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 Post subject: Hacking more than three ability "slots" for customisation
 Post Posted: Wed Apr 24, 2019 6:50 am 
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Joined: Tue Apr 21, 2015 8:25 am
Posts: 133
Any possibility of hacking or modding more equippable abilities per load-out than the paltry three the game restricts players to?

I find that the three slots always leave the characters feeling like they need just one or two more of their abilities active, in order to reach their potential and be exponentially more fun to play. Also, with the player customisation limited to "kasual" and offline, it would do nothing to affect so-called "balance" for the spam jamboree, online "ranked" and tournament modes. Lastly, abilities that clash directly (either through shared input commands or direct replacement) are already restricted -- implying that the necessary mechanic (to stop glitches) already seems present be default (a message even notifies of clashing abilities).

I've tried to find the "slot" values using Cheat Engine, and although I seem to be able to find them (three addresses for open slots; two for those with abilities already assigned), freezing the values (e.g., to keep them stuck at "1") doesn't do anything in-game, and the game eventually crashes anyway.

So, would something like this be possible... Like, via the game's "Coalesced.ini" file maybe?

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 Post subject: Re: Hacking more than three ability "slots" for customisatio
 Post Posted: Sun Jun 02, 2019 9:00 am 
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Joined: Sun Mar 03, 2019 4:08 am
Posts: 27


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