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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Fri Apr 23, 2021 11:49 am 
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Hi TheThiny , with movie now been released , when you work on the unlocked can you add the player icons, kollections stuff , kombat kards and kombat kard icons to the unlocker as well .


There arre 3 brutalities that are not released yet and also there is 2 kombat kard and kombat kard icon , which the pc players will never get a change to get . The beta kombat kard and beat a developer kard and icon


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Fri May 14, 2021 1:07 pm 
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Hi all, does anyone have an up to date list of all the gear, bruts, fatalities, skin, taunts ect in a spreadhseet or google drive version for me please ?

Thanks


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Mon May 17, 2021 11:35 am 
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snoopster777 wrote:
Hi all, does anyone have an up to date list of all the gear, bruts, fatalities, skin, taunts ect in a spreadhseet or google drive version for me please ?

Thanks


Use my unlocker to view all the available stuff. Unlocker doesn't work, but it does show you all game items.

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All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Mon May 17, 2021 11:55 am 
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thethiny wrote:
snoopster777 wrote:
Hi all, does anyone have an up to date list of all the gear, bruts, fatalities, skin, taunts ect in a spreadhseet or google drive version for me please ?

Thanks


Use my unlocker to view all the available stuff. Unlocker doesn't work, but it does show you all game items.


AWesome thank you so much


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Mon May 17, 2021 4:37 pm 
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snoopster777 wrote:
thethiny wrote:
snoopster777 wrote:
Hi all, does anyone have an up to date list of all the gear, bruts, fatalities, skin, taunts ect in a spreadhseet or google drive version for me please ?

Thanks


Use my unlocker to view all the available stuff. Unlocker doesn't work, but it does show you all game items.


AWesome thank you so much


Hi @the thiny , I used the unlocker and nothing is shown yet JAde , Lui and Raiden have 25,26 finishers in the kustomise I just wanted to see what brutalities they are and what they were called ? Did I do something wrong ?
Thanks


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Tue May 18, 2021 3:25 pm 
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snoopster777 wrote:
Hi @the thiny , I used the unlocker and nothing is shown yet JAde , Lui and Raiden have 25,26 finishers in the kustomise I just wanted to see what brutalities they are and what they were called ? Did I do something wrong ?
Thanks


You need to load the coalesced.eng file and the mk11itemdatabase file, they're the button on the bottom (the 2 buttons). Then after you load them both you can see files in the unlocks tab.

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All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Tue May 18, 2021 11:56 pm 
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thethiny wrote:
snoopster777 wrote:
Hi @the thiny , I used the unlocker and nothing is shown yet JAde , Lui and Raiden have 25,26 finishers in the kustomise I just wanted to see what brutalities they are and what they were called ? Did I do something wrong ?
Thanks


You need to load the coalesced.eng file and the mk11itemdatabase file, they're the button on the bottom (the 2 buttons). Then after you load them both you can see files in the unlocks tab.


ahh ok , think I selected the wrong file then :/ thanks so much will check it out


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jun 09, 2021 2:38 pm 
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How to fix it?


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Thu Jun 10, 2021 1:40 am 
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You're probably missing the All In One MSVC Package

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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Thu Jun 10, 2021 8:18 am 
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thethiny wrote:
You're probably missing the All In One MSVC Package

Thanks


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Thu Jun 10, 2021 8:34 am 
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Hi The Thingy , with the unlocker is it going to be possible to unlock some konsumbales as well ? Thanks


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Thu Jun 10, 2021 8:33 pm 
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snoopster777 wrote:
Hi The Thingy , with the unlocker is it going to be possible to unlock some konsumbales as well ? Thanks


If they're in the Store, then yes. If they're not in the store, then Konsumeables are the same as Gear.

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All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Fri Jun 11, 2021 4:10 am 
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thethiny wrote:
snoopster777 wrote:
Hi The Thingy , with the unlocker is it going to be possible to unlock some konsumbales as well ? Thanks


If they're in the Store, then yes. If they're not in the store, then Konsumeables are the same as Gear.


Think its more like gear , as they never have been in the premire shop, so might have to grind for them


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Sun Jun 20, 2021 2:29 pm 
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Is there any way to disable modifiers in MK11 Towers of Time? Modifiers disrupt the game experience. It would be nice to do that in ermaccer, if possible.


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 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Sun Jun 20, 2021 5:07 pm 
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Nobrega wrote:
Is there any way to disable modifiers in MK11 Towers of Time? Modifiers disrupt the game experience. It would be nice to do that in ermaccer, if possible.


I dont think it is possible, you have to see what is been used and counter them with the opposite, so if there is totems, then you would need to use the konsumable to disbale totems ect.


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