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MK9 No Longer Purchasable, PS3 Servers Are Down
by Roy Arkon on Mar 22, 2020 :: 0 Comments

According to the Mortal Kombat Support page on WB.Games.com, Mortal Kombat 9 (2011) has been officially removed from the online stores for the PlayStation 3, Xbox 360 and Steam, making it no longer available to purchase on any platform.

The MK9 Komplete Edition Steam page for also states that this has been done at the request of WB Games.

Mortal Kombat 9 Steam Update


Also, WB Games have stated that due to changes to their network, the servers for the PlayStation 3 version of MK9 are also down, meaning that the offline content is still available to play, but the all of the online content is no longer available.

Here is the official statement from WB Games:

PlayStation 3 Players:
Due to changes with our network, access to online multiplayer features for Mortal Kombat (2011) on PlayStation 3 will no longer be available. Offline game modes, including the Story mode, will still be accessible.

PlayStation 3, Xbox 360, Steam Players:
The Message of the Day feature for Mortal Kombat (2011) on PlayStation 3, Xbox 360 and Steam will no longer be available due to these network changes.

If you have any questions about these changes, please contact Customer Support for assistance using the “Ask for Help” link above.

For more information on the Mortal Kombat franchise, including the recently released Mortal Kombat 11, visit http://www.mortalkombat.com.


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The 1995 Mortal Kombat Movie Is Coming To Netflix
by Roy Arkon on Mar 19, 2020 :: 0 Comments

Ed Boon has posted via Twitter this article from Comicbook.com, which confirms that the original 1995 live action Mortal Kombat movie is officially coming to Netflix next month in April.



Check out the 1995 MK movie when it hits Netflix next month.

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Are Steve Blum and Richard Epcar Teasing KP2 For MK11?
by Roy Arkon on Mar 13, 2020 :: 2 Comments

Steve Blum & Richard Epcar both had very important roles in the voice acting department for NetherRealm Studios games, and they might have just threw us teases for Kombat Pack 2 for Mortal Kombat 11.

First, Blum has posted this image on his Instagram page, showing a picture of the Warner Bros. water tower, indicating that he is working on something with WB or that is related to them, which can indicate something that is related to NRS, such as MK11.

Steve Blum MK11 KP2 Tease


Then Epcar also posted a picture of the WB water tower on his instagram page, following with another image of himself in a studio, while also tagging NRS and stating that "if we knew what he was recording, we would've squeal like a pig", indicating even further that this might have something to do with MK11.

Richard Epcar MK11 KP2 Tease


As you might know, Blum was the voice for several characters in NRS games. He was the voice of Reptile, Sub-Zero and Bo' Rai Cho in Mortal Kombat XL, as well as the voice for Sub-Zero and Green Lantern in Injustice 2, and most recently the voice for Sub-Zero and Baraka in MK11. If Blum does come back for KP2, it's extremely likely that he will reprise his role as Reptile like he did in MKXL.

Epcar had portrayed the roles of both Raiden and the Joker since Mortal Kombat Vs. DC Universe throughout both the Mortal Kombat and Injustice franchises. It's unclear what character he might voice next for MK11 though.

Stay tune for more news regarding MK11 and KP2.

Credit to Test Your Might.

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Mortal Kombat 11 Kombat Kast 16 Spawn
by Roy Arkon on Mar 11, 2020 :: 0 Comments

The latest Mortal Kombat 11 Kombat Kast features the final DLC character for the game from the Kombat Pack, Spawn, along with all of his 3 Kompetitive Variations, additional moves, skins and his 2nd Fatality.



Featured Characters:
- Spawn

Livestream: twitch.tv/netherrealm

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Mortal Kombat 11 Patch Notes - 03/10/2020
by Roy Arkon on Mar 10, 2020 :: 0 Comments

The latest Mortal Kombat 11 patch has been released for both PlayStation 4 and Xbox One. This includes several gameplay changes, including new additions to the Practice mode, and a bunch of character balance changes. Here are the patch notes:

General Gameplay Adjustments
* Move list corrections
* Improvements to AI logic
* Fixed issues with some augments not granting correct bonuses
* Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
* Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
* Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
* Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
* Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
* Added several new Brutalities for players to discover
* All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
* Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
* Added new Nether Forge Recipes for players to discover

Character Specific Adjustments
* Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
* Geras - Reduced the travel distance of Dash Forward and Dash Backward
* Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
* Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter
* Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
* Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
* Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
* Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
* Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
* Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked
* Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
*Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
* Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
* Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
* Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) * Krushing Blow not triggering if the third attack is a Kounter
* Kitana - Edenian Strike now has 1 more frame of hitpause
* Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames
* Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
* Kitana - Royal Protection buff no longer gets removed after using certain attacks
* Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
* Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
* Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
* Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway
* Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat
* Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
* Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
* Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
*Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
* Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
* Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
* Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
* Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
*Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
* Joker - KAPOW Krushing Blow is now +5 on hit (up from -25)
* Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit

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