Search found 620 matches
- Sun Nov 26, 2017 8:39 pm
- Forum: Injustice 2 Mod and Skin Requests
- Topic: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCALING
- Replies: 20
- Views: 20134
Re: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCAL
The game has been out for a while now on consoles, and they all seemed fine with the state of the games fighting mechanics & progression system. So NRS & WB will just keep pushing this forward. They couldn't care less about PC Gamers. Console players will continue to dump endless amounts of ...
- Tue Nov 21, 2017 10:12 am
- Forum: Injustice 2 Mod and Skin Requests
- Topic: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCALING
- Replies: 20
- Views: 20134
Re: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCAL
Yea I got that. But, Denuvo isn't what's preventing the use of Cheat Engine.
- Mon Nov 20, 2017 9:41 am
- Forum: Injustice 2 Mod and Skin Requests
- Topic: Save Editor / Unlocker
- Replies: 5
- Views: 13092
Re: Save Editor / Unlocker
As soon as I can get the game I'll make an unlocker for it.
- Mon Nov 20, 2017 9:38 am
- Forum: Injustice 2 Mod and Skin Requests
- Topic: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCALING
- Replies: 20
- Views: 20134
Re: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCAL
I don't have the game, so I have no idea what type of Anti-Cheat system it has in place, but if it uses EasyAntiCheat, I can help you get around it, so that you can use cheat engine to alter memory regions. Anti-Cheat software, in General, locks memory and any attempt to tamper with the memory resul...
- Thu Jul 27, 2017 3:34 pm
- Forum: Mortal Kombat X PC Modding Tools
- Topic: MKX Difference Patcher
- Replies: 4
- Views: 8177
Re: MKX Difference Patcher
Awesome work. Thanks
- Fri Feb 24, 2017 7:50 pm
- Forum: Mortal Kombat X PC Modding Tutorials and Discussions
- Topic: [Tutorial] Adv. Modding - Part 01 - Material Swapping
- Replies: 22
- Views: 13234
Re: [Tutorial] Adv. Modding - Part 01 - Material Swapping
17E34B7 246856 = 56682400 B7347E01mpigeon wrote:Can you help me convert a couple strings
17E34B7 246856
16278F9 1149C4
16278F9 1149C4 = C4491100 F9786201
- Mon Sep 19, 2016 7:36 pm
- Forum: Mortal Kombat X PC Skins, DLCs and NPCs
- Topic: [NCM] Cyber Sub-Zero *UPDATED*
- Replies: 18
- Views: 8676
Re: *BETA* [NCM] Cyber Sub-Zero
Yupthethiny wrote:I assume that works because of the "DLC" files, right?UncleFestor wrote:Try kloning Sub-Zero's Blue Steel costume into Sub-Zero Z instead of using subbie's _A costume. That should fix most of your issues with this mod.
- Sun Sep 18, 2016 6:58 am
- Forum: Mortal Kombat X PC Skins, DLCs and NPCs
- Topic: [NCM] Cyber Sub-Zero *UPDATED*
- Replies: 18
- Views: 8676
Re: *BETA* [NCM] Cyber Sub-Zero
Try kloning Sub-Zero's Blue Steel costume into Sub-Zero Z instead of using subbie's _A costume. That should fix most of your issues with this mod.
- Tue Apr 19, 2016 9:24 am
- Forum: Mortal Kombat X PC Skins, DLCs and NPCs
- Topic: Strange Bugs when using the DLC Manager
- Replies: 7
- Views: 4085
Re: Strange Bugs when using the DLC Manager
You seem to be going through a ton of unnecessary work. It's SUPER simple. I'll explain how to clone ANY character/Mod using your Mileena C as an example : 1.) Copy All the required Mileena_C files into the files folder of the DLC Manager 2.) Copy all files from the Mod you want to clone, to the Fil...
- Mon Mar 14, 2016 12:37 pm
- Forum: Mortal Kombat X Mod and Skin Requests
- Topic: PC Kombat Pack 2 DLC Character Mod Request
- Replies: 30
- Views: 27449
Re: PC Kombat Pack 2 DLC Character Mod Request
People seem to forget that MKX has it's limits. Correct me if I'm wrong, but making a "perfect port" of Kombat Pack 2 to PC will be literally impossible. For one, they're console-exclusive and therefore have a completely different file structure and general formatting compared to the PC v...
- Mon Mar 14, 2016 12:19 pm
- Forum: Mortal Kombat X PC Skins, DLCs and NPCs
- Topic: I'm tired
- Replies: 15
- Views: 5884
Re: I'm tired
Impossible no. Improbable Yes. We'll see once we can thoroughly look @ all the files needed for conversion/porting. As long as there isn't an extra layer of encryption on the actual meshes, then it's entirely possible to convert the characters. If there's extra compression then that's just one more ...
- Sun Mar 06, 2016 5:28 am
- Forum: Mortal Kombat X PC Skins, DLCs and NPCs
- Topic: NCM: Sinestro Corps Predator {By UncleFestor}
- Replies: 6
- Views: 5502
Re: NCM: Sinestro Corps Predator {By UncleFestor}
I made it in 7-zip, but I extract them in Winrar
- Sat Mar 05, 2016 9:10 pm
- Forum: Mortal Kombat X PC Skins, DLCs and NPCs
- Topic: NCM: Sinestro Corps Predator {By UncleFestor}
- Replies: 6
- Views: 5502
Re: NCM: Sinestro Corps Predator {By UncleFestor}
You need to extract the .001 file as well (It'll automatically extract the .002)
- Thu Mar 03, 2016 2:41 pm
- Forum: Mortal Kombat X PC Gameplay Mods
- Topic: MKX Unlocker - {By oubgrdevvbuyn & UncleFestor}
- Replies: 385
- Views: 317020
Re: MKX Unlocker - {By oubgrdevvbuyn & UncleFestor}
The only thing u need to do is unlock them in the Coalesced. There's already an unpacker for that, it's been here for ages. DLC Manager does pretty much the same thing, as far as that aspect is concerned . So use either method, doesn't matter. Just unlock whatever u want, by unlocking them in the un...
- Wed Mar 02, 2016 7:12 am
- Forum: Mortal Kombat X PC Skins, DLCs and NPCs
- Topic: NCM: Emerald Reptile {By UncleFestor}
- Replies: 9
- Views: 6201
NCM: Emerald Reptile {By UncleFestor}
Video :
Use MKX DLC Manager to Klone Reptile_H to Reptile_V
Use MKX DLC Manager to Klone Reptile_H to Reptile_V