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Mortal Kombat -
The Arcade Version
Description:
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In 1992 Mortal Kombat changed the
world of video gaming forever. The use of digitalized actors,
compelling characters, and gruesome graphic effects, all help to
create the phenomena, that took arcades by storm. |
Screen Information
screen type: raster
screen orientation: horizontal
screen aspect: 4 x 3
resolution x: 400 pixels
resolution y: 254 pixels
colors used: 32768
video frequency: 53.20 Hz
Input Information
number of players: 2
control: joy8way
number of buttons: 5
number of coin slots: 4
tilt: yes
service: yes
Chipset-Information
TMS34010: 6.250 MHz (cpu)
M6809: 2.000 MHz (cpu)
YM2151: 3.580 MHz (audio)
DAC: 0.000 MHz (audio)
MSM6295: 0.008 MHz (audio)
Trivia
1. Mortal Kombat is the first game to
use digitized stills of actual actors taken using a green screen
technique instead of hand drawn graphics.
2. In the first releases of the game, toggle switches were added at the
backs of the dedicated boxes that did nothing. They were added to
appease concerned operators or parental groups that there was a "blood"
mode and a "less bloody" mode.
3. The heads used in the background of the first stage and in the spike
pit are actually those of the programmers themselves!
4. The statue of Buddha in the background of the Palace Gates stage was
actually a lawn ornament from a neighbor's yard.
Updates
Version 0.9:
Version 1.0:
- First official release of Mortal
Kombat
- In a two player game, both players
could not choose the same character
- Liu Kang had Uppercut - Flying
Kick Combo
Version 2.0:
- Both players could choose the same
character
- New Shang Tsung death animation
added
- Merchandise promo added
- More blood added
Version 3.0:
- Computer Intelligence increased
- Reptile added
Version 4.0:
- Reptile clues added (shadows on
moon)
- Sonya and Kano could fight Reptile
- Block allowed during fatality
- Goro's theme played during all
Endurance rounds
Version 4.0:
(T-Unit)
- Hardware change (T-Unit)
- "ERMACS" removed from Game Audits
Version 5.0:
(T-Unit)
- Bug fix release.
- No points bonus for The Pit
fatality.
Proto 9.0:
- Proto 9.0 is an earlier version of
MK, it really is a Midway version. It runs on the original board
(not the t-unit) and is pretty similar to version 1.0
- All of the moves, fatalities, and
endings are in there
- You can do the multiple corner
uppercut trick
- Goro is hard to knock down (an
uppercut won't do it)
- Some small glitches here and there
- Mirror matches use the exact same
character (no "darkened" character)
Yawdim bootleg:
- An early version of the game.
- Contains different sound effects.
Hacked Revisions
Kombo / Turbo 3.1:
- Mortal Kombat I 3.1 Turbo/Kombo
board: Take Mortal Kombat and kick up the speed; then tweak the game
play for more juggling and you have this game
- Sub-Zero's levitating freeze
(freeze the opponent and they float to the top of the screen -
devastating combo possibilities)

- Reptile comes out to fight more
readily (see the picture - note that Scorpion didn't get a flawless
victory and this isn't the pit stage)

- The Kombo board brings the speed
up to MK2 standards
- The board can be converted back,
all you have to do is remove the daughterboard and one rom and
replace them with the standard roms
- MK version ROMs go in sockets U89
and U105 and these are the sockets that the Kombo version uses
- The Kombo version is based on
version 3.0 (the test screen calls it 3.1 Turbo)
- The small PCB holds the second
rom, a clock crystal, and a PAL chip (which is likely for copy
protection)
Nifty Kombo:
- Nifty Kombo is probably the
earlier version of the Kombo release
- The freeze-levitate doesn't raise
the characters to the ceiling (just about an inch or so)
- Goro is *really* hard -- he's like
in the early versions of MK (like 1.0) where an uppercut won't knock
him off of his feet
- Turbo 3.1 is the one to have, then
Nifty just to be complete
- Different writing on the screen in
the attract mode
Flyers

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Last Update
07.29.2008
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