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 Post subject: MK11 Content Unlocker { by HukpoFuJl } v1.6
 Post Posted: Fri May 24, 2019 6:36 am 
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Sory for my English. it's not my primary language :)

New version of my unlocker of content for Mortal Kombat 11. v1.6

Unlocker features:
  • Unlocking game content: all items in the collection, including recipes, all icons and backgrounds of combat-card and all unlockable krypt items (such as the amulet of Cetrion, particles of the One Being, heads of fighters., etc.) and the voices of commentators (Kronika, Raiden, Johnny Cage). Perhaps something else that we did not notice :)
  • Ability to get any game currency (Koins, Souls, Hearts, Krystals, Easy Fatalities, Skips of battle, Equipment flow tokens)
  • Ability to change your player level (from 1 to 300)
  • Ability to get online league rewards
  • Ability to get game consumables
  • Ability to to unlock skins, equipment, brutality, fatality, intros, outros and taunts. There is no way to unlock all this for 100% right now, because to unlock every item you need to know its personal identifier. I collect these identifiers on our server, from which the program then takes them. At the moment, the database contains more than 90% of all regular items of equipment and skins. Unlocked 99% of all finishes, intros, taunts, etc.

The base of unlocking is updated every few days, as new items appear. So you can run the program again in a week and get new unlocks.

Cautions:
This program sends not quite typical requests to the MK11 servers and therefore you risk getting a ban. But in fact, NRS is usually more than loyal to cheaters (yet there have been no known case of ban).
After receiving the content through the program to see it - you need to restart the game! To see changes in game currencies you need to spend/get them, or restart the game!

Special thanks to:
DeadP00L and RealMissy - Search for ways to get items. Collecting ID equipment, finishing, etc.
thethiny - Assistance with decrypting requests to extend the functionality of the program.

Video-guide:
Image


Download link:
http://bit.ly/mk11unlock_1-6 (VirusTotal)

PS: You also need Fiddler or another program to grab MK11 HTTPS requests.
Fiddler direct link:
https://telerik-fiddler.s3.amazonaws.com/fiddler/FiddlerSetup.exe

If you like my work please support me by donating:
http://bit.ly/mk11unlocker_donate


Last edited by HukpoFuJl on Sat Oct 12, 2019 3:12 am, edited 15 times in total.

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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Fri May 24, 2019 1:10 pm 
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Well done on your work. I wasn't able to unlock the announcers so I salute you for that. As for the gear, it's easier than unlocking items. If you look closely you'll find it. I won't share it publicly so that people don't abuse the api.

Edit:
After watching the video, be careful as you're technically dosing their api. You will cause server instability.

Also when u hit -1 coins, just add "-1000000" coins and you'll go back to normal. Yes add a negative amount. It's not a database error, it's just that they use signed int32.

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Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Fri May 24, 2019 3:56 pm 
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We already found way to unlock skins and equipment. Disscus about it in this topic: viewtopic.php?f=118&t=47000&p=134876#p134876
But it's not easy way, because we need all items IDs. And thats IDs cant be found in game memory (you can found only own inventory items, and some items from current towers and shop).
Maybe one of the modders knows a way to extract these IDs from the files of the game? That would be very helpful.

About koins - I was simply sealed in the request and add more than 70 million billion koins. After that, I tried to send negative values, but to no avail. As a typical situation, when I add about 1 billion and see 0 in my bar - I just play the battle and I can find out the real number of koins (e.g. -20,000,000) and just add this counter back. But now after battle I constantly see -1.


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Fri May 24, 2019 4:21 pm 
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HukpoFuJl wrote:
We already found way to unlock skins and equipment. Disscus about it in this topic: viewtopic.php?f=118&t=47000&p=134876#p134876
But it's not easy way, because we need all items IDs. And thats IDs cant be found in game memory (you can found only own inventory items, and some items from current towers and shop).
Maybe one of the modders knows a way to extract these IDs from the files of the game? That would be very helpful.

About koins - I was simply sealed in the request and add more than 70 million billion koins. After that, I tried to send negative values, but to no avail. As a typical situation, when I add about 1 billion and see 0 in my bar - I just play the battle and I can find out the real number of koins (e.g. -20,000,000) and just add this counter back. But now after battle I constantly see -1.


That is because of the json limitation. Are you using JSON or sending x-ag-binary data type? If it's x-ag-binary then I think you need 26. If you're using json then constantly submit -4M because that's the maximum.
Example:
cost: -4000000

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Fri May 24, 2019 4:46 pm 
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thethiny wrote:
That is because of the json limitation. Are you using JSON or sending x-ag-binary data type? If it's x-ag-binary then I think you need 26. If you're using json then constantly submit -4M because that's the maximum.
Example:
cost: -4000000


I use x-ag-binary. Well, thank you, I will try again, but it does not matter :) I already ruined the inventory on this account. At the moment, this account has blocked ALL the contents of the inventory, the ability too :)
I think this is because in the first attempts I often sent requests to add the same items. Perhaps some of them eventually took negative values. The client of the game simply does not know how to understand this.


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Fri May 24, 2019 4:52 pm 
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Where we reached mk to be.... hacking servers in order to unlock stuff that will take years to unlock with normal play... I truly consider MK dead since MK9

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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Fri May 24, 2019 5:42 pm 
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HukpoFuJl wrote:
thethiny wrote:
That is because of the json limitation. Are you using JSON or sending x-ag-binary data type? If it's x-ag-binary then I think you need 26. If you're using json then constantly submit -4M because that's the maximum.
Example:
cost: -4000000


I use x-ag-binary. Well, thank you, I will try again, but it does not matter :) I already ruined the inventory on this account. At the moment, this account has blocked ALL the contents of the inventory, the ability too :)
I think this is because in the first attempts I often sent requests to add the same items. Perhaps some of them eventually took negative values. The client of the game simply does not know how to understand this.


MK has 0x80 for unlocked. 0xFF for unlocked all, 00 for locked. I suggest u use 0x80 instead.

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IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Fri May 24, 2019 8:53 pm 
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Damn this looks good, will this also unlock all fatalities and brutalities since they are in the krypt?


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Sat May 25, 2019 7:31 am 
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Do u have these already?


Attachments:
MK11Unlockables.zip [4.12 KiB]
Downloaded 183 times

_________________
IMPORTANT:
Under the US Copyright Law, I am given full ownership of anything I create or do, hence I own ownership of my mods. I hereby give these mods for FREE to anyone who is willing to download them for any purpose under the condition that they do not try to sell them or gain benefits in any way, and if they're going to upload a video or showcase them, they MUST provide a download link to this mod (hence the term Free). Credit not necessary but don't claim as your own or somebody else's.
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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Sat May 25, 2019 7:52 am 
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GREAT !!! I have been waiting for this. thanks a lot. you saved all of us from wasting time in that boring pointless krypt. thats the best mod along with MK11 NPC Mod by TheThiny. masterpiece !!!

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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Sat May 25, 2019 8:20 am 
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HukpoFuJl thank you so much! Unlocked all kombat card icons and backgrounds and all announcers too!


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Sat May 25, 2019 9:29 am 
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can you make increase tag assist consumables quantity too? this will be awsome, thank you!

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"With my glaive, my staff, and my life." (Jade, MK11)
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"For a free Edenia!"(Tanya, MKX)
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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Sat May 25, 2019 4:56 pm 
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For unlocking brutalities, do we have to wait for your other project?
edit: thanks for what you're doing BTW. i just can't wait to be able to unlock the brutalities.


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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Sat May 25, 2019 8:36 pm 
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AMAZING

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 Post subject: Re: MK11 Content Unlocker { by HukpoFuJl } (v0.2 Beta)
 Post Posted: Sun May 26, 2019 5:13 pm 
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I am currently working on an unlocker of skins and equipment. But it is not so easy. I can not promise to unlock 100% of things, but many will be unlocked.


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