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BioKiller_O_Doom
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Post subject: Some Ideas for the next MK game (First Post) Posted: Fri Jun 17, 2011 11:29 am |
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Mortal |
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Joined: Wed Jun 15, 2011 8:56 pm Posts: 11 Location: Shang Tsungs Palace
Side: Darkness
PSN: Biokiller_O_Doom
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Some ideas I think that would be good for Mk 10, Animaltilys, Brutalitys and Friendships should come back and Babalitys (I never experinced them, just babalitys in the new Mk I would like to experince them to) Kreate A Charcter should come back, With Kreate a Charcter, you can pick 2 fatalitys from any charcter from Mk 1 to Mk vs DC Universe but with now graphics, I think that would be cool. Not Kreate a fatality, I think u guys know what I mean right?
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Noob Saibot
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Thu Jun 23, 2011 6:38 am |
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Apprentice |
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Joined: Tue Mar 08, 2011 2:59 pm Posts: 145
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Pick every Fatality from MK1 - MK VS DCU. This would really require years of work to pull off. Animalities and Friendships only if they are done the right way. Friendships in UMK3 were stupid, those in MKII were however great.
Kreate a Kharacter might be a great new addition, totally support it. Here is another idea, bring back Konquest mode in some form.
_________________ We share blood, but we are not brothers.
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mk master 365
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Thu Jun 23, 2011 7:13 pm |
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Grand Master |
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Joined: Sat Nov 13, 2010 9:51 pm Posts: 707 Location: Reno, NV
Side: Darkness
PSN: w2gMk
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hmm... there were three konquest modes... pick one.
How about... havik, rain, a couple new characters... maybe a better create a fatality mode... for the create a fighter mode of coarce. you could choose what type of character you want like cyborg, tarkata, human, undead spectre (like noob and scorpion), shokan, and haviks species and you would get move choises based on the character type you chose. like if you chose cyborg you can have certian robotic armor and moves. if you chose human you can have night wolf stuff, sub-zero stuff etc. and you can chose the blood color aswell. obviosly the shokan will get 4-6 arms... The fatality part would be set up like a slot machine with up to 6 options of what you want based on the character type and special moves you have chosen. 1 slide: intro/pose/tuant 2 slide: physical hit/special move/walk up to opponant/end 3 slide: special move/pysical hit/tuant/end 4 slide: special move/physical hit/end 5 slide: special move/physical hit/final tuant/end 6 slide: end
good idea eh?
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doz3rmachin3
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Mon Jun 27, 2011 12:07 am |
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Joined: Sun Jun 26, 2011 11:59 pm Posts: 1
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They should add every single finishing moves and characters with way more gorey and bloody action
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mk master 365
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Mon Jun 27, 2011 7:30 pm |
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Grand Master |
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Joined: Sat Nov 13, 2010 9:51 pm Posts: 707 Location: Reno, NV
Side: Darkness
PSN: w2gMk
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i though it was called CREAT-A-FIGHTER not copy a fighter...
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Gambid
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Wed Jun 29, 2011 8:25 am |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8033 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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doz3rmachin3 wrote: They should add every single finishing moves and characters with way more gorey and bloody action And we won't be seeing a new game for the next decade. Mortal Kombat: Armageddon was possible because they used everything they had from Deadly Alliance, Deception and Shaolin Monks.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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mk master 365
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Wed Jun 29, 2011 6:20 pm |
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Grand Master |
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Joined: Sat Nov 13, 2010 9:51 pm Posts: 707 Location: Reno, NV
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PSN: w2gMk
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Quote: And we won't be seeing a new game for the next decade. Mortal Kombat: Armageddon was possible because they used everything they had from Deadly Alliance, Deception and Shaolin Monks.
hmm... they could make the moves/characters dlc... like if you want night wolf's spirit arrows for create a fighter you could buy it... who knows... they might make every single fatality for each character from each game dlc... it would make time for the next game longer and better while we get fatalities and reasons to play mk10 or 9 longer...
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HilaryDuffGta
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Sat Jul 02, 2011 1:43 am |
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Mortal |
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Joined: Mon Mar 07, 2011 2:50 am Posts: 2
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Not sure how they could make Mk any better then what they did with the Reboot of it,the most i see for Mk 10 is adding some more characters to it.i think they will leave everything else as is
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Gambid
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Sat Jul 02, 2011 5:19 pm |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8033 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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I hope that they will find a way to expand. May be they will bring back some old modes, may be the run button, konquest, ...
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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mk master 365
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Sat Jul 02, 2011 8:01 pm |
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Grand Master |
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Joined: Sat Nov 13, 2010 9:51 pm Posts: 707 Location: Reno, NV
Side: Darkness
PSN: w2gMk
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i hated the run button... it ruined mk3 for me...
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Tiago7
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Sat Jul 02, 2011 8:07 pm |
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Warrior |
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Joined: Mon Jun 28, 2010 11:58 am Posts: 203 Location: Portugal,Porto
Side: Light
PSN: CruzY2J
XBox Live: Cruz 666
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the run button was one of my fav thing in mk games
_________________ We are many you are but one
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Gambid
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Sun Jul 03, 2011 2:48 am |
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Elder God |
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Joined: Tue Jul 08, 2003 4:17 pm Posts: 8033 Location: Bulgaria, Germany
Side: Light
XBox Live: Armored Gambid
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There are people on both sides in the discussion about the run button. But some sort of rush mode is required.
_________________ I Rule This World!  By the unholy darkness that consumes me, I will have the Earthrealm. Mortal Kombat Secrets Founder and Webmaster
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roboronald10
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Mon Jul 04, 2011 1:31 am |
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Master |
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Joined: Fri Aug 20, 2010 1:55 am Posts: 451 Location: Long Beach, California
Skype: roboronald10
Side: Light
PSN: KlassicGODZILLA9
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How about the Aggressor Bar? It helped me when I was close to one hit left. The Run button could be an ok addition. What I'd like to see is the return of Konquest, Hara-Kiris, and Animalites. I actually hate Babalites and rather have Friendships. The problem I have with Animalities is what animals they became. Scorpion have some sort of penguin while Reptile was a freaking monkey!! The animals really need to make sense and match the character. And what about Kabal, he had a skeletal ox(I think).If you had that, then you might as well add griffins, pegasi,and hybrids of sorts.
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mk master 365
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Mon Jul 04, 2011 7:41 pm |
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Grand Master |
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Joined: Sat Nov 13, 2010 9:51 pm Posts: 707 Location: Reno, NV
Side: Darkness
PSN: w2gMk
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how about brutalities? they can be better now! imagine kabal riping off reptiles arm, beating the crap out of him with it then stabing with one hook sword and repetedly slaming reptiles head ito the ground then finishing with a neck snap...
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roboronald10
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Post subject: Re: Some Ideas for the next MK game (First Post) Posted: Tue Jul 05, 2011 2:31 pm |
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Master |
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Joined: Fri Aug 20, 2010 1:55 am Posts: 451 Location: Long Beach, California
Skype: roboronald10
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PSN: KlassicGODZILLA9
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