|
Choose Your Destiny

Latest News
Games Convention
News Archive
Submit News

Message Board
Chat Room
Links

Mortal Kombat
Mortal Kombat II
Mortal Kombat 3
Ultimate MK3
MK Trilogy
Mortal Kombat 4
MK 4 Enhanced
Mortal Kombat Gold
MK Advance
MK: Deadly Alliance
MK: Tournament Edition
MK: Deception
MK: Unchained
MK: Armageddon
Ultimate MK
MK VS. DC Universe

MKM: Sub Zero
MK: Special Forces
MK: Shaolin Monks

Mortal Kombat
MK Annihilation
MK: Devastation
MK Conquest
MK: DOTR
MK: The Journey Begins

Fan Art
Fakes
Fan Fiction

Downloads
Finisher Theater
YouTube Channel
Kombat Kolumns
Emulation
Online Store

Staff
Old Versions
E-Mail
|
Ultimate Mortal Kombat 3 - Strategy Guide - Liu Kang
Basics
Special Moves,
General Gameplay Guide
Advanced Character Guides
Kabal,
Human Smoke,
Kung Lao,
Kano,
Reptile,
Ermac,
Nightwolf,
Smoke,
Sindel,
Jax,
Sonya,
Kitana,
Stryker,
Scorpion,
Sub-Zero,
Jade,
Liu Kang,
Sektor,
Classic Sub-Zero,
Cyrax,
Shang Tsung,
Mileena,
Sheeva
Liu Kang - Rank: 17
Liu Kang is a another one of those lower end of the mid tier
characters, ranked in the neighborhood of 17th, who can be a pain in the
right hands. He has a number of options to play around with, wake up
bike kicks, dragon kicks, air fireballs, High/Low Fireball mix ups and
the roundhouse of God. Mix up run jabs with his 4 hit kick combo, and
when midscreen always do his 7 hit combo rather than his pop up when it
is available for free, or off a jump punch starter. The 7 hit with a
jump punch does 39%, and his pop up combo to JK, air fireball, dragon
kick does 32%, not worth the effort. In the corner it is possible to
link a sweep, standing LK or HK after his 7 hitter, and sometimes it is
a good idea to throw a low fireball out after the 7 hitter, and mix that
up with a high one once in a while to keep them guessing. The only time
you will want to use his pop up combo is in the corner to set up
multiple air fireball juggles, as it is relatively easily to compensate
for the lost damage, but not by much. He has a very nice punisher that
requires a bit of timing, aaHPHP, JK, air fireball, dragon kick in this
case, without the double damage protection of his pop up combo, does
56%. It is a very useful tool to counter Human Smoke and Ermac's damage
if you catch a blocked teleport, make sure you take a running step
before you do the HPs, and cancel the second HP with the run button to
allow yourself more time to get the JK high in the air. Abuse his
roundhouse as much as you can, and try to link dragon kicks off it mid
screen for some psychological advantages, as it is very easy to know
when you will connect a Liu Kang roundhouse. Every now and then throw
out a wake up bike kick from close range, similar to Kano's cannonball.
Basic Moves:
Liu Kang is the only
character in the game to use his rear fist first to punch, subsequently,
this has no affect on his juggling ability. His jabs in general are
pretty normal. His sweep has normal range, but a bit of recovery to it.
His uppercut is pretty good, but his HK hits noticeably lower than some.
His JP and JK are very high, similar to Kung Lao's in MKII and has an
easy time beating out others because his forward and back jumps are a
bit higher than everyone else's. His ducking LK is not as good as say
Sonya's, or Kung Lao's, but it gets the job done, as well as his ducking
LP for run jab escape. The straight up JK is a little short on range.
His roundhouse is amazing. It has ridiculous range and is almost
impossible to not connect it. Use it often, and use it well. It is
possible to juggle a Dragon Kick off it if you happen to hit it close
enough.
The Dragon Kick is a fast, horizontal air attack with
some strange properties. If you are too close to an opponent, the Dragon
kick will go over them and land instantly on the other side, this might
actually be something you will want to use because it will create some
temporary confusion but as long as you know what the situation is you
can take the upperhand. If the Dragon Kick is blocked, Liu Kang will
land, and then go into a double animation where he is vulnerable to
ground combos for an instant, timed to coincide with the recovery of the
other character. You basically want to use it to extend combos, and
occasionally as a wake up or a sudden attack. Like any move, it becomes
easily scoutable with overuse.
The Bike Kick is used similarly
to the Dragon Kick, except it can possibly lead to further damage in the
corner, and occasionally you can combo a standing LK off it mid screen
if you get it out right on time. If you get it in the corner and are
overlapping your opponent when you land, it is easily possible to get
his 7 hit combo off it with a sweep for 47%. From there you can run jab
and mix up. The Bike Kick is a very good wake up attack because its
collision starts up quickly. Do not over abuse this or people will bait
it, and Liu Kang will go into punishment mode when it is blocked. You
can use it to extend corner combos as well.
The Low, High
Fireballs and Air Fireballs still have some use, but limited to
generally full screen tactics and zoning. You can throw out a low or
high fireball after his 7 hit combo to keep them pinned down, and air
fireballs are good as well for pinning down, but try and keep them very
low. Air Fireballs can also be used to extend corner combos, by doing
JKs as early and high as possible, then doing the Air Fireball as low as
possible, enabling you to rejump and repeat a few times. Unfortunately
since all his attacks are double damage protected after the pop up, his
corner combo damage is very low for the effort it takes to do them.
Liu has 3 infinites. THe first one is the same as Kabal's "Bleeding"
JK, Afb infinite. His second seems to works only vs Sheeva so far too.
What you have to do after Bike Kick is quickly otg JK, AFB, RH and
another Bike Kick that hits Sheeva otg, then just repeat. Timing is
difficult and its actually useless in vs gameplay.
His third
infinite is actually just with Bike Kicks. There is a trick with LK that
if you hold the button and when you release and immediately press it
again, Liu will do the Bike Kick move but the game will not react like
you released the button, so that allows you to do immediately another
one (which will be unblockable only if the first one was done as a
punisher or interrupts a foe's move). Basically you can win just by Bike
Kick infinite, but the trick is hard to get and its not worth trying it,
however some MAME players often do that infinite easy because of the
AutoFire option that MAME allows.
Liu Kang has a hard time
relaunching characters because of the height and arch of his jump, but
it is still possible to relaunch combo Jax, The Robots, Sheeva, Kung
Lao, Nightwolf, Sub-zero, Kabal and Shang Tsung, but it is hardly worth
the effort as the added damage for just one relaunch is about 13%.
|
Basic Juggles:
1. jump punch
starter, HP, HP, B+LP, aaHP, JK, airfireball 7 hits 28% 2.
aaHP, HP, JK, air fireball or Dragon Kick 4 hits 42% 3. Bike
Corner (in corner), HP, HP, BL, LK, LK, HK, LK, sweep, standing
LK, or standing HK depending on opponent 9 hits 47-48%
|
 |
Advanced Juggles:
1. aa(HP,HP), JK, air
fireball, dragon kick 5 hits 56% (BP) 2. jump punch starter, HP,
HP, B+LP, late JK, air fireball, dragon kick 7 hits 32% 3. jump
punch starter, HP, HP, B+LP, deep JK, aaHP, JK, air fireball 8 hits
32% 4. (close to corner as a punisher) aaHP, JK, air fireball,
RH, Dragon Kick 5 hits 66% 5. (close to corner as a punisher)
aaHP, JK, air fireball, aaHP, high fireball, standing HK 6 hits 69%
6. (Half screen from corner as a punisher) aaHP, HP, 3X JK air
fireball (over 100%, and you can leave off the 3rd JK air fireball
and replace it with roundhouse, dragon kick if you don't have them
high enough off the juggle) 7. (Near corner), jump punch
starter, HP, HP, B+LP, JK, air fireball 3X, aaHP, fireball, standing
LK doable on just about every, but very difficult in concept, 13
hits 50% (you can also finish it with RH, run in HK, or RH dragon
kick also for 50%)
 |
Ultimate Mortal Kombat 3 - Strategy Guide Liu Kang Punisher Example
File Size: 1,32 MB |
Download It
Watch It
|
 |
Ultimate Mortal Kombat 3 - Strategy Guide Liu Kang Corner Combo/Punisher
File Size: 1,72 MB |
Download It
Watch It
|
|
Information

Basic Information
Arcade
Articles
Story
Bios
Endings
Special Moves
Kodes and Secrets
Strategy Guide
Glitches
Behind The Scenes
In Development
Multimedia
Box Art
Art
Character Images
Advertisements
Screenshots
Finisher Theater
Videos
DS Version
Buy Ultimate Mortal Kombat 3
Last Update
10.22.2009
 |