Mortal Kombat X - Special Moves and Finishers (Submit Topic)

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Gambid
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Mortal Kombat X - Special Moves and Finishers (Submit Topic)

Post by Gambid »

This Topic is here to make the submission of newly discovered Special And Finishing Moves easier for our Mortal Kombat X section which is currently under construction.

You, our visitors can submit stuff to this topic. From time to time I will delete all posts and move the information to the section so that this topic can remain clean.

You can post here if:
  • You want to report a Move, Special Move, Combo or a Finisher</li>
  • You want to make a correction in the already posted information</li>
<span style='color:red'>Warning: This is not a discussion topic. Any questions, problems or things like that have no place here.</span>

Note: By submitting information to this topic you agree that this information becomes part of the site and we can use it the way we want.

Check our Mortal Kombat X - Moves and Finishers section.
http://www.mksecrets.net/index.php?sect ... hers-Guide


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Re: Mortal Kombat X - Special Moves and Finishers (Submit To

Post by RacingJon »

Cassie Cage Selfie Fatality: D F D B BK (Close)

Goro's 2nd Fatality: B D D U (Close)
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Re: Mortal Kombat X - Special Moves and Finishers (Submit To

Post by JayJones21 »

Ermac:

Brutalities:
We Win: D B FP (All Variations, Must perform a 5 hit combo that ends with Force Lift, Final Hit must come from Force Lift)

Gluttony: D B FP+BL (Only in Mystic Variation, Ermac must have less than 40% of health remaining, Final hit must come from Tele-Hold)

Controlled Chaos: B F BP (Only in Spectral Variation, Ermac must be in fight with Soul Accession - D D U - Final hit must come from a Soul Charge - B F BP - during Soul Accession)
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Re: Mortal Kombat X - Special Moves and Finishers (Submit To

Post by JayJones21 »

Jax:

Special Moves:
Energy Wave/Assault Wave - D, B, BP (Can be delayed by holding BP)
Ground Pound/Ground Strike - D, D, BK
Close Ground Pound - D, D, BK, B
Close Ground Pound - D, D, BK, F
Dash Punch/Dash Fist - B, F, BP
Downward Dash Punch/Downward Dash Fist - B, F, BP, D
Major Pain/Major Muscle - B, F, BK
Gotcha Grab/Gotcha Beatdown - D, B, FP
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Re: Mortal Kombat X - Special Moves and Finishers (Submit To

Post by JayJones21 »

Mileena:

Special Moves:
Tele Kick/Tele Drop - D, D, FK
Air Tele Kick/Air Tele Drop - (Air) D, D, FK
Ball Roll/Flip 'n' Roll - B, D, BK
Sai Blast/Double Sai Blast - B, F, FP
Air Sai Blast/Air Double Sai Blast - (Air) B, F, FP

Ravenous Special Moves:
Low Pounce: D, B, BK
- Dislocate: F, F, FP
- Back Ride: D, D, BP
High Pounce: D, B, FK
- Stab: D, D, BP
- Double Kick: F, F, BK

Brutalities:
Tele-Splat - D, D, FK (All Variations, Player must hold UP during the final hit, Final Hit must come from a Tele Kick or a Tele Drop)

Impaler - B BP, FP, BP+BK (Only in Piercing Variation, Player must press FP and BP 5 times during the final hit, Final hit must come from the Sadistic Ways Combo: B BP, FP, BP+BK )
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Re: Mortal Kombat X - Special Moves and Finishers (Submit To

Post by unntofas »

This review is the best.
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dcrepaldi
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Re: Mortal Kombat X - Special Moves and Finishers (Submit To

Post by dcrepaldi »

I have an idea too,
a mod which makes the CPU choose the brutality kombat modifier as the 1st mod anytime, it's a way to make some brutalities easier. I understand the the modifier are set to be random, making a change for the 1st one is cool. I'm suggesting to be the brutality kombat but the modder can select anyother. We can choose ourselves the modifiers in kustom kombat but not test your luck and i think that it's possible if some modder wants to try...

Or, if someone could disable some brutalities condition like ''the opponent must be blocking'' can make some brutalities easier to be played. A good example is Quan Chi touch of death, that condition and the opponent requiring to be in the final hex spell make this brutality one of the hardest to make, at least when playing against CPU...

If we've a certain opportunity to play those hard brutalities in test your luck, as the mod i'm suggesting would make the brutality kombat modifier be always chosen, it's a good way to enjoy them if changing the brutalities conditions be impossible.
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