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 Post subject: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 9:34 am 
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The current state of MK11 modding is as follows:

  1. Integrity check error: Might Release Soon.
  2. Skin mods: Fix release: Will take a long while. MK11 Data files are too complex. Method found but will take a while.
  3. NPC / Announcer Mods: Released.
  4. Camera Mod: WIP.
  5. Unlock Everthing: Already Exists.

Mods:
  1. Intro Swap: Possible for some characters, impossible for some. Dialogues work for some, and specific intros only.
  2. Outro Swap: Possible.
  3. Fatality Swap: Possible
  4. Fatal Blow Swap: WIP.
  5. Moveset Swap: Possible
  6. Gear Swap: Almost Impossible due to how the game works. If possible, it's not worth it.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


Last edited by thethiny on Fri Jun 28, 2019 10:37 pm, edited 4 times in total.

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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 10:28 am 
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Great thank you so much that you doing all this Mods ...please try to bring back the Klassic Skins ...that woud be awesome ...anyway thank you very much!!


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 11:49 am 
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thethiny wrote:
The current state of MK11 modding is as follows:

  1. Any mod results in an integrity check error. Fix release: Won't be released until MK11 GOTY is out. We don't want to spam the game with constant desyncs. Once we find a way to prevent people from abusing the tools, we might consider releasing them early.
  2. Skin mods cause a game crash due to memory issues. Fix release: still working on manually fixing the game header. Once it's done, the possibility of skin mods will be higher.
  3. NPC / Announcer Mods. Released.


@Thethiny
please make an unlocker that unlock all skins, gears, fatalities, brutalities, intros, victory poses and everything else etc
we really need it my friend

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A man who loves classic games.. A survivor
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I play MK9 & MKX with mods (pirated always, f... STEAM)
I hate MK11, its ruined by SJW
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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 1:04 pm 
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It exists by Sunbeam on another website

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 2:11 pm 
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PSN: never. PC ONLY & FOREVER
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thethiny wrote:
It exists by Sunbeam on another website


link please ?

_________________
A man who loves classic games.. A survivor
-
I play MK9 & MKX with mods (pirated always, f... STEAM)
I hate MK11, its ruined by SJW
-
Anarchy. Male Supremacy. Straight Pride. Proud to be pirate
-
I HATE: LGBT, Liberalism, Left wing, Feminism, Blacks & Latinos, Immigrants/Refugees, Arabs, Indians, USA, UK, Israel, Russia, Philippines, Police, Religions, Governments, Politics & Politicians, Money, System, Education, Legality, Laws & Rules, Anime, Trolls, Memes


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 3:41 pm 
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Good luck guys! People need skins!

UPD: and what about sunbeam's items unlocker? Can you publish a link?)))


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 4:36 pm 
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Player One wrote:
thethiny wrote:
It exists by Sunbeam on another website


link please ?


GO find it yourself KingKolossus!

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DaTeHaCKs now stands against sites like GameFaqs where their staff doesn't respect their members opinion, delete threads without a warning, delete posts without a warning, doesn't respect people's opinions and directly infract user accounts just making a complain or trying to contact Administrators. The Moderator Staff of GameFaqs/GameSpot is a bunch of ass losers who deserve no such status. Playing with a moderator/admin status like a gun is a way to show how big cowards they are.


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 5:49 pm 
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Do you guys think that it'll be possible to have a tool/mod to unlock all the brutalities?
I'm a visually impaired mk player, I can't complete the krypt, apparently they locked a bunch of brutalities in there.
Probably going to wait until mk11 ultimate something edition comes out maybe they unlock all the brutalities then. i hope so.


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat May 18, 2019 7:41 pm 
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About unlock everything, it's currently in its alpha phase. I can only test it on myself and it works fine for me.

As for the link to sunbeam no I can't share it's probably against the rules of this forum.

If all you need is brutalities then just wait until the coalesced. Eng is decrypted then my unlock everything tool will work.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Tue May 21, 2019 6:00 am 
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Great job Guys, The MKX modders will comeback again


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Thu May 30, 2019 8:23 am 
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Question:
With what's known so far, how feasible does it look to enable more "slots" for character ability customisation, if not make it unlimited?

Short of a SFV style "Mysterious Mod" or SFIV "Ono!" modding tool, equipping more abilities is the next best thing that could happen to MK11 for me...

https://youtu.be/ip3dHXIINbc?t=400 (@ 6:40)
---

eagle98 wrote:
Do you guys think that it'll be possible to have a tool/mod to unlock all the brutalities?
I'm a visually impaired mk player, I can't complete the krypt, apparently they locked a bunch of brutalities in there.
Probably going to wait until mk11 ultimate something edition comes out maybe they unlock all the brutalities then. i hope so.

You can use the Cheat Engine script to unlock perhaps 50% of the Brutalities (or more, depending on character), and then just buy them (slowly), one-by-one from the so-called "Premium Shop" for 1 "Time Krystal" each.

You can get the trainer (and the DRM bypass executable) here:
http://fearlessrevolution.com/viewtopic.php?f=4&t=9291


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Thu May 30, 2019 11:36 am 
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Sablicious wrote:
Question:
With what's known so far, how feasible does it look to enable more "slots" for character ability customisation, if not make it unlimited?

Short of a SFV style "Mysterious Mod" or SFIV "Ono!" modding tool, equipping more abilities is the next best thing that could happen to MK11 for me...

https://youtu.be/ip3dHXIINbc?t=400 (@ 6:40)
---


Currently it's not doable until I finish with the mod loader. It'll take a while since they keep releasing updates. Maybe soon after a few updates, since now I'm focusing on more stable stuff (check my youtube channel and see what I mean).

Sablicious wrote:
You can use the Cheat Engine script to unlock perhaps 50% of the Brutalities (or more, depending on character), and then just buy them (slowly), one-by-one from the so-called "Premium Shop" for 1 "Time Krystal" each.

You can get the trainer (and the DRM bypass executable) here:
http://fearlessrevolution.com/viewtopic.php?f=4&t=9291



It's not DRM bypass, it's AntiCheat bypass. Also there's a way to unlock all brutalities it is in this forum too.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sat Jun 01, 2019 10:01 pm 
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thethiny wrote:
Currently it's not doable until I finish with the mod loader. It'll take a while since they keep releasing updates. Maybe soon after a few updates, since now I'm focusing on more stable stuff (check my youtube channel and see what I mean).

That's fine -- you need to prioritise what you must.

However, if by any chance a method for adding more slots or removing slot restrictions does appear, and even if it's some "alpha" Band-Aid method (that will become defunct after a patch), please share anyway.

I, for one, back-up the game each time before I update (mostly because I fear Player-2 customisation being removed, in line with consoles, either by accident or by design) -- so, I could use any version-specific mod in the interim period, before the game is in "GOTY" status (...plus, I don't play online much).

Sablicious wrote:
there's a way to unlock all brutalities it is in this forum too.

Yeah -- I found that method since (and it worked). Thanks *thumb-up*


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Sun Jun 02, 2019 11:16 am 
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Sablicious wrote:
That's fine -- you need to prioritise what you must.

However, if by any chance a method for adding more slots or removing slot restrictions does appear, and even if it's some "alpha" Band-Aid method (that will become defunct after a patch), please share anyway.

I, for one, back-up the game each time before I update (mostly because I fear Player-2 customisation being removed, in line with consoles, either by accident or by design) -- so, I could use any version-specific mod in the interim period, before the game is in "GOTY" status (...plus, I don't play online much).

Yeah -- I found that method since (and it worked). Thanks *thumb-up*


I'll let you now. The last update blocked my mods entirely so you will have to wait longer :( Once the Coalesced is unlocked I'll add more slots, but just so you know, the slots are stored online so if it ever worked then you will forever be unable to connect to MK servers.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: Current state of MK11 Modding - Read Here
 Post Posted: Wed Jun 19, 2019 8:47 am 
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Location: Earthrealm
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PSN: thethiny
XBox Live: thethiny
Updated.

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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