The guys at
Mortal Kombat Online posted the first news from E3. A few movies, a
lot of screenshots and a MK: Shaolin Monks First Impressions
article can be found on
this site. Below is a part of it:
If you pick Liu Kang or Kung Lao, the other
character always shows up during the cut-scenes. This way, if you pick
2-Player Ko-Op Mode, the cut-scenes in between the fights are exactly
the same. Now, regardless of which selection you choose – 1- or 2-Player
Ko-Op – once you make your selection, the game begins. In the PS2
version, you can select your difficulty (Normal or Hard) as well. Once
the game begins, you start out in Goro's Lair. It starts by showing you
the yellow eyes in the background, and then revealing that those eyes
belong to Oni-Demons. In MK: Shaolin Monks, there is a secret in every
room, and in the first room that secret involves the skeleton hanging
up. By throwing the Oni against the skeleton on the wall, you can
actually shatter it and make the bones fly everywhere.
....
There are some really cool details that will be noticeable already, such
as the fact that the Oni will sometimes start to fight each other. There
are also some torches around the lair that can burn you if you're not
careful, but if you are good enough, you can use them to your advantage
by knocking the Oni into them. If you can burn an Oni this way, he will
run around and can even light the other Oni on fire as well.
....
Now to talk about Versus Mode. It's not like a standard fighting game,
it features full dynamic 3-D motion as in a standard 3-D platformer. If
there's any game to even compare this mode to, it would be PowerStone on
Sega Dreamcast. Three stages were available in the Demo: The Pit, The
Portal, and The Ice Falls. These stages are pretty much identical to
their action-adventure counterparts; the only real difference is the
limitation on the camera to keep things simpler for this mode. The
Portal actually attempts to suck both players into it, and it's also
causing wooden chunks to float around in the air that you have to watch
out for. There are boxes in this mode that contain items, such as
skulls/weapons (just like the action/adventure mode), power-ups that
give you extra energy or cause you to do extra damage to your opponent,
and more traps that can hurt you.
In this mode, only Kung Lao and Liu Kang were selectable, although in
the PS2 version, we could see silhouettes for at least 6 more
Kombatants. We can only speculate at this point who will be selectable,
eg. Sub-Zero, Johnny Cage, etc. But seriously, who knows for sure?
We've been told that the PS2 version is farther along because they code
for that system first, before porting it over. However, on the X-Box
version, it's a lot easier to make the weapon trails. A demo of this
game will be available to the public soon, available on the demo disc
included with OPM and OXM magazines.
Midway have redirected their official
site to
this specially created for E3 website of the company. It contains
information about all games that will appear on E3. For Mortal
Kombat: Shaolin Monks there is one high-quality trailer and a few
screenshots.
It Will Konsume You!!!
Posted On: May 17 2005, 11:15 AM
The long awaited update is finally
here. After months of hard work we are glad that we can finally give you
a Mortal Kombat: Deception section you have never seen before.
With its 14 pages and 14 txt Guides this is not only the biggest game
section in this site but most certain the biggest Mortal Kombat:
Deception section online. Below is a small preview of each of the
pages:
Basic Information
The Story of the game
Bios of all fighters
All Endings
Special Moves list compatible with all platforms
Kodes and Secrets for all versions of the game
Konquest Mode Guides
Chess Kombat Guide
Puzzle Kombat Guide
A lot of Glitches
Behind The Scenes images
In Development
Fans' Guides section
Screenshots
Note that this is the first appearance of our new "Fans' Guides"
subsection. Here you can submit your own guides for this game.
A lot of work has been done, but we still don't think that we have
everything. This section is far from completed. Actually we are already
working on its update. So, if you find a mistake or if you have
information that is not listed, feel free to contact us.
This section uses our design v3.5 with an increased compatibility with
all available browsers.
Enjoy our Mortal Kombat: Deception section. More section' updates
are on their way. We will be happy if you share your opinion of this
update.
MK: Shaolin Monks Official Site
Updated
Posted On: May 17 2005, 11:14 AM
Midway have finally updated
The Official Mortal Kombat: Shaolin Monks website. The only new
things that are available are the two official trailers and new
screenshots.
MK: Deception PS2 Emulation
Posted On: May 15 2005, 03:33 PM
The latest version of PSCX2 was
released yesterday. While Mortal Kombat: Deadly Alliance still
shows nothing than the loading screen, Mortal Kombat: Deception
now runs and can be played. FPS are incredibly low and can reach maximum
2-3 frames per second, but this is a huge step forward for PlayStation 2
emulation. There is no in-game sound and there are a lot of graphical
glitches. Here are some screenshots captured directly from PSCX2:
To download the latest PSCX2 version visit its
official site.
IGN have posted their Pre-E3 2005: Mortal Kombat preview. Below is a
part of the article:
Our gameplay demonstration began with Liu and
Kung leaping heroically into an awfully disgusting pit. Turns out we
were in Goro's Lair, the second to last boss stage from the original
Mortal Kombat -- even the piles of skeletons were intact. Before we
could get to punching some ogre face, Raiden showed up and spoke briefly
about duty, heroism, the plight of Earth, electricity, amperage,
etcetera. The basic gist of his little speech was, "Y'all need to be
pummeling some bad dudes, so...get it on!" And right about then, the
combat began.
Enemies, like in most beat 'em ups, appear in waves. We fought them with
normal attacks, power attacks, launching attacks, throws, an attack
modifying shift button and a lock-on / block combination button. The
basic action included a lot of fluid combos. It was somewhat reminiscent
of Soul Calibur in that pressing any buttons in sequence without any
real applied skill yielded an appreciable result. It was also super easy
to transition in and out of moves and switch from blocking to fighting,
unlike other games that play long animation routines and force their
users to stupidly sit and wait until the combo is finished.
After we trounced Goro's Lair, we moved into the bottom of the infamous
spiked pit stage. Johnny Cage was up top kicking the hell out of some
miscellaneous jerks, but our attention was focused on the next few waves
of incoming enemies, though we did easily dispatched them using a few
weapons that were forgetfully left on the floor. We got a chance to
swing two different types of swords, but we expect axes, spears and
other medieval killing devices to also make appearances.
Mortal Kombat: Shaolin Monks Preview
Posted On: May 12 2005, 11:53 AM
GameSpot has made a huge Mortal Kombat: Shaolin Monks update.
Alongside with the exclusive Preview, they also have 4 new videos and 7
new images, 2 of them renders of Kung Lao and Liu Kang.
Here is a part of the preview:
Shaolin Monks goes out of its way to create a
vibe very much like that of MK II. The opening level has you battling
ugly, ogre-looking creatures inside Goro's lair. As you progress, you'll
eventually end up at the bottom of the classic pit stage, complete with
plenty of corpses impaled on the spikes around you. In fact, once you
climb out of the pit after a brief platforming sequence, you can
uppercut enemies into the pit. А la MK II, the game even goes the extra
mile of switching to a top-down camera view of the enemy shrieking as it
falls to its doom. The graphics shown in the demo weren't exactly awe
inspiring from a technical perspective, but aesthetically, they caught
the feel of old-school Mortal Kombat very well.
Cameos from Mortal Kombat favorites, such as Reptile, look to be
commonplace.
Of course, Liu Kang and Kung Lao aren't the only classic characters to
make an appearance in Shaolin Monks. During the course of our play time,
we counted no fewer than three brief cameos from characters like Raiden
(who acts as your tutor during this first level,) Johnny Cage (who shows
up just long enough to uppercut an ogre into the pit, as well as put on
his trademark sunglasses,) and Reptile, (who disappears via his
invisibility power before you get the chance to take him on). The demo
was also bookended by a boss fight against everyone's favorite
Outworldian ginsu knife, Baraka. The fight began simply enough, with us
executing combos on the bladed one, while he did the same to us. After
Baraka's health was depleted to a certain level, however, he jumped back
across the stage to grab a couple of caged monks and then set them on
fire. This made things a tad more difficult, as we now had to fight
Baraka while a pair of flaming monks ran wild, constantly knocking into
us and damaging us. It took a couple of well-placed fireballs to finally
do away with the monks and resume the fight. The fight continued to
build up to the big climax, and then right before we could actually
vanquish Baraka, the game thanked us for trying the demo and ended. A
painful, harsh tease, but effective, as we now can't wait to see what
happens next.
Click
here for the full article. The clips and the screenshots can also be
found at this address.
Thanks to our site visitor Cek12345 for this update.
Midway Announces Three for PSP
NBA Ballers, Mortal Kombat, and more on the way.
by Matt Leone
05/10/2005
In an exclusive announcement to 1UP today, Midway has revealed that
three of its most popular franchises -- Mortal Kombat, NBA Ballers, and
Midway Arcade Treasures -- are headed to the PSP.
Mortal Kombat: Deception (work ing title), feature-wise, will be
almost identical to its console brothers, with online play, Konquest and
Puzzle Kombat modes, interactive backgrounds, and more than one fatality
for each fighter. It is scheduled to hit stores in Winter 2005.
NBA Ballers (working title) for PSP also looks to be similar to the
console game, with the same focus on player cribs and lifestyle
features, along with the return of the one-on-one gameplay that made the
console game work so well. Players can also expect wireless multiplayer
play, though the game won't ship until 2006.
Midway Arcade Treasures (working title) for PSP takes a best-of
approach to the series, pulling in retro games from various MAT console
versions. In addition to five single-player only games, MAT PSP will
include 16 games playable over the PSPs wireless connection. The
complete roster is as follows: Spy Hunter (single-player), Sinistar
(single-player), Defender (single-player), Paperboy (single- player),
720 (single-player), Klax, Joust, Marble Madness, Toobin', Rampage
(3-player), Gauntlet (4-player), Rampart (3-player), Wizard of Wor,
Xybots, Championship Sprint, Arch Rivals, Cyberball 2072, Xenophobe
(3-player), Mortal Kombat, Mortal Kombat II, and Mortal
Kombat 3. MAT PSP is scheduled for release in Winter 2005.
The rest of Midway's E3 lineup includes: Blitz: The League, Gauntlet:
Seven Sorrows, L.A. Rush, Mortal Kombat: Shaolin Monks, The Suffering:
Ties That Bind, Ed, Edd & Eddy: The Mis-Edventures, Rise & Fall:
Civilizations at War, and Unreal Tournament 2007. With the exception of
Unreal (which is due in 2006), all of these are on the way in the latter
half of 2005.
Warning: Some of the links on the
pages in the news archive may be broken, because the news are old and
some of the sites have updated their database and probably they have
deleted the linked files.
Statistics:
- Our News Archive contains 695 news articles
- Most news (47) were posted in September 2006