Register    Login    Search   View active topics    FAQ




Post new topic Reply to topic  [ 311 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 21  Next
Author Message
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 7:05 am 
Offline
Mortal
User avatar

Joined: Wed Nov 25, 2020 3:25 am
Posts: 3
thethiny wrote:
Download ASIMK11 then use the cheat for it.


Many thanks! For this and for all your work for community!


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 8:32 am 
Offline
Mortal
User avatar

Joined: Wed Jan 27, 2021 8:18 am
Posts: 1
Firstly, thank you for the awesome mod!

I was wondering if it's possible for the timestop for the camera, to work when the camera is activated? In other words, if you hit timestop, the game freezes but also freezes the camera movement. Once you hit unpause the camera adjustments are recognised, rather than when it was paused.

It would be awesome to be able to use the camera whilst timestop is enabled


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 12:25 pm 
Offline
Apprentice
User avatar

Joined: Fri Mar 21, 2014 3:58 am
Posts: 105
just saw a 1.1 GB update for MK11 just now


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 12:27 pm 
Offline
Apprentice
User avatar

Joined: Mon Aug 06, 2018 11:00 pm
Posts: 146
LuckyDearly wrote:
just saw a 1.1 GB update for MK11 just now

@TheThiny is aware of it, we should expect possible new values for ASIMK11 file


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 1:06 pm 
Offline
Immortal
User avatar

Joined: Fri Jan 17, 2014 12:08 pm
Posts: 1673
Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
Las_Mishanya wrote:
Many thanks! For this and for all your work for community!

My pleasure.

JS42 wrote:
It would be awesome to be able to use the camera whilst timestop is enabled.


For that, either use Cheat Engine for it, or continue using it this way. Whenever you time stop, the camera moves at really really unusable low speeds, so I kind of forgot about it when I was creating my camera mod. Ermaccer is working on an alternate version so I think either wait for his, or wait for me to decided to update it.

LuckyDearly wrote:
just saw a 1.1 GB update for MK11 just now

daniel7lievano wrote:
@TheThiny is aware of it, we should expect possible new values for ASIMK11 file

New values are updated, only Anti Cheat & Mod Loader required changes.

_________________
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


Top 
 Profile  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 8:30 pm 
Offline
Mortal
User avatar

Joined: Sat Jan 09, 2021 2:49 pm
Posts: 39
Location: Pest from The Nether-region-realm
Side: Darkness
thethiny wrote:
I tried it just for the sake of it, and here are my numbers:
ASIMK11: Usage 50.6%
ASIMK11 + ImGui: Usage 70.6%
MK11Hook + ASIMK11 + ImGui: Usage 66.2%
So we can tell that ImGui does indeed use 20% more CPU for some reason. The reason why MK11Hook + all the rest uses less than ImGui is because MK11Hook disables my Camera Mod which already takes 7-12%. I will take a look and see.


Yeah I've just decided to use the mods separately depending on what I want to play around with. ASIMK11 for swaps, cheats, CE and MK11Hook for the NPCs and slo mo. I'm still using the cheat table camera because I feel it has the best functionality out of the three available.

MK11Hook cam is superior in terms of features, but there's still some minor kinks that I think ermaccer will find a way around. I don't know what voodoo he's used but his mod also doesn't seem to take up any CPU resources on its own :P

JS42 wrote:
Firstly, thank you for the awesome mod!

I was wondering if it's possible for the timestop for the camera, to work when the camera is activated? In other words, if you hit timestop, the game freezes but also freezes the camera movement. Once you hit unpause the camera adjustments are recognised, rather than when it was paused.

It would be awesome to be able to use the camera whilst timestop is enabled [/color]


Use the cheat table camera as thethiny said, you can move that camera while timestop is active. There's some ghosting when you move the camera but you should still be able to orient yourself. To get rid of the ghosting just toggle the timestop off/on again.


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 8:52 pm 
Offline
Mortal
User avatar

Joined: Sat Jan 09, 2021 2:49 pm
Posts: 39
Location: Pest from The Nether-region-realm
Side: Darkness
daniel7lievano wrote:
Have you find Cold Case? I haven't. Please teach me in which part of the ini I should add this command. Thank you


I went and looked through the ini and I think it should be one of these two:

Code:
mSummonablePortals=KLBDragon_SubZero1
mSummonablePortals=KLBDragon_SubZero2


Try summoning them and see what you get. I couldn't find anything for the Test your Luck towers which is frustrating, whoever designed those needs to be taken out back and shot, multiple times :evil:


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 9:03 pm 
Offline
Apprentice
User avatar

Joined: Mon Aug 06, 2018 11:00 pm
Posts: 146
Itsame wrote:
daniel7lievano wrote:
Have you find Cold Case? I haven't. Please teach me in which part of the ini I should add this command. Thank you


I went and looked through the ini and I think it should be one of these two:

Code:
mSummonablePortals=KLBDragon_SubZero1
mSummonablePortals=KLBDragon_SubZero2


Try summoning them and see what you get. I couldn't find anything for the Test your Luck towers which is frustrating, whoever designed those needs to be taken out back and shot, multiple times :evil:

Please guide me because I don't have absolute idea what are you talking about. I know you have to modified something in the coalesced files but don't know how to do it. Thank you


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 9:23 pm 
Offline
Mortal
User avatar

Joined: Wed Nov 04, 2020 4:28 pm
Posts: 21
daniel7lievano wrote:
Please guide me because I don't have absolute idea what are you talking about. I know you have to modified something in the coalesced files but don't know how to do it. Thank you

It's the "Coalesced Mods" section on the first page. Please read that section.


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 9:30 pm 
Offline
Mortal
User avatar

Joined: Sat Jan 09, 2021 2:49 pm
Posts: 39
Location: Pest from The Nether-region-realm
Side: Darkness
daniel7lievano wrote:
Please guide me because I don't have absolute idea what are you talking about. I know you have to modified something in the coalesced files but don't know how to do it. Thank you


Yeah sure so you will need dfpslayer and Coalesced Tools from here: viewtopic.php?f=120&t=47702#p139899

dfpslayer is used to decrypt the Coalesced files and the tools will extract, re encrypt and repack them. The file you want to decrypt and extract is Coalesced.ini and then in the MK11Game.ini file you get you can edit the Meteor tower spawns under "mSummonablePortals" (under "MK11Game.MK11GameSettings").

Remove all the other KL tower lines so it's just those two sub zero ones and repack the Coalesced file. Obviously make sure you back up your original Coalesced.ini so you can revert later.

Credit to Tone for this of course :P

edit pointed to the wrong file. I'm high someone correct me if this is wrong!


Last edited by Itsame on Wed Jan 27, 2021 10:20 pm, edited 1 time in total.

Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Wed Jan 27, 2021 10:11 pm 
Offline
Mortal
User avatar

Joined: Mon Jan 25, 2021 11:24 am
Posts: 4
thethiny wrote:
Ichika wrote:
Is it possible to choose dlc skins in model swapping?

Sadly you can't select skins during swapping. It's only default skin.


Thanks,but is there a way to just swap variation abilities? Can UI_PS_files be swapped? or use cheat engine


Last edited by Ichika on Fri Jan 29, 2021 12:25 am, edited 1 time in total.

Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Thu Jan 28, 2021 4:08 am 
Offline
Immortal
User avatar

Joined: Fri Jan 17, 2014 12:08 pm
Posts: 1673
Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
Itsame wrote:
Obviously make sure you back up your original Coalesced.ini so you can revert later.

Or place the edited one in MKSwap/Config. That's what I do. If you're editing the coalesced then you have to use my ASI hook to patch anti tamper, so meanwhile you're at it just use mod loader to swap the coalesced.

Itsame wrote:
I don't know what voodoo he's used but his mod also doesn't seem to take up any CPU resources on its own :P

He uses the game's functions, while I use functions on top of Game Functions. So yes my functions will always take up more CPU usage.

_________________
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


Top 
 Profile  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Fri Jan 29, 2021 2:03 am 
Offline
Mortal
User avatar

Joined: Fri Jun 14, 2019 10:42 pm
Posts: 53
I must be blind but how does one use the ASIMK11? Just place the 4 files provided into where the .exe binaries of the game are?

Did they ban use of creamapi now? Just noticed my account was temp. banned after being on hiatus for awhile. Never had an issue with that before after KP2 was released for a few weeks.


Top 
 Profile  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Fri Jan 29, 2021 12:09 pm 
Offline
Mortal
User avatar

Joined: Wed Nov 04, 2020 4:28 pm
Posts: 21
Rawr wrote:
Did they ban use of creamapi now? Just noticed my account was temp. banned after being on hiatus for awhile. Never had an issue with that before after KP2 was released for a few weeks.
I too was recently banned for creamapi. Tried "light" and "very clean" variants of creamapi and they all still got banned, so I recommend just being rid of it.


Top 
 Profile E-mail  
 
 Post subject: Re: MK11 All In One Mod Thread: ASI/Cam/Mod Loader/NPC...etc
 Post Posted: Fri Jan 29, 2021 4:27 pm 
Offline
Immortal
User avatar

Joined: Fri Jan 17, 2014 12:08 pm
Posts: 1673
Location: Earthrealm
Skype: thethiny (Steam)
Side: Light
PSN: thethiny
XBox Live: thethiny
Rawr wrote:
I must be blind but how does one use the ASIMK11? Just place the 4 files provided into where the .exe binaries of the game are?


ASIMK11.ini is config file.
ASIMK11.asi is the mod.
InGuiShared.asi is if you want to use MK11Hook as well.
dinput8.dll is the loader, it's the same for MK11Hook and ASIMK11.asi.

_________________
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 311 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 21  Next


Who is online

Users browsing this forum: No registered users and 10 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

 Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

  Design by Mighty Gorgon