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MK11 Tops Sales On All Systems, Sold 1.8M Digital Units
by Roy Arkon on May 24, 2019 :: 0 Comments

Mortal Kombat 11 was released just over a month ago, and yet not only it continues to impress with everything it has to offer, but now it continues to achieve more and more financial hits across the board, landing Krushing Blows and Fatal Blows to all of it's competition, on top of making it to the top of the PS Store Download Charts for April on PS4 as we have reported 2 weeks ago.

An article on Business Insider which was informed by Ed Boon on Twitter, MK11 has managed to top the sales charts on all three major consoles (PlayStation 4, Xbox One and Nintendo Switch) in the month of it's release (April), according to industry analysts at the NPD Group, and has generated $427 million in revenue during April 2019. The data includes both digital and physical sales figures from more than a dozen different publishers in the United States. That is such a huge, rare feat that no other game from any series or genre has managed to achieve in more then a decade. According to the article, the last game to achieve that feat was "Guitar Hero III: Legends of Rock" in October 2007.

But that's not all, a more detailed information piece from the NPD Group analysis came from an article on Eventhubs, confiming that MK11 has toped the sales for April not just on consoles, but on PC as well. In Addition, MK11 has become the 2nd best-selling game of 2019 to date, only behind Kingdom Hearts 3. And also, it is the first time that a 3rd party game has led the monthly Switch best-sellers charts since Mario + Rabbids Kingdom Battle in September 2017.

And finally, according to a report on Super Data, MK11 has the best digital launch in the history of the franchise, as it sold 1.8 million digital units across console and PC in May, up from 400,000 units for Mortal Kombat XL in 2015, largely due to rising digital download rates on console.

Without question, MK11 is a smash hit, achieving feats from all angles, and it looks like it's not going to stop anytime soon. It surely is a real Fatality to all of it's competition.

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New Mortal Kombat Movie Gets a Release Data in 2021
by Gambid on May 21, 2019 :: 2 Comments

Only a couple of days after the official announcement and the New Mortal Kombat movie now also has a release date. If everything goes according to the plan, the movie that is produced by Aquaman director James Wan and directed by Simon McQuoid will hit theaters worldwide on March 5th, 2021.

This will put the new Mortal Kombat movie in a direct competition with the new Masters of The Universe movie, staring Noah Centineo as the Most Powerful Man in the Universe.

So Mortal Kombat better be awesome and ready to FIGHT!!!

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MK11 PC May Patches Release Notes, 60fps Fatalities & Blows
by Gambid on May 20, 2019 :: 0 Comments

May has been a very busy month for Mortal Kombat 11 PC developer QLOC as the game has already received three patches during the first 20 days of the month. It is amazing to see such a vibrant support for the game from its developer as this was one of the major problems with the PC version of Mortal Kombat X.

In addition, in the latest patch notes the develop reveals that the team is currently working on the much requested feature to lift the 30 FPS cap during Fatalities, Fatal Blows and other moves. The feature is already available through modding, so its implementation should not present a huge problem.

Here are the complete patch notes of all three may patches:

[5/17/19] May Patch Notes 3

  • Fixed a major source of desyncs that would occur in Group Battles
  • Fixed a crash in Group Battles that could occur sometimes when pausing and activating modifiers
  • Fixed an issue that would prevent calling another player for help in a Tag Battle/Group Battle while using the keyboard
  • NVIDIA Highlights and NVIDIA Ansel are now available to all players with compatible NVIDIA GPUs. NVIDIA Highlights automatically captures key moments, ensuring that your best gaming moments are automatically saved. NVIDIA Ansel is a powerful photo mode that lets you take professional-grade photographs of your games.
  • Fixed an issue that could cause players to die twice in a row when failing a puzzle in the Krypt
  • Players will now be prompted to perform a benchmark before starting an online match in Towers of Time
  • Previously purchased DLC will now be displayed as unavailable in the Store
  • Several issues with TAA were addressed in a previous patch
  • Mouse cursor is now displaying correctly while in a menu in the Krypt
  • Several UI fixes
  • Several minor mouse/keyboard input fixes

Additionally, on the topic of having the certain parts of the game run with a framerate cap of 30 FPS, we hear you. We’re currently working on providing the option to increase the caps in those areas to 60 FPS. We’ll have more details soon, stay tuned!

[5/14/19] May PC Patch Notes 2

  • Character Tower requirements have been reduced
  • Certain modifiers have been adjusted
  • Fatality count for head spikes have been decreased
  • Soul Rewards have been adjusted
  • Fixed an issue where Steam Achievements would not unlock in certain cases
  • Cinematics will now display correctly on 21:9 displays
  • Fixed an instance where players would still not be rewarded the Ensorcelled Eye of the Dragon appropriately in the Krypt
  • Fixed an issue where opening chests in the Krypt caused drops in FPS
  • Several issues with NVIDIA Ansel and NVIDIA Highlights have been fixed.
  • General localization update
  • Fixed several instances where a player’s name would be displayed incorrectly
  • Fixed several instances where buttons would be displayed incorrectly
  • Minor input fixes for keyboard/mouse controls

[5/9/19] May PC Patch Notes 1

  • Temporarily disabled the RGB Lighting feature from online matches to prevent desyncs from occurring at the "FINISH HIM" screen
  • Fixed an issue that caused the audio to go out of sync with the Story mode cutscenes
  • Fixed a crash that occurred when obtaining Kenshi’s Blindfold in the Krypt
  • Fixed an issue where the GPU Autodetection could cause the title to go unresponsive when booting up the title for the first time
  • Fixed a crash that could occur when disconnecting a controller in a local multiplayer fight when using at least one DualShock4 controller
  • Fixed an issue where disconnecting a controller after a local two player fight would make the title unresponsive
  • Fixed an issue where the title would not launch properly if the Steam folder path contained diacritic marks
  • Fixed a rare case where the game would not launch because of an assertion error
  • Added additional Shadow optimizations which help improve overall performance
  • Various minor Mouse and Keyboard fixes

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The History of Mortal Kombat Episode 10 Remastered
by Gambid on May 20, 2019 :: 1 Comments

The remastering of the The History of Mortal Kombat series has reached its end with Episode 10 released today. This Mortal Kombat: Shaolin Monks centered episode is one of our most stunning episode, running for about half an hour. The live premier of this episode attracted almost 60 viewers. In case you missed it, you can watch the episode right here:

Thanks to everyone who participated in the creation of the episode and its remaster. Special thanks to James Croft, who narrated this episode.

Visit the page of The History of Mortal Kombat, where you can find all the episodes available for download. The remastered versions of episodes one and two will be available soon too.

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Special Combo Breaker Update For MK11's Tournament Stage
by Roy Arkon on May 16, 2019 :: 1 Comments

Combo Breaker, the big annual Fighting Game tournament in Chicago, is going to take place between May 24-26, 2019. It was announced earlier this week Mortal Kombat Commentator and former pro player Mr. Aquaman on Twitter that Mortal Kombat 11 will be will get the main stage at the main day of the event. To celebrate the occasion, and also it what appears to be the start of an ongoing theme, MK11 has received an update in which it's Tournament stage has been updated to match the theme of Combo Breaker, changing the orange leds on the floor and on the intractables to white, and replacing the logo of NetherRealm Studios to that of Combo Breaker. As it seems, it's going to happen for every major Fighting Game tournament that MK11 will be a part of.

Here is a video from my channel, showcasing the Tournament stage in it's current state after the update:

Author's opinion: It's surely interesting and really cool to see. NRS/WB are clearly making the next big step for E-Sports with MK11.

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