform Sega Dreamcast with MK4 PC? Using 3D Max? To ask him.
_________________ "I am Goro! General to the armies of Outworld and Prince to the subterrianian realm of Shokahn..." 
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superfamoso
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Post subject: Re: Shao Kahn helmet pepakura Posted: Wed Sep 03, 2014 3:45 pm |
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Joined: Wed Jan 09, 2013 9:26 pm Posts: 205
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Noob Cyborg wrote: superfamoso wrote: well, thanks, but I was never able to edit the 3d part of mk4  Those programs are too old and some don't even exist any more! I made this with the mkvsdcu shao kahn model. I specialize in exporting models and editing them, and also to make my own models, but I can do nothing about the mk4, but textures I think MK4 was created using several software including the graphics and 3D Max or digitized with the help of 3D Scanner and compiled in C ++. (Probably) Look at the picture below seems simple at first, but there are some very old programs.  Then ask yourself how could "Sorcerersoft" to overlap geometries in mk4enhanced from MKG Platform Sega Dreamcast with MK4 PC? Using 3D Max? To ask him. I'd already ask him a long time ago, he is out of this since 2000 someting...
_________________ Scorpion Lost Soul Bent on Revenge 
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Noob Cyborg
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Post subject: Re: Shao Kahn helmet pepakura Posted: Thu Sep 04, 2014 2:59 am |
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Immortal |
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Joined: Sun Aug 04, 2013 1:49 pm Posts: 884 Location: Outworld's Lair
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The photo above was taken from Midway Studios (then) now NetherRealm Studios. This is a Sorcerer's email: root@sorcerersoft.comTo ask him how to convert geometries from the Sega Dreamcast MKG and put them in mk4 enhanced. Maybe he will create account on this website and write posts amazing things. Already he was promising mk4strip this little program that you create your own mod mk4. He did a good job with MK4E. Absolutely no one has managed to do what he did and neither will do. If he would not have made it these new programs we would be nonexistent on this site. All gratitude is due to him and he is the mentor of all users on the forums
_________________ "I am Goro! General to the armies of Outworld and Prince to the subterrianian realm of Shokahn..." 
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FearReptileFather
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Post subject: Re: Shao Kahn helmet pepakura Posted: Fri Sep 05, 2014 5:50 pm |
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Apprentice |
Joined: Tue Jun 04, 2013 7:22 pm Posts: 136
Side: Darkness
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shao khan from mk conquest would be nice tough 
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superfamoso
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Post subject: Re: Shao Kahn helmet pepakura Posted: Mon Sep 08, 2014 5:45 pm |
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Warrior |
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Joined: Wed Jan 09, 2013 9:26 pm Posts: 205
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I don't know... I don't like very much the mk conquest one. it was also not my favourite series in the franchise
_________________ Scorpion Lost Soul Bent on Revenge 
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FearReptileFather
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Post subject: Re: Shao Kahn helmet pepakura Posted: Sun Sep 14, 2014 7:17 pm |
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Apprentice |
Joined: Tue Jun 04, 2013 7:22 pm Posts: 136
Side: Darkness
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I Want To Say You Did An Amazing Job 
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