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 Post subject: Ed Boon Reveals Motal Kombat (PS Vita) Details
 Post Posted: Sat Jan 21, 2012 3:59 am 
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Ever since the rumors about the PlayStation Vita Mortal Kombat game started there has been very little to no information about the features that this version of MK9 is going to offer. This changes today, as Mortal Kombat co-creator Ed Boon reveals some of the exclusive Vita features that the upcoming release is going to have:

PSB: Will the PS Vita version keep the PS3 version’s smooth 60 fps framerate?
EB: Yeah. We wouldn’t accept any compromises there; we needed the game to run at the same framerate as the PS3 version. A number of our internal people proposed running it at 30 frames per second — “we could do this and this and that” — but we knew it would feel different. We didn’t want it to feel sluggish or unresponsive.

PSB: What makes a good mobile fighting game? Obviously, playing habits are different in a mobile environment.
EB: The fundamental necessity is quick access to gameplay, whether it’s online or locally. The mobile gaming experience is shorter bites of time. We identified the Challenge Tower as a perfect fit for mobile sessions, so we expanded it greatly for PS Vita. There are actually two Challenge Towers in the PS Vita version, and the new one has 150 challenges that are exclusive to PS Vita. A number of those challenges use PS Vita’s hardware features: the touch screen, the accelerometer…

Mortal Kombat 9 for PlayStation Vita Cover


PSB: So how does a touchscreen come into play in Mortal Kombat?
EB: In terms of gameplay, we’ve always wanted MK to be as accessible as possible. For example, you can touch your X-ray meter to execute an X-ray attack. For fatalities, you can “slash” the screen with the appropriate inputs — say, away, away, up — to execute the fatality. It makes some of the more difficult fatalities easier and it’s fun to slash at your screen to fire off a fatality. I was surprised by how engaging it is.

PSB: Can you shed any light into how the accelerometer or sixaxis motion controls work in the new PS Vita-centric Challenge Tower?
EB: I’ve been asked not to completely reveal all of the details yet…But in the new Challenge Tower, there are challenges that are unique to PS Vita’s capabilities. Over the years we’ve had Test Your Might, Test Your Luck, Test Your Sight…well, we’ve added two completely new ones for PS Vita. We’ll be revealing those soon, and they will take advantage of the accelerometer and other features.

Those extra 150 Challenge Tower missions are tons of fun. Imagine tilting your PS Vita and affecting gravity in the game, things like that…

PSB: Will Mortal Kombat feature any PS3-to-PS Vita connectivity or cross play functionality?
EB: No. We’ve been working with PS Vita for quite a while. We had a lot of conversations about what we could do with it; I thought it would be cool to have an extra bonus for players who bought both the PS3 and PS Vita versions. We talked about unlocking a new character, or having some sort of new mode that enabled you to control the game from your PS Vita…but unfortunately, it’s coming up on a year since the PS3 version came out and we never found a way to marry the two versions together.


Click here to read the entire interview.

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 Post subject: Re: Ed Boon Reveals Motal Kombat (PS Vita) Details
 Post Posted: Mon Jan 23, 2012 2:16 pm 
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I wonder if this version has Kratos Intact, too.


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 Post subject: Re: Ed Boon Reveals Motal Kombat (PS Vita) Details
 Post Posted: Mon Jan 23, 2012 5:31 pm 
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Yes, it has Kratos. What do you mean intact?

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