Search found 620 matches

by UncleFestor
Sun Nov 26, 2017 8:39 pm
Forum: Injustice 2 Mod and Skin Requests
Topic: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCALING
Replies: 20
Views: 20134

Re: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCAL

The game has been out for a while now on consoles, and they all seemed fine with the state of the games fighting mechanics & progression system. So NRS & WB will just keep pushing this forward. They couldn't care less about PC Gamers. Console players will continue to dump endless amounts of ...
by UncleFestor
Tue Nov 21, 2017 10:12 am
Forum: Injustice 2 Mod and Skin Requests
Topic: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCALING
Replies: 20
Views: 20134

Re: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCAL

Yea I got that. But, Denuvo isn't what's preventing the use of Cheat Engine.
by UncleFestor
Mon Nov 20, 2017 9:41 am
Forum: Injustice 2 Mod and Skin Requests
Topic: Save Editor / Unlocker
Replies: 5
Views: 13092

Re: Save Editor / Unlocker

As soon as I can get the game I'll make an unlocker for it.
by UncleFestor
Mon Nov 20, 2017 9:38 am
Forum: Injustice 2 Mod and Skin Requests
Topic: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCALING
Replies: 20
Views: 20134

Re: Trainer/Cheat Engine script/hack to TURN OFF DAMAGE SCAL

I don't have the game, so I have no idea what type of Anti-Cheat system it has in place, but if it uses EasyAntiCheat, I can help you get around it, so that you can use cheat engine to alter memory regions. Anti-Cheat software, in General, locks memory and any attempt to tamper with the memory resul...
by UncleFestor
Thu Jul 27, 2017 3:34 pm
Forum: Mortal Kombat X PC Modding Tools
Topic: MKX Difference Patcher
Replies: 4
Views: 8177

Re: MKX Difference Patcher

Awesome work. Thanks :)
by UncleFestor
Fri Feb 24, 2017 7:50 pm
Forum: Mortal Kombat X PC Modding Tutorials and Discussions
Topic: [Tutorial] Adv. Modding - Part 01 - Material Swapping
Replies: 22
Views: 13234

Re: [Tutorial] Adv. Modding - Part 01 - Material Swapping

mpigeon wrote:Can you help me convert a couple strings

17E34B7 246856

16278F9 1149C4
17E34B7 246856 = 56682400 B7347E01

16278F9 1149C4 = C4491100 F9786201
by UncleFestor
Mon Sep 19, 2016 7:36 pm
Forum: Mortal Kombat X PC Skins, DLCs and NPCs
Topic: [NCM] Cyber Sub-Zero *UPDATED*
Replies: 18
Views: 8676

Re: *BETA* [NCM] Cyber Sub-Zero

thethiny wrote:
UncleFestor wrote:Try kloning Sub-Zero's Blue Steel costume into Sub-Zero Z instead of using subbie's _A costume. That should fix most of your issues with this mod.
I assume that works because of the "DLC" files, right?
Yup ;)
by UncleFestor
Sun Sep 18, 2016 6:58 am
Forum: Mortal Kombat X PC Skins, DLCs and NPCs
Topic: [NCM] Cyber Sub-Zero *UPDATED*
Replies: 18
Views: 8676

Re: *BETA* [NCM] Cyber Sub-Zero

Try kloning Sub-Zero's Blue Steel costume into Sub-Zero Z instead of using subbie's _A costume. That should fix most of your issues with this mod.
by UncleFestor
Tue Apr 19, 2016 9:24 am
Forum: Mortal Kombat X PC Skins, DLCs and NPCs
Topic: Strange Bugs when using the DLC Manager
Replies: 7
Views: 4085

Re: Strange Bugs when using the DLC Manager

You seem to be going through a ton of unnecessary work. It's SUPER simple. I'll explain how to clone ANY character/Mod using your Mileena C as an example : 1.) Copy All the required Mileena_C files into the files folder of the DLC Manager 2.) Copy all files from the Mod you want to clone, to the Fil...
by UncleFestor
Mon Mar 14, 2016 12:37 pm
Forum: Mortal Kombat X Mod and Skin Requests
Topic: PC Kombat Pack 2 DLC Character Mod Request
Replies: 30
Views: 27449

Re: PC Kombat Pack 2 DLC Character Mod Request

People seem to forget that MKX has it's limits. Correct me if I'm wrong, but making a "perfect port" of Kombat Pack 2 to PC will be literally impossible. For one, they're console-exclusive and therefore have a completely different file structure and general formatting compared to the PC v...
by UncleFestor
Mon Mar 14, 2016 12:19 pm
Forum: Mortal Kombat X PC Skins, DLCs and NPCs
Topic: I'm tired
Replies: 15
Views: 5884

Re: I'm tired

Impossible no. Improbable Yes. We'll see once we can thoroughly look @ all the files needed for conversion/porting. As long as there isn't an extra layer of encryption on the actual meshes, then it's entirely possible to convert the characters. If there's extra compression then that's just one more ...
by UncleFestor
Sun Mar 06, 2016 5:28 am
Forum: Mortal Kombat X PC Skins, DLCs and NPCs
Topic: NCM: Sinestro Corps Predator {By UncleFestor}
Replies: 6
Views: 5502

Re: NCM: Sinestro Corps Predator {By UncleFestor}

I made it in 7-zip, but I extract them in Winrar
by UncleFestor
Sat Mar 05, 2016 9:10 pm
Forum: Mortal Kombat X PC Skins, DLCs and NPCs
Topic: NCM: Sinestro Corps Predator {By UncleFestor}
Replies: 6
Views: 5502

Re: NCM: Sinestro Corps Predator {By UncleFestor}

You need to extract the .001 file as well (It'll automatically extract the .002)
by UncleFestor
Thu Mar 03, 2016 2:41 pm
Forum: Mortal Kombat X PC Gameplay Mods
Topic: MKX Unlocker - {By oubgrdevvbuyn & UncleFestor}
Replies: 385
Views: 317020

Re: MKX Unlocker - {By oubgrdevvbuyn & UncleFestor}

The only thing u need to do is unlock them in the Coalesced. There's already an unpacker for that, it's been here for ages. DLC Manager does pretty much the same thing, as far as that aspect is concerned . So use either method, doesn't matter. Just unlock whatever u want, by unlocking them in the un...
by UncleFestor
Wed Mar 02, 2016 7:12 am
Forum: Mortal Kombat X PC Skins, DLCs and NPCs
Topic: NCM: Emerald Reptile {By UncleFestor}
Replies: 9
Views: 6201

NCM: Emerald Reptile {By UncleFestor}

Video :

Use MKX DLC Manager to Klone Reptile_H to Reptile_V
EmeraldReptile.7z
(28.94 MiB) Downloaded 998 times

Go to advanced search