SWAPPING MOVESETS
- JakoryJman
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SWAPPING MOVESETS
How do you swap movesets with another character?
UPDATE: I figured out how to do it. Though, I don't want to replace the full characters moveset. Just a few things. For example, I wanted to mix up moves with Frost and Sub-Zero. Something like that. Any tips would be appreciated.
UPDATE: I figured out how to do it. Though, I don't want to replace the full characters moveset. Just a few things. For example, I wanted to mix up moves with Frost and Sub-Zero. Something like that. Any tips would be appreciated.
- alexanderfox
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Re: SWAPPING MOVESETS
You can pick subzero and call some frost's moves using mk11hook by ermaccer. Or pick frost and call sub's moves. To do that:JakoryJman wrote: ↑Fri Jul 15, 2022 3:01 am How do you swap movesets with another character?
UPDATE: I figured out how to do it. Though, I don't want to replace the full characters moveset. Just a few things. For example, I wanted to mix up moves with Frost and Sub-Zero. Something like that. Any tips would be appreciated.
- Go to script tab of the hook
- In soruce type the character that you want to use moves from (CHAR_Subzero.mko, CHAR_Scorpion.mko, etc). You can find those names in MKScript folder.
- In the function type the move. To find moves open .mko file in Hex editor and look for strings starting with "pFunc".
- JakoryJman
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Re: SWAPPING MOVESETS
Thanks, I know how to do that!
I came across something else. For example, thethiny mentioned something about a colescend file being extracted with dfpslayer but my coalesced file keeps reading “not a supported dfp encrypted file”
What I’m using this for is so that whenever I replace a moveset or intro, or fatality, I won’t have to mirror match it with whoever I’m using. If there’s any way to fix that, I’d greatly appreciate it.
I also have ASIMK11 and the mod loader successfully working. It’s the .ini file in my MK11 configuration folder that can’t be decrypted for some reason. I watched thethiny’s video but that’s the only thing stopping me
I came across something else. For example, thethiny mentioned something about a colescend file being extracted with dfpslayer but my coalesced file keeps reading “not a supported dfp encrypted file”
What I’m using this for is so that whenever I replace a moveset or intro, or fatality, I won’t have to mirror match it with whoever I’m using. If there’s any way to fix that, I’d greatly appreciate it.
I also have ASIMK11 and the mod loader successfully working. It’s the .ini file in my MK11 configuration folder that can’t be decrypted for some reason. I watched thethiny’s video but that’s the only thing stopping me
- alexanderfox
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Re: SWAPPING MOVESETS
You don't have to use dfpslayer because the game doesn't have denuvo any more. Just use coalesced tools.JakoryJman wrote: ↑Fri Jul 15, 2022 2:34 pm Thanks, I know how to do that!
I came across something else. For example, thethiny mentioned something about a colescend file being extracted with dfpslayer but my coalesced file keeps reading “not a supported dfp encrypted file”
What I’m using this for is so that whenever I replace a moveset or intro, or fatality, I won’t have to mirror match it with whoever I’m using. If there’s any way to fix that, I’d greatly appreciate it.
I also have ASIMK11 and the mod loader successfully working. It’s the .ini file in my MK11 configuration folder that can’t be decrypted for some reason. I watched thethiny’s video but that’s the only thing stopping me
- JakoryJman
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Re: SWAPPING MOVESETS
How do I access them? I open them up in notepad but there's like a million things inside of it.
- alexanderfox
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Re: SWAPPING MOVESETS
you have to open X64steam-MK11Game.ini and find this section:JakoryJman wrote: ↑Sat Jul 16, 2022 12:39 am How do I access them? I open them up in notepad but there's like a million things inside of it.
Code: Select all
[CHAR.Template.mAssetDefinition]
- JakoryJman
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Re: SWAPPING MOVESETS
Where do I find that? In the app data right? The only INI file I see are just regular options.
UPDATE: I got everything good, but I can't figure out where to paste the edited code for my character swap. And I don't know where to put the MK11Game.ini because the edits I am making are not loading up. Everything else is in the right files.
UPDATE: I got everything good, but I can't figure out where to paste the edited code for my character swap. And I don't know where to put the MK11Game.ini because the edits I am making are not loading up. Everything else is in the right files.
- thethiny
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Re: SWAPPING MOVESETS
you have to recompile it and put it in the config folder or put it in the MKSwap folder if using ASIMK11JakoryJman wrote: ↑Sun Jul 17, 2022 2:42 pm Where do I find that? In the app data right? The only INI file I see are just regular options.
UPDATE: I got everything good, but I can't figure out where to paste the edited code for my character swap. And I don't know where to put the MK11Game.ini because the edits I am making are not loading up. Everything else is in the right files.
- alexanderfox
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Re: SWAPPING MOVESETS
Ok here is a full guide on how to do that kind of swap.JakoryJman wrote: ↑Sun Jul 17, 2022 2:42 pm Where do I find that? In the app data right? The only INI file I see are just regular options.
UPDATE: I got everything good, but I can't figure out where to paste the edited code for my character swap. And I don't know where to put the MK11Game.ini because the edits I am making are not loading up. Everything else is in the right files.
- Extract MK11 coalesced.ini. As i can see, you know how to do that.
- Open the file extract/$ConfigDir$/X64steam-MK11Game.ini.
- Find this section:
Code: Select all
[CHAR.Template.mAssetDefinition]
- Copy the section like this:
Code: Select all
[CHAR.Template.mAssetDefinition] <Original section> [CHAR.Template.mAssetDefinition] <Your copied section>
- Then edit your copied section according to what you want to get
Example, scorpion with sub's sub's moveset:Code: Select all
[CHAR_Scorpion.mAssetDefinition] mPaletteKey=SCO mCharScript=CHAR_SubZero.mko mCharScriptAssetPackage=CHAR_SUB_ScriptAssets mCharCommonScriptAssetPackage=CHAR_SUB_ScriptAssets mCharacterAssetPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CharacterAsset mCAPDefinitionsPath=Disk.Characters.CHAR.SCO.SCO_ASSET.SCO_CapAsset mAssetRootPath=Disk.Characters.CHAR mDefaultPreset=SCO_DefaultPreset mCAPPackages=("GearAssets_SCO_ScriptAssets") mCharPackages=("CHAR_SCO_ScriptAssets", "CHAR_SUB_ScriptAssets")
- After all edits are done save the file and run Repack.bat and type ini in the command prompt. A new coalesced.ini will appear that will contain your changes. You can now copy this file to your config foulder or MKSwap foulder if you use ASIMK11.