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 Post subject: Re: MK11Hook
 Post Posted: Tue Mar 02, 2021 1:21 am 
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Scorp-Sub wrote:
Disable P1 & P2 (Players cant move) that would be cool with towers. Maybe thethiny could do it with his ASI? :D


its somewhat possible but you'd have to swap moves with the character your playing as so the AI can't do anything.


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 Post subject: Re: MK11Hook
 Post Posted: Mon Mar 22, 2021 8:56 pm 
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I assume this would be obvious but would Using Sektor, Cyraxx or Kronika in the Towers of time result in a ban


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 Post subject: Re: MK11Hook
 Post Posted: Tue Mar 23, 2021 6:10 am 
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Location: Earthrealm
Skype: thethiny (Steam)
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Not as I know

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All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


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 Post subject: Re: MK11Hook
 Post Posted: Mon Apr 05, 2021 1:05 am 
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it's been quiet as of late, hope Ermaccer is doing okay


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 Post subject: Re: MK11Hook
 Post Posted: Mon Apr 05, 2021 2:53 pm 
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He is well and fine, he moved on to other games for now.

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 Post subject: Re: MK11Hook
 Post Posted: Wed Apr 07, 2021 11:49 pm 
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thethiny wrote:
He is well and fine, he moved on to other games for now.

Is he still trying to make a injustice 2 hook?


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 Post subject: Re: MK11Hook
 Post Posted: Thu Apr 08, 2021 3:49 pm 
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I made an account just for wanting to say thankyou to ermaccer , it helps a lot in my pictures!


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 Post subject: Re: MK11Hook
 Post Posted: Wed Apr 14, 2021 8:26 pm 
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can i get banned if i use this mod? I would just like to change the speed


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 Post subject: Re: MK11Hook
 Post Posted: Thu Apr 15, 2021 7:56 am 
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ppdemo wrote:
can i get banned if i use this mod? I would just like to change the speed


Nope. If you use it online the game ends instantly, but if you use it offline then it's safe.

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 Post subject: Re: MK11Hook
 Post Posted: Thu Apr 15, 2021 10:55 pm 
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Thanks


Last edited by ppdemo on Thu Apr 15, 2021 10:57 pm, edited 1 time in total.

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 Post subject: Re: MK11Hook
 Post Posted: Thu Apr 15, 2021 10:56 pm 
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thethiny wrote:
ppdemo wrote:
can i get banned if i use this mod? I would just like to change the speed


Nope. If you use it online the game ends instantly, but if you use it offline then it's safe.


Thanks


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 Post subject: Re: MK11Hook
 Post Posted: Sun Apr 18, 2021 12:25 pm 
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Hi @ermaccer! It's been a while since I've been here :) I'm interested in how the things are moving forward and also leave few suggestions for potential features of MK11Hook.

1) Could you look into 60 fps in-game mode? Looks like it doesn't work properly 100% of time.

1a) When selecting the stage game stutters and comes back to 30 fps until the real fight starts, you can see it for a few seconds on the preview background when selected characters fight before the proper battle (when the stage is loading). After that all works at 60 fps.

1b) Some animations like Jax's and Fujin's Friendships for example still run at 30 fps when the 60 fps option is set to on. Looks like only friendships are affected by this bug.

Maybe this could help you with that -> here's the link to previously working 60 fps unlocked that fixed 1a problem
https://www.youtube.com/watch?v=pXo51gTGKDs
http://www.mediafire.com/file/5sywrek0q ... 2.zip/file

2) How's the progress on the changing of the abilities slots to 1 to allow more fun in customs? Can we change move inputs? Is it still in the plans for the future development?

3) How's the progress on removing the "Finish Him" slow motion to allow for more fluid ending combos into brutalities like in MKXL?

Cheers, take care and till next time.


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 Post subject: Re: MK11Hook
 Post Posted: Mon Apr 19, 2021 5:07 pm 
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AkaD wrote:
1) Could you look into 60 fps in-game mode? Looks like it doesn't work properly 100% of time.

1a) When selecting the stage game stutters and comes back to 30 fps until the real fight starts, you can see it for a few seconds on the preview background when selected characters fight before the proper battle (when the stage is loading). After that all works at 60 fps.

1b) Some animations like Jax's and Fujin's Friendships for example still run at 30 fps when the 60 fps option is set to on. Looks like only friendships are affected by this bug.


For 1a) That's game design so that it gives more PC Power to load the game rather than render useless fights at 60FPS.
For 1b) They are recorded in 30 FPS, we checked. It's not a bug in the code, it's lack of animation. For example, try Scorpion's intro where he's in flames, and use the Slow Motion modifier with MK11Hook, you will see that it is not Smooth.

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 Post subject: Re: MK11Hook
 Post Posted: Thu May 06, 2021 1:25 am 
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AkaD wrote:
Hi @ermaccer! It's been a while since I've been here :) I'm interested in how the things are moving forward and also leave few suggestions for potential features of MK11Hook.

1) Could you look into 60 fps in-game mode? Looks like it doesn't work properly 100% of time.

1a) When selecting the stage game stutters and comes back to 30 fps until the real fight starts, you can see it for a few seconds on the preview background when selected characters fight before the proper battle (when the stage is loading). After that all works at 60 fps.

1b) Some animations like Jax's and Fujin's Friendships for example still run at 30 fps when the 60 fps option is set to on. Looks like only friendships are affected by this bug.

Maybe this could help you with that -> here's the link to previously working 60 fps unlocked that fixed 1a problem
https://www.youtube.com/watch?v=pXo51gTGKDs
http://www.mediafire.com/file/5sywrek0q ... 2.zip/file

2) How's the progress on the changing of the abilities slots to 1 to allow more fun in customs? Can we change move inputs? Is it still in the plans for the future development?

3) How's the progress on removing the "Finish Him" slow motion to allow for more fluid ending combos into brutalities like in MKXL?

Cheers, take care and till next time.


1) Where it doesnt work?

2) I believe that will require .MKO editing - and there's no documentation nor research done on it yet.

3) I don't think there's just slowmotion involved which stops combos/brutalities.





Update!

-Added an option to make character modifier work at fight start - just like in MKXHook. Doesn't work with intros though.
-Added a lot of unused & story character IDs
-New cheat: 1 Health


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 Post subject: Re: MK11Hook
 Post Posted: Sun May 09, 2021 3:38 am 
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Joined: Fri May 06, 2016 12:00 pm
Posts: 48
Update!
-Added Krypt Modifier tab which allows to change Krypt character model
-Added Stage Modifier tab which allows to force another stage to load
-Added notification system, it currently displays information if MK11Hook is installed
and shows error if you try to swap DLC chars on select screen


Attachments:
mileenakrypt.jpg
mileenakrypt.jpg [ 117.62 KiB | Viewed 393 times ]
20210508103627_1.jpg
20210508103627_1.jpg [ 264.98 KiB | Viewed 393 times ]
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