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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Thu May 05, 2011 2:48 pm 
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how do you perform a stand-up attack?

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Mon May 09, 2011 9:13 am 
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saphireboy wrote:
how do you perform a stand-up attack?

sorry, - wake up attack?

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Mon May 09, 2011 4:12 pm 
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This is not a discussion topic. This is strictly for submitting information or for correcting already submitted information.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Thu May 26, 2011 7:06 am 
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Just corrected the stage Fatalities for Jade and Liu Kang and added Special Moves and Kombos for them.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Sun Jun 05, 2011 7:51 am 
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Please take a look at the just added Cyber Sub-Zero moves. I included Damage information for all moves + other important information including blockability. I also marked the most powerful combos so that you can all see them right away.

This is the future of this section. I welcome advise, criticism, help and ideas. Expect at least one new submission every day, starting with the characters the lack most information.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Wed Jun 22, 2011 9:27 am 
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There's a slight fault at Sonya's Babality

Babality: D, D, F, FP (Jump). It should be FK not FP. I was unlocking everyone's babality and was raging because I didn't get it to work :P


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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Wed Jun 22, 2011 6:22 pm 
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Thanks, just fixed it.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Thu Jun 30, 2011 9:12 am 
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Found another typo. At kano's babality it says Babality: F, F, D, D, FK (Jump).
It does only require F, D, D, FK, to execute.

Edit: Also stryker's babality says Babality: D, F, D, B, BK (Jump)
It should be Babality: D, F, D, B, BP (Jump)


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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Sun Jul 03, 2011 3:03 am 
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I will take a look tonight and fix these. We will also have Kenshi's moves as soon as the character gets released, with the usual damage and Pop-Up information.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Wed Jul 06, 2011 3:29 pm 
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The Babalities were fixed. Kenshi's moves were added, including damage and pop up information. Damage and popup information for Kitana's moves were also added.

Have fun and let me know if there are any more mistakes.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Fri Jul 08, 2011 7:00 am 
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Cyrax Kombo Attacks:
See Saw: FP, FP, FP (12%)
Steel Fist: FP, BP, FP (15%)
Power Plant: FP, BP, FK (14%)
Mustard: BP, FP, BP (18%)
Saw Enough: BP, BP, F + FP (16%)
Kombat Boots: FK, FK, BK (14%)
Cyber Beatdown: B + FP, BP, FP, BP (18%)

Damage for specials and kombo (ignore keys):
Johnny Cage
Special Attacks:
Low Forceball (Double Low ball): , , Y (8%, E: 12%)
High Forceball (Double High ball): , , Y (8%, E: 12%)
Flipkick (Utra Flipkick): , , A (9%, E: 16%)
Shadow Kick (Eclipse Kick): ,  + B (8%, E: 12%)
Nut Punch Nutcracker: ,  + X B (11%, E: 15%)
X-Ray Attack:
Ball Buster (37%)
Kombo Attacks:
Out Take: X, X, X (10%)
Showtime: X, X,  + X (12%)
Stand In: X, X, B (13%)
Cross Cutting: X, A, Y (15%)
Widescreen: Y, X,  + Y (15%)
Director's Cut: Y, X,  + B (12%)
Take Two:  + A, Y (9%)
Money Shot: B, B (11%)
That's The Ticket:  + A, A,  + A (12%)
Finishing Moves:
Heads !: , , , , A (Touching)
And the Winner is...: , , , , B (Sweep)
Babality: , , , B (Jump)
Stage Fatality: , , , RT (Varies)
Jade
Special Attacks:
Boomerang (Reboomerang): , , X (8%, E: 12%)
Boomerang Up (Reboomerang Up): , , X (8%, E: 12%)
Boomerang Down (Reboomerang Down): , , A (8%, E: 13%)
Shadow Kick (Eclipse Kick): , , B (6%, E: 10%)
Shadow Flash (Shadow Glow): , , A
Staff Overhead (Staff Smash): , , Y (8%)
Staff Grab (Staff Slam): , , Y (8%, E: 14%)
X-Ray Attack:
Staff Buster (35%)
Kombo Attacks:
Pole Check: X, Y, Y (10%)
Jade Charge:  + X,  + X (15%)
Bad Girl: Y, A,  + Y (14%)
Edenian Rush:  + Y, X, Y (14%)
Betrayal: X, B, Y (16%)
Assassin Strikes:  + A, Y (11%)
Polecat: B,  + A (13%)

Mileena
Special(Enhanced) Attacks:
Sai Blast (Sai Burst): , , X (Can be done in air) (6%, E: 9%)
Teleport Drop (Tricky Teleport): , , A (Can be done in air) (7%, E: 9%)
Leaping Neckbite (Leaping Lunch): , , Y (7%, E: 11%)
Ball Roll (Smashing Roll): , , B (3%, E: 5%)
X-Ray Attack:
Femme Fatale (33%)
Kombo Attack:
Smacked Around: X, X, Y (11%)
Boot Down:  + X, B (11%)
Bones: Y, A, B (14%)
Pretty Slasher:  + A, X + Y (11%)
Killer Heels: A, B (9%)
Getaway Sticks:  + A,  + B (9%)
Friendly Kiss: B, Y (11%)

Nightwolf
Special Attacks:
Shoulder (Power Charge): , , B (9%, E: 12%)
Lightning (Thunder Storm): , , A (8%, E: 8%)
Arrow Shot (Multi-Arrow): , , X (6%, E: 15%)
Reflect (Absorb): , , Y
Axe Swing (Tomahowk Bash): , , X (5%, E: 9%)
Choke (Strangle): , , Y (12%, E: 16%)
X-Ray Attack:
Ancestors Call (34%)
Kombo Attacks:
Blade and Edge: X, X, Y (12%)
Axe Blast: X, Y, Y, X (16%)
Dagger Stab:  + X, X, X (14%)
Deadly Dance: X, X, B (14%)
New Earth: Y, A, B (15%)
Tomahawk Smash:  + Y, Y, X (18%)
Full Moon:  + A, X, Y (17%)
Spirit Tracks:  + A,  + B (11%)

Cyrax
Special Attacks:
Bomb (Close) (Sticky Bomb): , , B (8%, E: 8%)
Bomb (Medium): , , B (8%)
Bomb (Far): , , , B (8%)
Net (Electro Net): , , A (0%, E: 1%)
Teleport (Bangport): , , X (Can be done in air) (0%, E: 8%)
Buzzsaw (Saw Blade): , , Y (10%, E: 15%)
Reverse Kick (Donkey Kick): , , A (7%, E: 10%)
Rapdoll (Rapdolls): , , A, RT (10%, E: 15%)
Anti Air (Power Anti-Air): , , X (Victim must be in the air) (10%, E: 10%)
X-Ray Attack:
Cyberdriver (30%)
Kombo Attacks:
See Saw: X, X, X (12%)
Steel Fist: X, Y, X (15%)
Power Plant: X, Y, A (14%)
Mustard: Y, X, Y (18%)
Saw Enough: Y, Y,  + X (16%)
Kombat Boots: A, A, B (14%)
Cyber Beatdown:  + X, Y, X, Y (18%)


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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Fri Jul 08, 2011 7:54 am 
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Most of these were already added, the only ones left are Nightwolf and Cyrax which will be added shortly.

The only one really missing is Kratos, because I only have XBox 360.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Wed Jul 13, 2011 5:39 am 
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What a combo highlighted in bold?

What is LK button used in some places (Barak, Kabal)?


Last edited by KindDragon on Wed Jul 13, 2011 6:29 am, edited 1 time in total.

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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Wed Jul 13, 2011 6:11 am 
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Quote:
Reptile
Special Attacks:
Slow Force Ball/Mega Ball: B, B, FP (5%, Pop-Up, E: 8%, Hold FK To charge)

FP (not FK) to charge

Quote:
Stryker
Special Attacks:
Gun Shot/Bang Bang: B, F, FP (2 Hits, 6%, E: 4 Hits, 8%)

You can hold FP to delay


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 Post subject: Re: Mortal Kombat 9 - Special Moves and Finishers (Submit To
 Post Posted: Wed Jul 13, 2011 7:45 am 
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Bolded combos are combos that cause more than 14% damage or combos that result in a good Pop-Up. Using the Pop-Up you can launch another attack causing a final damage of more than 20%.

LK = Low Kick. Sorry about that it comes from the old 2D games and I am just used to it and sometimes use it instead of FK. I will check and fix all the things you mentioned. Thanks for the input.
BTW, version 42 is online and it contains information about all characters in the game.

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