How could MKA be better?

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Ravonite
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Re: How could MKA be better?

Post by Ravonite »

i thinkk a time based event rpg with bits like morrowind and nwn , but sticking to the storyline , using a kak wouldve made a great konquest, and there was a deffinate lack of kak stuff , lt alone fmvs , bios , intros , minigames and they should include a 2 on 2 vs match sometime


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Re: How could MKA be better?

Post by Cage05 »

Now that I think about it, I would have liked it if more of the characters were locked, so that You'd have more to work for.
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Re: How could MKA be better?

Post by Ravonite »

yeah . meat taven , daegon n blaze isnt such a prize , chameleon kahn , onaga , shujinko , kang n some others shouldve been locked
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Re: How could MKA be better?

Post by Cage05 »

Real endings would have been nice aswell.


I was hopeing they would add that stuff into the Wii version.
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average joe
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Re: How could MKA be better?

Post by average joe »

three fighting styles.i feel limited inn this one...

and the manual had fujin with his wind staff
game has him with the destroyer.
what the fuck?
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Re: How could MKA be better?

Post by Ravonite »

only really disapointing , it lacks gameplay from the others which is ironic , and a lot of the moves get similar like havik and meat and drahmin using the back breaking taunt.
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Re: How could MKA be better?

Post by Cage05 »

Wasn't Kai supposed to have Raidens staff aswell?
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Re: How could MKA be better?

Post by Ravonite »

they never even had old raidens suit as an alternate costume
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Re: How could MKA be better?

Post by LordScorpion »

Cage05 wrote: Wasn't Kai supposed to have Raidens staff aswell?
<span style='color:orange'>That's what i am wondering as well, Raiden 'gifted' it to Kai in his ending but got it back in MKDA, so maybe they retconned that part.</span>
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Re: How could MKA be better?

Post by Ravonite »

maybe raidens mean n steals it , or midway cannot be bothered explaning every part of the game , even though fans will be puzzled at goofs made .
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Re: How could MKA be better?

Post by LordScorpion »

<span style='color:orange'>It was quite expected to be non-canon anyway, since kai's mk4 ending depicts him as winning the tournament, which he obviously didn't.</span>
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Re: How could MKA be better?

Post by Ravonite »

they need to straigten a few things out.
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Re: How could MKA be better?

Post by LordScorpion »

Ravonite wrote: i thinkk a time based event rpg with bits like morrowind and nwn , but sticking to the storyline , using a kak wouldve made a great konquest, and there was a deffinate lack of kak stuff , lt alone fmvs , bios , intros , minigames and they should include a 2 on 2 vs match sometime
<span style='color:red'>I doubt they'd make one morrowind style, or nwn either. But yeah, that'd be cool, and i agree with the KAK part.

And also yeah they need to straighten most of the plotholes,whether it be minor/major.

But guessing the endings and storyline is technically 'our job' anyway, as midway always ends the game with different endings and we guess which one is true till the next game comes out and deciphers the whole thing.</span>
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Re: How could MKA be better?

Post by Squall_1st »

<span style='font-size:8pt;line-height:100%'> - Removing the Style's.
- Fixing the areas, because some of the traps on the arenas reminds me for catroon network.
- Making the chars move better ( like tekken, and soulcalibur ) adding dashing.</span>
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Re: How could MKA be better?

Post by Ravonite »

i wouldve liked to run , better oldmk style combos
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