Stephen Schappler, an Advanced Sound Designer in
NetherRealm Studios, who worked on the sound design for
Mortal Kombat XL,
Mortal Kombat 11 and
Injustice 2, has posted a blog on
his official website. In this blog, Schappler talks about how and why it is important to play the games you design the sound for, how that work process goes, and why just watching gameplay of said games is not enough.
You can check out the full blog at the link above.
Did you like this update? Then follow us on
YouTube,
Facebook,
Twitter,
Discord and
VKontakte.