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  • NeutralPerson404Thu Mar 23, 2023 10:56 am
    Hi Noobsaibot2003!
  • Noobsaibot2003Thu Mar 23, 2023 2:49 pm
    Hi neutralperson404
  • Noobsaibot2003Thu Mar 23, 2023 2:49 pm
    likes this message
    NeutralPerson404 wrote: Thu Mar 23, 2023 10:56 am Hi Noobsaibot2003!
  • tetsuro1Thu Mar 23, 2023 7:27 pm
    Can anyone who do graphics editing on this forum help me out with one last issue that I have in creating a mod for MK9. Here's a link to my post explaining the whole process I've done, which should've worked, but for some reason the mod doesn't, so I don't know what I'm doing wrong.
  • tetsuro1Thu Mar 23, 2023 7:27 pm
  • tetsuro1Thu Mar 23, 2023 7:28 pm
    If there's anyone out there that has experience with these sorts of things, take a look and let me know what I did wrong.
  • tetsuro1Thu Mar 23, 2023 7:32 pm
    sultan0017 wrote: Tue Mar 21, 2023 3:20 pm
    tetsuro1 wrote: Tue Mar 21, 2023 10:03 am Can anyone tell me how can I "repackage" those files back into the .XXX file format?
    I think u just inject the files u edited to the decompressed .xxx file, and ur good to go
  • tetsuro1Thu Mar 23, 2023 7:32 pm
    Unfortunately, I tried that, but got the same results. Sultan, if you can help, check out the linked post above.
  • sultan0017Fri Mar 24, 2023 1:56 pm
    @tetsuro1 I never really tried injecting to files other than CHAR files so I don't know if it makes any difference, but I read that ur file became bigger which happened to me, and I'm not an expert tbh just started learning a few weeks ago lol
  • sultan0017Fri Mar 24, 2023 1:58 pm
    Quick question everyone are the hats and Caps of characters like Kung Lao, Raiden, Stryker etc part of the skeletonmesh file or are they contained in a separate file
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