mCharacterAssetPath=DLC.Rambo.Characters.CHAR.RAM.RAM_ASSET.RAM_CharacterAssetScorp-Sub wrote:Im trying to skin over Rambo with Scorpion. Is this structure correct? I tried it and it didnt work. Do you put DLC Characters after the template?
[CHAR_Rambo.mAssetDefinition]
mPaletteKey=RAM
mCharScript=CHAR_Rambo.mko
mCharScriptAssetPackage=CHAR_RAM_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_RAM_ScriptAssets
mCharacterAssetPath=DLC.Rambo.Characters.CHAR.SCO.SCO_ASSET.SCO_CharacterAsset
mCAPDefinitionsPath=DLC.Rambo.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mAssetRootPath=Disk.Characters.CHAR
mDefaultPreset=RAM_DefaultPreset
mCAPPackages=("GearAssets_SCO_ScriptAssets")
mCharPackages=("CHAR_RAM_ScriptAssets")
mCAPDefinitionsPath=DISK.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset
mCAPPackages=("GearAssets_SCO_ScriptAssets", "GearAssets_RAM_ScriptAssets")
You got the path to Scorpion Wrong, and you got the path to CAP wrong. You also forgot the GearAssets for Rambo since you're going to be using his gear for intros.
You never need to use quickbms, only use the extractor. Just use the coalesced from your game, there are some inis that were problematic before.dcrepaldi wrote:The problem is re-encrypting the coalesced.ini after modified.