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 Post subject: Mortal Kombat 11 Ultimate Patch Notes - 01/26/2021
 Post Posted: Tue Jan 26, 2021 2:04 pm 
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A new patch has just been released for Mortal Kombat 11 Ultimate on both PlayStation and Xbox. This patch isn't a big one, but it does include both balance changes (most of them are small, but there are a couple of big ones) and bug fixes. Here are the notes:

General Gameplay Adjustments

  • Move list corrections
  • Fixed minor issues with several augments
  • Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments
  • D’Vorah - Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
  • Kano - The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
  • Kano - The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
  • Kotal Kahn - Now has 1050 health (down from 1100)
  • Kotal Kahn - Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
  • Kotal Kahn - Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
  • Kotal Kahn - The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
  • Kung Lao - Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
  • Shao Kahn - Now has 1100 health (up from 1050)
  • RoboCop - Now has 1050 health (up from 1000)
  • RoboCop - Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
  • Sheeva - Dragon Drop is now off-screen for 2 more frames before her drop attack begins
  • Sheeva - Dragon Stance now has 2 more startup frames
  • Mileena - Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
  • Mileena - The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin' Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
  • Mileena - Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
  • Rambo - Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
  • Rambo - Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
  • Rambo - Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika's Reverse Time

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