How to Intro Swap / Moveset Swap / Fatality Swap + ModLoader

User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by thethiny »

DravenNordGod wrote:
thethiny wrote:
clix wrote:Anyone know if it's possible to swap movesets outside of a "mirror match" setup? I.e., two characters with completely different movesets than whoever's onscreen/loaded in?
Modify the ini file
What do I have to do to pull that off?
Let's say I want to have Baraka with Shao Khan's moves outside of a mirror match. I assume I have to change something inside of MK11Engine.ini, but there're a billion things inside, and I don't know what to change exactly.
MK11Game.ini
search for [CHAR_Sindel.mAsset
that's all the information you need to know. Just copy it and rename it to whatever you want. For non DLC characters you can search for [CHAR.Template.mAsset
and you can see the info there as well.


Code: Select all

mPaletteKey Useless
mCharScript scripts + moveset
mCharScriptAssetPackage Useless
mCharCommonScriptAssetPackage should be same as mCharScript
mCharacterAssetPath Fatal Blow + Colors
mCAPDefinitionsPath Model
mAssetRootPath Fatality/Intro/Outro stuff, doesn't really matter at all
mDefaultPreset Useless, except for Krypt, it has to be PL1
mCAPPackages Gear, should have all
mCharPackages Assets, should have all


Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
Twitchy_McD
Mortal
Posts: 1
Joined: Wed Aug 05, 2020 9:17 am

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by Twitchy_McD »

Hey! First of all, THANKS for all these tutorials and mods!

I'm trying to figure out how to swap a moveset editing the MK11Game.ini but it eludes me.

There are those DLC characters as [CHAR_xxxx.mAsset etc] but let's say I want to swap Jax -> Geras.

Do I create new lines there from the old ones?
User avatar
lastheardfrom
Mortal
Posts: 3
Joined: Fri Mar 27, 2020 7:04 am

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by lastheardfrom »

Since using this I'm getting these weird lighting glitches, does anyone know if there's a fix?

Image
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by thethiny »

Twitchy_McD wrote:Hey! First of all, THANKS for all these tutorials and mods!

I'm trying to figure out how to swap a moveset editing the MK11Game.ini but it eludes me.

There are those DLC characters as [CHAR_xxxx.mAsset etc] but let's say I want to swap Jax -> Geras.

Do I create new lines there from the old ones?
Yes but remove the Char name (copy the CHAR.Template)
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
DravenNordGod
Mortal
Posts: 8
Joined: Sun Jul 12, 2020 7:32 pm

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by DravenNordGod »

thethiny wrote:
Twitchy_McD wrote:Hey! First of all, THANKS for all these tutorials and mods!

I'm trying to figure out how to swap a moveset editing the MK11Game.ini but it eludes me.

There are those DLC characters as [CHAR_xxxx.mAsset etc] but let's say I want to swap Jax -> Geras.

Do I create new lines there from the old ones?
Yes but remove the Char name (copy the CHAR.Template)

Hey Thethiny, thank you so much for the replies.

I feel pretty dumb cause I can't quite interpret what you mean, and nothing works for me.
Could you please provide us an example of a moveset swap between two NON-dlc characters? :)

We would appreciate it a lot, and it'd be way easier for us to just copy and paste, then changing what we need.

Thank you very much :)
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by thethiny »

[CHAR_Jax.mAssetDefinition]
mPaletteKey=ROB
mCharScript=CHAR_Robocop.mko
mCharScriptAssetPackage=CHAR_ROB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_ROB_ScriptAssets
mCharacterAssetPath=DLC.Robocop.Characters.CHAR.ROB.ROB_ASSET.ROB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.JAX.JAX_ASSET.JAX_CapAsset
mAssetRootPath=DLC.Robocop.Characters.CHAR
mDefaultPreset=ROB_DefaultPreset
mCAPPackages=("GearAssets_ROB_ScriptAssets", "GearAssets_JAX_ScriptAssets")
mCharPackages=("CHAR_ROB_ScriptAssets", "CHAR_JAX_ScriptAssets")

Here you can see how to swap Robocop with Jax. Jax is non DLC why Robocop is DLC. Look at the difference in the names.

Here's the explanation for each row:
mPaletteKey Useless
mCharScript scripts + moveset
mCharScriptAssetPackage Useless
mCharCommonScriptAssetPackage should be same as mCharScript
mCharacterAssetPath Fatal Blow + Colors
mCAPDefinitionsPath Model
mAssetRootPath Fatality/Intro/Outro stuff, doesn't really matter at all
mDefaultPreset Useless, except for Krypt, it has to be PL1
mCAPPackages Gear, should have all
mCharPackages Assets, should have all
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
DravenNordGod
Mortal
Posts: 8
Joined: Sun Jul 12, 2020 7:32 pm

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by DravenNordGod »

thethiny wrote:[CHAR_Jax.mAssetDefinition]
mPaletteKey=ROB
mCharScript=CHAR_Robocop.mko
mCharScriptAssetPackage=CHAR_ROB_ScriptAssets
mCharCommonScriptAssetPackage=CHAR_ROB_ScriptAssets
mCharacterAssetPath=DLC.Robocop.Characters.CHAR.ROB.ROB_ASSET.ROB_CharacterAsset
mCAPDefinitionsPath=Disk.Characters.CHAR.JAX.JAX_ASSET.JAX_CapAsset
mAssetRootPath=DLC.Robocop.Characters.CHAR
mDefaultPreset=ROB_DefaultPreset
mCAPPackages=("GearAssets_ROB_ScriptAssets", "GearAssets_JAX_ScriptAssets")
mCharPackages=("CHAR_ROB_ScriptAssets", "CHAR_JAX_ScriptAssets")

Here you can see how to swap Robocop with Jax. Jax is non DLC why Robocop is DLC. Look at the difference in the names.

Here's the explanation for each row:
mPaletteKey Useless
mCharScript scripts + moveset
mCharScriptAssetPackage Useless
mCharCommonScriptAssetPackage should be same as mCharScript
mCharacterAssetPath Fatal Blow + Colors
mCAPDefinitionsPath Model
mAssetRootPath Fatality/Intro/Outro stuff, doesn't really matter at all
mDefaultPreset Useless, except for Krypt, it has to be PL1
mCAPPackages Gear, should have all
mCharPackages Assets, should have all

Thank you so much dude, it usually works fine!
There're multiple swaps that won't work, tough. Is there a reason for that? Or a fix? Or that's just the way it is?
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by thethiny »

thethiny wrote:[CHAR_Jax.mAssetDefinition]
mCAPPackages=("GearAssets_ROB_ScriptAssets", "GearAssets_JAX_ScriptAssets")
mCharPackages=("CHAR_ROB_ScriptAssets", "CHAR_JAX_ScriptAssets")
IT crashes because you have 4 here, you only need 3. If the model is Sektor with Sektor colors then mCAPPAckages should only be Sektor.
If model is Sektor with Subzero colors then mCAPPackages should be boith Sektor and Subzero.

For mCharPackages, it should be the character you're performing their fatalities right now or intros and outros
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
_ix_
Warrior
Posts: 162
Joined: Sun May 17, 2020 9:39 am
Side: Light
PSN: PC player
XBox Live: PC player
Location: One foot on the grave, EU

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by _ix_ »

Updated version of the ModLoader in annex. I only use this for intro swaps and it is working properly.
Attachments
MK11ModLoader.rar
thethiny's mod loader updated on 25/09/2020
(3.77 KiB) Downloaded 242 times
I enjoy making MK11 videos from different angles - Check it out on YT
User avatar
Samir_Dark
Mortal
Posts: 24
Joined: Thu Sep 24, 2020 9:29 am
Side: Light
PSN: Pc Player
XBox Live: No

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by Samir_Dark »

hi thethiny is there an intro swap update on all characters?
my voice still does not work for characters
User avatar
thethiny
Immortal
Posts: 2260
Joined: Fri Jan 17, 2014 12:08 pm
Side: Light
PSN: thethiny
XBox Live: thethiny
Location: Earthrealm
Contact:

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by thethiny »

Samir_Dark wrote:hi thethiny is there an intro swap update on all characters?
my voice still does not work for characters
Yes _ix_ keeps an updated version every time the game updates.
Image

All of my Mortal Kombat 11 Mods are now unified under a Single Thread. Click The Image to go to the thread.
User avatar
_ix_
Warrior
Posts: 162
Joined: Sun May 17, 2020 9:39 am
Side: Light
PSN: PC player
XBox Live: PC player
Location: One foot on the grave, EU

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by _ix_ »

Updated intro swap CT in this post.

I don't use the Moveset Swap, so I usually don't update it. In the previous game update the moveswap was crashing my game, so I did not upload it.

I'll update it later on tonight and if it doesn't crash the game, I'll upload it.

Attachment removed. See below
I enjoy making MK11 videos from different angles - Check it out on YT
User avatar
_ix_
Warrior
Posts: 162
Joined: Sun May 17, 2020 9:39 am
Side: Light
PSN: PC player
XBox Live: PC player
Location: One foot on the grave, EU

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by _ix_ »

Here's the updated version with working Intro swaps and Mod loader.

Enjoy.
Attachments
MK11_xTremeMod.rar
Thethiny's xTreme Mod (Modloader and Intro Swap) updated on 03/10/2020
(3.79 KiB) Downloaded 431 times
I enjoy making MK11 videos from different angles - Check it out on YT
User avatar
fu11m3ta11
Mortal
Posts: 15
Joined: Mon Feb 03, 2020 2:53 pm

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by fu11m3ta11 »

_ix_ wrote:Here's the updated version with working Intro swaps and Mod loader.

Enjoy.
This saves a lot of time/work ix, thanks for making this!

As an outside user that knows next to nothing on the inner workings of how the Mod Loader (or any MK11 mods) work, I think it would be great if you provided some instructions on how the mod loader works assuming that it is updated. I was trying to follow the video tutorial, but only realized after about 5 minutes that I should have just skipped to 29:33. That all said, thanks for all the work you put in making the initial table and tutorial thethiny!

Thought it might be helpful posting this quick guide for other modding noobs trying to swap movesets:

1. Create a folder in the MK11 directory named "MKMods", and a second one in that folder titled "MKScript". You should have a path that looks like: \Steam\steamapps\common\Mortal Kombat 11\MKMods\MKScript
2. Go to the real MKScript file in the MK11 directory (\Steam\steamapps\common\Mortal Kombat 11\MKScript)
3. Scroll down to the .mko files beginning with "CHAR_", and copy the .mko file(s) of the character(s) whose moveset you want to give to another
4. Go back to the MKScript folder you made, and copy the .mko file(s) there
5. You now need to rename the file(s) so that it matches the character(s) you want, just make sure that the character's name is the same as what's in the original MKScript folder. This will now make MK11 think this moveset belongs to that character when using the Mod Loader.

(i.e. Swapping a .mko to match Baraka would be simply renaming it to "CHAR_Baraka.mko", but for Frost it would be "CHAR_CyberFrost.mko")

6. Launch cracked version of MK11.exe, as updated in this thread
7. Launch Cheat Engine, load the updated Mod Loader CT table (attachment is included with the post I'm replying to), then attach it to Mortal Kombat 11
8. Activate the very first option titled "Mod Loader - Last update: 03/10/2020", and there should be two boxes beneath already checkmarked

After that, MK11 should now provide those characters with the moveset files you copied over. I dont want to spread any false information, so if anything I typed is inaccurate I can change it.
User avatar
DravenNordGod
Mortal
Posts: 8
Joined: Sun Jul 12, 2020 7:32 pm

Re: How to Intro Swap / Moveset Swap / Fatality Swap + ModLo

Post by DravenNordGod »

_ix_ wrote:Here's the updated version with working Intro swaps and Mod loader.

Enjoy.
Thank you so much mate!! :)
Post Reply

Return to “Mortal Kombat 11 PC Modding Tutorials and Discussions”