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MKX, MK9, Injustice, All

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Games: MK1, MKII, UMK3

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Mortal Kombat 11 Spawn Action Figure Reveal
by Roy Arkon on Feb 21, 2020 :: 0 Comments

As the in-game reveal for Spawn in Mortal Kombat 11 is approching as we get closer to the Final Kombat event, Todd McFarlane posted on Twitter this trio of images showcasing the Mk11 Spawn action figure, down to the small details.



This clearly gives a glimpse on how Spawn will look in MK11. And since this figure is indeed amazing-looking, one can already see how good Spawn will look in his MK11 character model.

Stay tune as we approaching the Final Kombat event for Spawn's reveal and more.

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Mortal Kombat 11 Patch Notes - 02/18/2020
by Roy Arkon on Feb 19, 2020 :: 0 Comments

A new Mortal Kombat 11 patch has been released for both PS4 and XB1. This includes mainly character-specific adjustments and one general gameplay adjustment. Here are the patch notes:

General Gameplay Adjustments
* Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade's Blazing Nitro Kick)

Character Specific Adjustments
* Erron Black - Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage
* Erron Black - Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing
* Jacqui Briggs - Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state
* Jax - Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames
* Kano - The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity
* Kano - The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range
* Kotal Kahn - Pinned Down (Fatal Blow) had its first attack’s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo
* Kung Lao - The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames
* Shang Tsung - Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)
* Nightwolf - Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames
* Terminator - Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing

* Joker - Back Throw now requires the correct input for the opponent to Throw Escape
* Joker - Jumping Jester no longer causes full block damage when it is Flawless Blocked
* Joker - Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing
* Joker - Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing
* Joker - Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing
* Joker - Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button
* Joker - Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons
* Joker - Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames
* Joker - Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames
* Joker - Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations
* Joker - Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack
* Joker - Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit Amplified

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MK11 Wins Fighting Game Of The Year D.I.C.E. Award
by Roy Arkon on Feb 14, 2020 :: 0 Comments

Mortal Kombat 11 Already has a huge resume of accomplishments, and it just got yet another to add to it. As of yesterday, the 23rd annual D.I.C.E. Awards took place, and MK11 was nominated for 3 awards: the Fighting Game of the Year award, Outstanding Achievement in Original Music Composition award and the Outstanding Achievement in Sound Design award. MK11 didn't win the latter two, but it did win the first one, taking the award for the Fighting Game of the Year.



Congratulations to MK11 for winning another award.

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Skarlet's Kold War Skin Will Be Available This Friday
by Roy Arkon on Feb 13, 2020 :: 0 Comments

As we had with several special Skins over the last couple months, and as promised by Derek Kirtzic of NetherRealm Studios in the latest Mortal Kombat 11 Kombat Kast, the Kold War Skin for Skarlet will finally be available for everyone this Friday at the MK11 Time Krystal Store. According to the official Mortal Kombat Twitter page, the Skin and it's alternative color counterparts will be included in 3 bundles that will be available in 24 hour rotations over 6 days.



Be sure to get the Skins and the bundles once they available at the MK11 Time Krystal store.

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MKL: Scorpion's Revenge Digital & 4K Blu-Ray Release Dates
by Kori-Maru on Jan 31, 2020 :: 0 Comments

Mortal Kombat Legends: Scorpion's Revenge Digital and Blu-Ray release dates has been announced for this coming April. The Digital version will launch on digital services on Sunday, April 12th followed by three physical editions (4K UHD, Blu-Ray, and DVD) to be release on Tuesday, April 28th with all three versions to include a digital copy for Movies Anywhere.

Scorpions Revenge Cover Art


A batch of bonus features will also be included with the release:

* From Epic Game to Extreme Animation – Mortal Kombat co-creator Ed Boon and the filmmakers reveal the creative process behind adapting the best-selling game to an all-new animated film.
* The Weapons, Wardrobe and World of Mortal Kombat Legends – The artists reveal the design challenges of animating the world of Mortal Kombat, from authentic armor to wildly imaginative weapons and fantasy settings.
* The Savage Sound Design of Mortal Kombat Legends – This hard-hitting audio exploration reveals the art of designing the sonic language of the fight scenes.
* Mortal Kombatants – Dive deep inside the cast of characters to reveal their unique abilities, signature moves and backstories.
* Filmmaker Commentary – Producer Rick Morales and screenwriter Jeremy Adams sit down for an insightful audio commentary that reveals the process of creating a compelling animated film based on one of today’s most popular fighting games.


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