its somewhat possible but you'd have to swap moves with the character your playing as so the AI can't do anything.Scorp-Sub wrote:Disable P1 & P2 (Players cant move) that would be cool with towers. Maybe thethiny could do it with his ASI?
MK11Hook
- LuckyDearly
- Apprentice
- Posts: 112
- Joined: Fri Mar 21, 2014 3:58 am
Re: MK11Hook
- Sepulchure24794
- Mortal
- Posts: 1
- Joined: Mon Mar 22, 2021 8:53 pm
- XBox Live: Sepulchure24794
Re: MK11Hook
I assume this would be obvious but would Using Sektor, Cyraxx or Kronika in the Towers of time result in a ban
- thethiny
- Immortal
- Posts: 2260
- Joined: Fri Jan 17, 2014 12:08 pm
- Side: Light
- PSN: thethiny
- XBox Live: thethiny
- Location: Earthrealm
- Contact:
Re: MK11Hook
Not as I know
- LuckyDearly
- Apprentice
- Posts: 112
- Joined: Fri Mar 21, 2014 3:58 am
Re: MK11Hook
it's been quiet as of late, hope Ermaccer is doing okay
- thethiny
- Immortal
- Posts: 2260
- Joined: Fri Jan 17, 2014 12:08 pm
- Side: Light
- PSN: thethiny
- XBox Live: thethiny
- Location: Earthrealm
- Contact:
Re: MK11Hook
He is well and fine, he moved on to other games for now.
Re: MK11Hook
Is he still trying to make a injustice 2 hook?thethiny wrote:He is well and fine, he moved on to other games for now.
- anything4tuna
- Mortal
- Posts: 1
- Joined: Thu Apr 08, 2021 3:46 pm
Re: MK11Hook
I made an account just for wanting to say thankyou to ermaccer , it helps a lot in my pictures!
Re: MK11Hook
can i get banned if i use this mod? I would just like to change the speed
- thethiny
- Immortal
- Posts: 2260
- Joined: Fri Jan 17, 2014 12:08 pm
- Side: Light
- PSN: thethiny
- XBox Live: thethiny
- Location: Earthrealm
- Contact:
Re: MK11Hook
Nope. If you use it online the game ends instantly, but if you use it offline then it's safe.ppdemo wrote:can i get banned if i use this mod? I would just like to change the speed
Re: MK11Hook
thethiny wrote:Nope. If you use it online the game ends instantly, but if you use it offline then it's safe.ppdemo wrote:can i get banned if i use this mod? I would just like to change the speed
Thanks
Re: MK11Hook
Hi @ermaccer! It's been a while since I've been here I'm interested in how the things are moving forward and also leave few suggestions for potential features of MK11Hook.
1) Could you look into 60 fps in-game mode? Looks like it doesn't work properly 100% of time.
1a) When selecting the stage game stutters and comes back to 30 fps until the real fight starts, you can see it for a few seconds on the preview background when selected characters fight before the proper battle (when the stage is loading). After that all works at 60 fps.
1b) Some animations like Jax's and Fujin's Friendships for example still run at 30 fps when the 60 fps option is set to on. Looks like only friendships are affected by this bug.
Maybe this could help you with that -> here's the link to previously working 60 fps unlocked that fixed 1a problem
https://www.youtube.com/watch?v=pXo51gTGKDs
http://www.mediafire.com/file/5sywrek0q ... 2.zip/file
2) How's the progress on the changing of the abilities slots to 1 to allow more fun in customs? Can we change move inputs? Is it still in the plans for the future development?
3) How's the progress on removing the "Finish Him" slow motion to allow for more fluid ending combos into brutalities like in MKXL?
Cheers, take care and till next time.
1) Could you look into 60 fps in-game mode? Looks like it doesn't work properly 100% of time.
1a) When selecting the stage game stutters and comes back to 30 fps until the real fight starts, you can see it for a few seconds on the preview background when selected characters fight before the proper battle (when the stage is loading). After that all works at 60 fps.
1b) Some animations like Jax's and Fujin's Friendships for example still run at 30 fps when the 60 fps option is set to on. Looks like only friendships are affected by this bug.
Maybe this could help you with that -> here's the link to previously working 60 fps unlocked that fixed 1a problem
https://www.youtube.com/watch?v=pXo51gTGKDs
http://www.mediafire.com/file/5sywrek0q ... 2.zip/file
2) How's the progress on the changing of the abilities slots to 1 to allow more fun in customs? Can we change move inputs? Is it still in the plans for the future development?
3) How's the progress on removing the "Finish Him" slow motion to allow for more fluid ending combos into brutalities like in MKXL?
Cheers, take care and till next time.
- thethiny
- Immortal
- Posts: 2260
- Joined: Fri Jan 17, 2014 12:08 pm
- Side: Light
- PSN: thethiny
- XBox Live: thethiny
- Location: Earthrealm
- Contact:
Re: MK11Hook
For 1a) That's game design so that it gives more PC Power to load the game rather than render useless fights at 60FPS.AkaD wrote: 1) Could you look into 60 fps in-game mode? Looks like it doesn't work properly 100% of time.
1a) When selecting the stage game stutters and comes back to 30 fps until the real fight starts, you can see it for a few seconds on the preview background when selected characters fight before the proper battle (when the stage is loading). After that all works at 60 fps.
1b) Some animations like Jax's and Fujin's Friendships for example still run at 30 fps when the 60 fps option is set to on. Looks like only friendships are affected by this bug.
For 1b) They are recorded in 30 FPS, we checked. It's not a bug in the code, it's lack of animation. For example, try Scorpion's intro where he's in flames, and use the Slow Motion modifier with MK11Hook, you will see that it is not Smooth.
Re: MK11Hook
1) Where it doesnt work?AkaD wrote:Hi @ermaccer! It's been a while since I've been here I'm interested in how the things are moving forward and also leave few suggestions for potential features of MK11Hook.
1) Could you look into 60 fps in-game mode? Looks like it doesn't work properly 100% of time.
1a) When selecting the stage game stutters and comes back to 30 fps until the real fight starts, you can see it for a few seconds on the preview background when selected characters fight before the proper battle (when the stage is loading). After that all works at 60 fps.
1b) Some animations like Jax's and Fujin's Friendships for example still run at 30 fps when the 60 fps option is set to on. Looks like only friendships are affected by this bug.
Maybe this could help you with that -> here's the link to previously working 60 fps unlocked that fixed 1a problem
https://www.youtube.com/watch?v=pXo51gTGKDs
http://www.mediafire.com/file/5sywrek0q ... 2.zip/file
2) How's the progress on the changing of the abilities slots to 1 to allow more fun in customs? Can we change move inputs? Is it still in the plans for the future development?
3) How's the progress on removing the "Finish Him" slow motion to allow for more fluid ending combos into brutalities like in MKXL?
Cheers, take care and till next time.
2) I believe that will require .MKO editing - and there's no documentation nor research done on it yet.
3) I don't think there's just slowmotion involved which stops combos/brutalities.
Update!
-Added an option to make character modifier work at fight start - just like in MKXHook. Doesn't work with intros though.
-Added a lot of unused & story character IDs
-New cheat: 1 Health
Re: MK11Hook
Update!
-Added Krypt Modifier tab which allows to change Krypt character model
-Added Stage Modifier tab which allows to force another stage to load
-Added notification system, it currently displays information if MK11Hook is installed
and shows error if you try to swap DLC chars on select screen
-Added Krypt Modifier tab which allows to change Krypt character model
-Added Stage Modifier tab which allows to force another stage to load
-Added notification system, it currently displays information if MK11Hook is installed
and shows error if you try to swap DLC chars on select screen