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 Post subject: Section Update: Kombat Kolumns Issue 12
 Post Posted: Mon Oct 12, 2009 9:12 pm 
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God
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The wait is over. The next (twelfth) issue of our Kombat Kolumns has arrived. A whole new article dedicated to the Mortal Kombat games on Sony PlayStation awaits you.

Click here to read it.

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 Post subject: Re: Section Update: Kombat Kolumns Issue 12
 Post Posted: Fri Oct 16, 2009 4:33 pm 
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Mortal
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I loved this kollumn... very possitive and still truthful. About the psx MK4 Jax is stronger because the slow downs are not as unusual as you might think, only that is hard to notice, but when running and pressuring with LP (throw, and in jax's case: multi-slam) constantly on a crouched blocked opponent you will get a free multislam pretty often because with the slowdown the throw defense becomes inexistent for a second, so it's a WTF technique but it works on PSX :D

Note: I didn't knew of Tsung's infinite LP / HP in coner because of the morphing hability, this must be a plus for him :P and the gameshark codes for MKM I want them... never heard of that before and it have always been my dream to play with all of them :D


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 Post subject: Re: Section Update: Kombat Kolumns Issue 12
 Post Posted: Fri Oct 16, 2009 7:06 pm 
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thanks for the post, i didnt knew about that LP strat in mk4 psx, but yet i havent played it that much in VS.

as for mkm gamesharks we will post them soon :)


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 Post subject: Re: Section Update: Kombat Kolumns Issue 12
 Post Posted: Fri Oct 16, 2009 7:17 pm 
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ps1 sucks


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 Post subject: Re: Section Update: Kombat Kolumns Issue 12
 Post Posted: Sat Oct 17, 2009 9:07 pm 
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Mortal
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rayden1111 wrote:
ps1 sucks

yeah, but mkt on psx is pretty good.

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