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 Post subject: MK2 Ninja Mask Paper Model
 Post Posted: Sat May 24, 2014 9:00 pm 
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Warrior
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Joined: Wed Jan 09, 2013 9:26 pm
Posts: 205
IN PROGRESS

Hi there, here is my Mortal Kombat 2 Ninja mask 3D model and papercraft.
I just need someone who can get rid of those red lines in the pepakura designer as I can't solve it. Here is some preview of the model finished and the textures:
Attachment:
mask.png

Attachment:
msk.png

Attachment:
msk2.png

Attachment:
scorpion.png

Attachment:
reptile.png

Attachment:
sub zero.png

Attachment:
smoke.png

Attachment:
noob saibot.png


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 Post subject: Re: MK2 Ninja Mask Paper Model
 Post Posted: Sun May 25, 2014 10:42 am 
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Immortal
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LOL :shock: You are the best technical illustrator!
I noticed that you have a craze with MK2. It means that you love so much this game impressed you.
Try to eliminate red lines using 3D MAX.

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 Post subject: Re: MK2 Ninja Mask Paper Model
 Post Posted: Sun May 25, 2014 11:35 am 
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Warrior
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Joined: Wed Jan 09, 2013 9:26 pm
Posts: 205
bbj wrote:
LOL :shock: You are the best technical illustrator!
I noticed that you have a craze with MK2. It means that you love so much this game impressed you.
Try to eliminate red lines using 3D MAX.

I have tried that, but doesn't work. actually, al poligons had red lines, but I onley could fix those who aren't in red now.

I would really like that someone could fix this for me, and if not, well, we can print it like that and draw by hand (when printed) the flaps that join one piece to another

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 Post subject: Re: MK2 Ninja Mask Paper Model
 Post Posted: Mon May 26, 2014 5:07 am 
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Immortal
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Joined: Sun Aug 04, 2013 1:49 pm
Posts: 872
Location: Outworld's Lair
superfamoso wrote:
bbj wrote:
LOL :shock: You are the best technical illustrator!
I noticed that you have a craze with MK2. It means that you love so much this game impressed you.
Try to eliminate red lines using 3D MAX.

I have tried that, but doesn't work. actually, al poligons had red lines, but I onley could fix those who aren't in red now.

I would really like that someone could fix this for me, and if not, well, we can print it like that and draw by hand (when printed) the flaps that join one piece to another


honestly, here Gambid can only help

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 Post subject: Re: MK2 Ninja Mask Paper Model
 Post Posted: Tue May 27, 2014 4:14 pm 
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Warrior
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Joined: Wed Jan 09, 2013 9:26 pm
Posts: 205
bbj wrote:
superfamoso wrote:
bbj wrote:
LOL :shock: You are the best technical illustrator!
I noticed that you have a craze with MK2. It means that you love so much this game impressed you.
Try to eliminate red lines using 3D MAX.

I have tried that, but doesn't work. actually, al poligons had red lines, but I onley could fix those who aren't in red now.

I would really like that someone could fix this for me, and if not, well, we can print it like that and draw by hand (when printed) the flaps that join one piece to another


honestly, here Gambid can only help

maybe, I don't really know, but if he can, then it would be a really good help.

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 Post subject: Re: MK2 Ninja Mask Paper Model
 Post Posted: Sat May 31, 2014 2:34 pm 
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Immortal
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Joined: Sun Aug 04, 2013 1:49 pm
Posts: 872
Location: Outworld's Lair
Use 3D Exploration
command remove definition pixel
I'm sure it works

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