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 Post subject: Help Me, Please! How To Change Input \ Bindings in INI files
 Post Posted: Sat Dec 12, 2020 7:17 am 
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Joined: Sat Dec 12, 2020 6:03 am
Posts: 2
This game based on UE3 and all bindings MUST contains in decoded Coalesled.ini under [Engine.PlayerInput] but MKKE dont have bindings strings only empty [Engine.PlayerInput] and that's all

Im modder of a lot other UE3 Games end every game have strings with bindings(look below) and find a lot console commands in MKKE but i cant enter commands without bindings, can somebody help me, please?

Sorry for my english im russian

[Engine.PlayerInput]
MoveForwardSpeed=1
MoveStrafeSpeed=1
LookRightScale=300
LookUpScale=-250
MouseSensitivity=20.0
DoubleClickTime=0.250000
bViewAccelerationEnabled
bEnableMouseSmoothing=true
Bindings=(Name="Fire",Command="Button bFire | SetDeferredFire | OnRelease StopDeferredFire")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="RightBracket",Command="SwitchSpectatorTarget 1")
Bindings=(Name="LeftBracket",Command="SwitchSpectatorTarget -1")
Bindings=(Name="R",Command="ReloadWeapon")
Bindings=(Name="RightControl",Command="Ability1")
Bindings=(Name="LeftControl",Command="Ability1")


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