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Mortal Kombat 4
- The Arcade
Version
Description:
 |
1998 showed the release of Mortal
Kombat 4. With the new 3D technology Mortal Kombat took full
advantage and step into a whole new dimension. Mortal Kombat 4
is the last version of Mortal Kombat to be released in the
arcades. |
Screen Information
screen type: raster
screen orientation: horizontal
screen aspect: 4 x 3
resolution x: 400 pixels
resolution y: 254 pixels
colors used: 32768
video frequency: 53.20 Hz
Input Information
number of players: 2
control: joy8way
number of buttons: 6
number of coin slots: 4
tilt: yes
service: yes
Conversion Class: JAMMA+
Chipset-Information
Name: Midway Zeus Hardware
Main CPU: TMS32031 (@ 50 MHz)
Sound CPU: ADSP2104 (@ 16 MHz)
Sound Chips: (2x) DMA-driven (@ 16 MHz)
Trivia
1. First 3D Mortal Kombat.
Updates
Beta Version #1
- Released: July 25th, 1997
- The special "Road Tour" version of
MK4.
- 9 Playable Characters: Sub-Zero,
Scorpion, Sonya, Liu Kang, Shinnok, Fujin, Raiden, Noob Saibot, and
Quan Chi.
- 6 empty spaces
- Auto-Combo's are in the game.
Usually some easy combination like 4 High Punches.
- Timer was stuck at "99" the entire
match.
- No 1-player mode. 1-on-1 playing
only.
- Noob Saibot, Shinnok, and Quan Chi
didn't have any moves or weapons in this version.
- Sub-Zero's Ice Freeze and Clone
effects not yet implemented.
- Many glitches in gameplay and
sounds/graphics.
- The game crashed or reset itself
every 10 minutes on average.
- For some reason, the machine
didn't like it when you play as the same character as your opponent.
- Moves are extremely glitchy in the
corner.
Beta Version #2
- Released: August 9th, 1997
- Kai and Reptile are now
selectable.
- "Hidden" and "Random" buttons on
Select Screen now work.
- You can now fight against each
other with the same character without the game locking up, however
the corner glitches and camera problems continue.
- The Game Counter now works.
- The "Wins" Counter still doesn't
work, however there is a "Top 20 Wins List".
- Sub-Zero's freeze and clone
effects now work correctly.
- Kai's name isn't on his powerbar,
and his name isn't announced.
- Shinnok and Fujin get new select
screen pictures.
- Noob Saibot, Quan Chi, Reptile,
and Shinnok still have no moves or weapons.
- Kai has one move where he stands
on his hands.
- Still no 1-player mode. 1-on-1
fighting only.
Beta Version #2.1
- Released: August 10th, 1997
- A very small upgrade that simply
fixed a few bugs in Beta Version #2.
Beta Version #3
- Released: August 18th, 1997
- Tanya is now selectable.
- Auto-Combos removed.
- Shinnok's Impersonation moves
added.
- Shinnok get a bladed staff, Quan
Chi gets a straight edged sword, Tanya gets Sonya's spinning bladed
wheel. Reptile and Noob Saibot still don't have any weapons.
- Quan Chi gets a new Green Skull
move.
- 1-Player mode now available. The
"Choose Your Destiny" screen moves in full 3-D.
- Reptile and Shinnok still don't
have moves.
- Tanya has one move, an air
fireball.
- Kai now has a leg spin along with
the leg grab when he gets in his handstand stance.
- A number of small revisions were
made to this upgrade, fixing small bugs and glitches.
- Select screen switched around. Kai
and Reptile are on top, and bottom row is moved around.
Beta Version #4
- Released: August 22nd, 1997
- Tanya gets her fireballs, Kai gets
his fireballs, Quan Chi gets new moves, Shinnok's Impersonations
added, Reptile gets new moves, Noob Saibot gets a teleport and slam,
and a few other new moves for various characters.
- "The Living Forest" and "The
Prison" background stages added.
- Many of the glitches from previous
upgrades have been cleared up, however the camera glitches and
lockups continue to be a problem.
- Noob Saibot gets a spiked club.
Beta Version #5
(Version 0.99) - Released: September 2nd, 1997
- Jarek replaces Noob Saibot on the
Select Screen.
- Jarek has 2 moves, a Cannonball
and a Telekenitic Slam.
- Lots and lots of weapon changes.
Kai and Reptile both have Shinnok's staff, Jerek has Raiden's
hammer, and Sub-Zero no longer has his ax. Instead, he has some type
of sword.
- No Boss, No Character Profiles, No
Ending.
- Prison Stage Fatality added.
- Introduction Storyline with Raiden
added, without speech.
Version 1.0
- Released: September 11th, 1997
- First OFFICIAL Release of MK4.
- Raiden's Introductory speech
added.
- Only 2 Fatalities in this Version:
Sub-Zero's Spine Rip and Shinnok's Leg Rip, where he first must
impersonate Sub-Zero, then do the same movement as Sub-Zero's Spine
Rip. This may have been an error on the part of the Design Team.
- An Error in the DIP switch
settings, where switch one, labeled "Fatalities ON/OFF" needed to be
OFF in order for Fatalities to be shown.
- Prison Stage Fatality movements
for most characters added.
- Camera lock-ups and glitches
continue to be a problem, this late into development.
Version 1.44
- Released: September 26th, 1997
- 1st Beta Test of the next Official
Release, Version 2.0
- Tested in Chicago only.
- The 3 Question Marks in the middle
of the screen are now taken by Johnny Cage, Jax, and Noob Saibot.
- Interactive Background feature
added: Scattered rocks in Goro's Lair and Decapitated Heads in the
Furnace stages that the players can pick up and throw at each other.
- 3-D Sidestep added, which gives
the player the ability to "sidestep" projectiles by pressing D+RUN
- Computer AI increased
- Sub-Zero has a "Freeze Wand" for a
weapon, with which he can freeze you with. If your opponent picks it
up, he can freeze you back.
- "Danger" added (when you only have
a sliver of life left)
- Character Introduction Biographies
added, however still no endings.
- Shinnok is at the top of every
tower, which denotes him as the
final boss.
- VS. Screen Added, Complete with
VS. Screen Codes
- Characters can now throw and drop
their weapons.
- Sub-Zero's Spine Rip from Version
1.0 doesn't seem to work in this version.
Version 1.72
- Released: October 13th, 1997
- 2nd Beta Test of the Official
Release, Version 2.0
- Tested in Chicago only.
- "Reiko" takes the place of Noob
Saibot on the select screen.
- Endings have been added for
everyone but Reiko.
- Raiden now has electricity flowing
effects around him. It happens more often than it did in MK1.
- Sub-Zero's Spine Rip has been
enabled again. A red stripe has been added to his face, which
denotes that he's the Sub-Zero from MK3/UMK3.
- Sub-Zero can no longer freeze you
with his freeze wand after a
breaker move.
- Scorpion has his "Fire Breath"
move, where he takes off his mask, and breathes a stream of fire
straight out.
- Tanya has a boomerang for a
weapon.
- Jax and Johnny Cage both have
fireballs now.
- Jax has his Quad-Throw added.
- Shinnok has a Reiko Impersonation.
- Quan Chi gets a new select screen
picture.
- Jarek has a new fireball,
different from his previous one.
- Alot of things added to the
Attract Mode, like an ad for MK: Mythologies and a "Powered
By: Zeus" ad.
- The game uses a new font for
everything but the power bars, just like it was in MK3/UMK3.
- The MAXIMUM DAMAGE system added,
which prevents you from doing any combo over 40% in damage.
- The computer draws, uses, throws,
and picks up weapons quite
effectively now.
- Alternate Color/Clothing system
added, where you can do a certain button combination to change the
color scheme of your character.
- Instead of the characters being
direct palette (color) swaps as it was in MK3/UMK3, the characters
now have small differences in their clothing. For example, Sub-Zero
can either have his mask on or off, Liu Kang can either have his
shirt on or off, ect.
Version 2.0
- Released: October 15th, 1997
- Second OFFICIAL release of MK4.
- Reiko's Ending Finished, although
all he seems to do is walk through a portal in Scorpion's fire
stage, and that's it.
- Many more Fatalities Added
- Basically the same as Version
1.72. Just a few bug fixes
here and there.
Version 2.1
- Released: October 17th, 1997
- Exactly the same as Version 2.0
- The only thing fixed was a nasty
CPU bug which was making the computer extremely easy to beat, and
even allowing someone to control the computer with the second
controller. This was causing arcades to lose revenue, because the
game was so easy that you could beat it within minutes to see the
endings, then never play it again.
Version 3.0
- Released: January 20th, 1998 (Latest Version)
- Third and supposedly final
OFFICIAL release of MK4.
- Had been testing for about a month
in Chicago before going national.
- A 2nd Fatality for every
character.
- Stage Fatality added to Goro's
Lair where you uppercut them into spikes on the ceiling. Requires a
different movement than the Prison Stage Fatality.
- Spiked balls added to the floors
of the Purple Stage for throwing.
- Most bugs have been fixed, however
camera flaws still exist,
especially in the Purple Stage.
- More Kombat Kodes added.
- New weapon for Johnny Cage.
- Fatality "Demo" added at the
beginning of the game. It shows fatalitys being performed, and just
before any killing is done, it fades to black and the "Fatality"
sign appears.
- More breakers have been added and
switched around.
- Close Captions have been added to
the endings for noisy arcades.
- The Combo System has been
modified, and Air Combos and linkers are now possible.
- There was a glitch in Version 2.92
(A beta of Version 3.0) where
if you chose the 2-on-2 Kombat, then each player chose either
Sub-Zero or Scorpion as 1 of their 2 characters, when the match
began, one of each player's characters would be a bloody corpse! The
skeletons would fight each other and everything. With the recent
remark "Meat Lives" made on Ed Boon's MK4 Page, the rumors have been
flowing on if this corpse is secretly playable in MK4. Meat IS in
fact playable in this version.
Flyers
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Information

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Buy Mortal Kombat 4
Last Update
03.18.2007
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