Overkill's Texture Replacement Tutorials

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Tone
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Re: Overkill's Texture Replacement Tutorials

Post by Tone »

Can you talk about how to change blood color? Amazing work you've found here.
Last edited by Tone on Tue Aug 03, 2021 5:53 pm, edited 1 time in total.


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Nobrega
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Re: Overkill's Texture Replacement Tutorials

Post by Nobrega »

Overkill wrote:
It needs fixing. Again, this is a problem which I've only noticed when exporting uncompressed dds textures, ...
Only works for uncompressed file?
Compressed files, when changing texture and saving, gives error in appearance. I tried to change the reptile's skin and put the scorpion's human skin, but it doesn't work. Tried with the fix and without making the fix.
I also tried with other characters
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thethiny
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Re: Overkill's Texture Replacement Tutorials

Post by thethiny »

Nobrega wrote:
Overkill wrote:
It needs fixing. Again, this is a problem which I've only noticed when exporting uncompressed dds textures, ...
Only works for uncompressed file?
Compressed files, when changing texture and saving, gives error in appearance. I tried to change the reptile's skin and put the scorpion's human skin, but it doesn't work. Tried with the fix and without making the fix.
I also tried with other characters
Use INTEL DDS PLUGIN for gimp/photoshop and export using:
Color + Alpha
BC7 Linear with Fine Compression
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


DO NOT PM ME IF YOU'RE NOT WILLING TO PUT BASIC EFFORT! PMS LIKE "HOW DO I OPEN MK FOLDER?" WILL BE IGNORED AND SENT TO BLOCK LIST!
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joven1
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Re: Overkill's Texture Replacement Tutorials

Post by joven1 »

great job.... please make this Skin modding much more freely skin edits like MKXL skin injections.
so that we can do MK1 or MK3 skins of Kharacters.
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joven1
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Re: Overkill's Texture Replacement Tutorials

Post by joven1 »

great discovery.... heads up guys keep on going p you guys unlock the full potential of skin mods like in MKXL.
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Newb
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Re: Overkill's Texture Replacement Tutorials

Post by Newb »

thethiny wrote:
Nobrega wrote:
Overkill wrote:
It needs fixing. Again, this is a problem which I've only noticed when exporting uncompressed dds textures, ...
Only works for uncompressed file?
Compressed files, when changing texture and saving, gives error in appearance. I tried to change the reptile's skin and put the scorpion's human skin, but it doesn't work. Tried with the fix and without making the fix.
I also tried with other characters
Use INTEL DDS PLUGIN for gimp/photoshop and export using:
Color + Alpha
BC7 Linear with Fine Compression
Tried it, but nothing changed. Unless the header also gets messed up with Compressed files as well? I didn't get an error like Nobrega did, there's just no change showing in the game.
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bertyDOOM
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Re: Overkill's Texture Replacement Tutorials

Post by bertyDOOM »

When i launched mk11 with SpecialK for the first time (I dont know if I touched something that i shouldnt) all skins had black on some parts of the costume. I thought thats normal and made my first modified scorpion texture and it was completely black except his skin. So any idea on how to fix it?
Attachments
Subs default
Subs default
Thats the texture for scorpion I made
Thats the texture for scorpion I made
The skin I made
The skin I made
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Nobrega
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Re: Overkill's Texture Replacement Tutorials

Post by Nobrega »

bertyDOOM wrote:When i launched mk11 with SpecialK for the first time (I dont know if I touched something that i shouldnt) all skins had black on some parts of the costume. I thought thats normal and made my first modified scorpion texture and it was completely black except his skin. So any idea on how to fix it?
when saving the file observe the photoshop settings:
texture.png
texture.png (9.98 KiB) Viewed 712 times
and correct the header :

"It needs fixing. Again, this is a problem which I've only noticed when exporting uncompressed dds textures, so mainly for color palettes. To fix this, open the original texture which you've just dumped in HxD, press ctrl+g, go to offset 94 and copy everything before that. Next, go back to your newly exported texture, go to offset 80 and replace everything before that with the header you've just copied. That's it, your texture should now be fixed. I will make a tool that automatically does this if it's needed."
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Nobrega
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Re: Overkill's Texture Replacement Tutorials

Post by Nobrega »

Newb wrote:
thethiny wrote: Use INTEL DDS PLUGIN for gimp/photoshop and export using:
Color + Alpha
BC7 Linear with Fine Compression
Tried it, but nothing changed. Unless the header also gets messed up with Compressed files as well? I didn't get an error like Nobrega did, there's just no change showing in the game.

It didn't work for me either. But the thiny is focused on the unlocker, so I asked again not to interfere. I'm trying to find tutorials on the internet.
But after the unlocker comes out it will be easier for the thiny to go back to texture mods.
But just by changing the color palette, I'm able to do a lot of things
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Re: Overkill's Texture Replacement Tutorials

Post by bertyDOOM »

Nobrega wrote:
bertyDOOM wrote:When i launched mk11 with SpecialK for the first time (I dont know if I touched something that i shouldnt) all skins had black on some parts of the costume. I thought thats normal and made my first modified scorpion texture and it was completely black except his skin. So any idea on how to fix it?
when saving the file observe the photoshop settings:
texture.png


Ok so I got photoshop and the plugin, but now im stuck tryng to find the tab you screenshoted..

edit: All i had to do i press save and then it opens it smh
Last edited by bertyDOOM on Thu Jul 22, 2021 2:14 pm, edited 1 time in total.
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K0BR4
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Re: Overkill's Texture Replacement Tutorials

Post by K0BR4 »

Uncompressed Texture Header

Code: Select all

44 44 53 20 7C 00 00 00 0F 10 02 00 02 00 00 00 00 01 00 00 00 04 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 04 00 00 00 44 58 31 30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 1D 00 00 00 03 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
Attachments
Texture Files.jpg
_____________________________________________________________________
Sorry for any writing error, I'm still improving my English.
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bertyDOOM
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Re: Overkill's Texture Replacement Tutorials

Post by bertyDOOM »

Ok so I got photoshop and the plugin, but now im stuck tryng to find the tab you screenshoted..[/quote]

I now realize it the tab opens when i save smh
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Tone
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Re: Overkill's Texture Replacement Tutorials

Post by Tone »

If anyone finds out how to change the color of blood, I'll forever be in your debt!
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Nobrega
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Re: Overkill's Texture Replacement Tutorials

Post by Nobrega »

K0BR4 wrote:
Texture Files.jpg

Compressed setting didn't work for me. The skin is all black
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bertyDOOM
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Re: Overkill's Texture Replacement Tutorials

Post by bertyDOOM »

Is it possible to inject textures with multiple dimensions? I tried removing the robo arms from Sindel and here is what i got. On the left is texture i try to inject and on the right the original.

Edit: I saved it as bc7 fast srgb and it worked. Didnt have to do the hex stuff
Attachments
Adobe Photoshop 2020_2021.09.07-13.39.png
Mortal Kombat 11_2021.09.07-13.02_4.png
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