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 Post subject: Mortal Kombat 11 Ultimate Patch Notes - 12/11/2020
 Post Posted: Mon Dec 14, 2020 3:01 pm 
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As you might have noticed, a new patch has been released for Mortal Kombat 11 Ultimate on the PlayStation, Xbox and PC platforms 3 days ago. Strangely however, there were no patch notes available, but now they have been released. Here they are:

General Gameplay Adjustments

  • Move list corrections
  • Improvements to AI logic
  • Adjusted cloth animations on several characters
  • Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments

Cetrion
  • Fixed Hell's Wrath having an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow

Jax
  • Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames

Johnny Cage
  • Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break

Joker
  • Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire

Kitana
  • Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent
  • (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
  • (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
  • (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames

Kung Lao
  • Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames
  • Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames
  • Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances

Mileena
  • Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
  • The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow

Rain
  • Hydro Boost no longer has slightly different properties when facing left or right
  • Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block
  • Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner
  • Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked

Rambo
  • Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
  • Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames
  • Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry

RoboCop
  • Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction

Scorpion
  • Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction

Sindel
  • Cancel (Regal Presence) is no longer throw immune during some of its recovery frames

Shang Tsung
  • Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery

Sheeva
  • Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried

Skarlet
  • Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames

Sub-Zero
  • Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage

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