Search found 30 matches
- Tue Mar 12, 2024 10:48 am
- Forum: Mortal Kombat 1 (2023) PC Gameplay Mods
- Topic: MK12TTH / Mod Loader - MK12 Hook by thethiny
- Replies: 29
- Views: 39866
Re: MK12TTH / Mod Loader - MK12 Hook by thethiny
Downloaded the new version,all the sound mods are working perfectly as they were before,thank you thethiny for you continued work for the mk modding scene!
- Wed Mar 06, 2024 2:20 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tutorials and Discussions
- Topic: Modding is finally unlocked for MK1 - Signature Bypass out
- Replies: 16
- Views: 7198
Re: Modding is finally unlocked for MK1 - Signature Bypass out
Nice,thanks manthethiny wrote: ↑Tue Mar 05, 2024 4:52 pmMK12TTH update is soon, will include a fix for audio mods.Prince GORO wrote: ↑Mon Mar 04, 2024 2:19 am Edit:tried it but cant import wem files into unreal engine says file type not supported
- Mon Mar 04, 2024 8:17 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tutorials and Discussions
- Topic: High-level MK1 (aka MK12) Modding Tutorial for Audio
- Replies: 3
- Views: 2614
Re: High-level MK1 (aka MK12) Modding Tutorial for Audio
@peek6 The latest patch broke sound mods,Thethiny said a fix to revert the toc list requerment would be lengthy.So how can we now update existing sound mods and what would be the way to make new?
- Mon Mar 04, 2024 2:19 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tutorials and Discussions
- Topic: Modding is finally unlocked for MK1 - Signature Bypass out
- Replies: 16
- Views: 7198
Re: Modding is finally unlocked for MK1 - Signature Bypass out
ahh didnt spell it correctly,i mean the file path looks to be the same as it was before the patch. yeah i think its not the mods itself but they made some changes that makes your mod loader to not work since the last update so thats why the mods in pakchunk99 folder dont work. So I found out that p...
- Sun Mar 03, 2024 2:35 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tutorials and Discussions
- Topic: Modding is finally unlocked for MK1 - Signature Bypass out
- Replies: 16
- Views: 7198
Re: Modding is finally unlocked for MK1 - Signature Bypass out
I attempted to move into paks folder and it didnt work,tried renaming the pakchunk99 into ~mods and put in there and it doesnt work,renamed a few and still nothing. Looking at it in fmodel the path seems same,mk12 content wwiseaudio generated media english. What do you mean by "seems same"...
- Thu Feb 29, 2024 11:24 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tutorials and Discussions
- Topic: Modding is finally unlocked for MK1 - Signature Bypass out
- Replies: 16
- Views: 7198
Re: Modding is finally unlocked for MK1 - Signature Bypass out
@thethiny Hey thethiny since this latest update my sound mods are not working im using your hook and have them in pakchunk99 folder. All the mesh mods work fine but the sound ones dont. I checked some of the file namea qnd paths and they seem to be the same.Any ideas what to do? They upgraded the e...
- Wed Feb 28, 2024 4:17 pm
- Forum: Mortal Kombat 1 (2023) PC Modding Tutorials and Discussions
- Topic: Modding is finally unlocked for MK1 - Signature Bypass out
- Replies: 16
- Views: 7198
Re: Modding is finally unlocked for MK1 - Signature Bypass out
@thethiny Hey thethiny since this latest update my sound mods are not working im using your hook and have them in pakchunk99 folder.
All the mesh mods work fine but the sound ones dont.
I checked some of the file namea qnd paths and they seem to be the same.Any ideas what to do?
All the mesh mods work fine but the sound ones dont.
I checked some of the file namea qnd paths and they seem to be the same.Any ideas what to do?
- Mon Nov 06, 2023 12:34 pm
- Forum: Mortal Kombat 1 (2023) PC Modding Tutorials and Discussions
- Topic: High-level MK1 (aka MK12) Modding Tutorial for Meshes and Textures
- Replies: 28
- Views: 15169
Re: High-level MK1 (aka MK12) Modding Tutorial for Meshes and Textures
@peek6 When i do swap mods the cloth part of the skin never has physics and stay stiff and clip through the mesh ingame.Any idea how to fix it?
- Fri Oct 20, 2023 4:09 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tools
- Topic: Custom Engine for MK1 Mesh Mods
- Replies: 17
- Views: 11539
Re: Custom Engine for MK1 Mesh Mods
So i attempted to do the swap,this is the result and the game is stuck there,any tips on how to fix it,couldl it be cause i deleted the skeleton that spawned once i imported the sektor mesh in UE? I was not sure what to do with it and i tought the smoke base skeleton thats outside of the skin folde...
- Thu Oct 19, 2023 8:35 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tools
- Topic: Custom Engine for MK1 Mesh Mods
- Replies: 17
- Views: 11539
Re: Custom Engine for MK1 Mesh Mods
So i attempted to do the swap,this is the result and the game is stuck there,any tips on how to fix it,couldl it be cause i deleted the skeleton that spawned once i imported the sektor mesh in UE? I was not sure what to do with it and i tought the smoke base skeleton thats outside of the skin folder...
- Thu Oct 19, 2023 7:30 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tools
- Topic: Custom Engine for MK1 Mesh Mods
- Replies: 17
- Views: 11539
Re: Custom Engine for MK1 Mesh Mods
Ohh i see,yeah i got the umodel now and its working,will attempt to do the swap now.1 issue though cyber smoke seems to to use the cyrax/sektor model and in his charactr file only has the blueprint and pallet files,Do i use those in combination with a sektor kameo mesh to get the cyber smoke color o...
- Thu Oct 19, 2023 3:49 am
- Forum: Mortal Kombat 1 (2023) PC Modding Tools
- Topic: Custom Engine for MK1 Mesh Mods
- Replies: 17
- Views: 11539
Re: Custom Engine for MK1 Mesh Mods
Cant believe we have reached a point where Mesh mods are possible in a modern Mortal Kombat game but here we are! We have a custom engine version that makes it possible to do mesh mods for MK1 you can find it here: https://github.com/kboykboy2/UnrealEngine/releases/tag/4.27-MK1-release Most things ...
- Wed Oct 18, 2023 3:20 pm
- Forum: Mortal Kombat 1 (2023) PC Modding Tools
- Topic: Custom Engine for MK1 Mesh Mods
- Replies: 17
- Views: 11539
Re: Custom Engine for MK1 Mesh Mods
Cant believe we have reached a point where Mesh mods are possible in a modern Mortal Kombat game but here we are! We have a custom engine version that makes it possible to do mesh mods for MK1 you can find it here: https://github.com/kboykboy2/UnrealEngine/releases/tag/4.27-MK1-release Most things ...
- Sat Oct 14, 2023 8:05 am
- Forum: Mortal Kombat 1 (2023) PC Skins, DLCs and NPCs
- Topic: International Love - Johnny Cage Mod
- Replies: 24
- Views: 41834
Re: International Love - Johnny Cage Mod
https://www.reddit.com/r/killingfloor/comments/35d5w6/how_to_extract_game_audio_files_guide/ funnily enough i saw this thread as i was searching how to do it yesterday,including a bunch of yt videos aswell,i attempted to do it as it is said but the bnkextr.exe opens for a split seconde and instantl...
- Fri Oct 13, 2023 11:42 am
- Forum: Mortal Kombat 1 (2023) PC Skins, DLCs and NPCs
- Topic: International Love - Johnny Cage Mod
- Replies: 24
- Views: 41834
Re: International Love - Johnny Cage Mod
ahh i see,ok so i extracted a bunch of bnk files for shao kahn for example:ShaoKahn_Axe_Hit_Ground.bnk how do i now get from that to its associeted wem files? https://www.reddit.com/r/killingfloor/comments/35d5w6/how_to_extract_game_audio_files_guide/ funnily enough i saw this thread as i was searc...