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Mortal Kombat 9 (2011) Komplete Edition Komes To PC
by Gambid on May 22, 2013 :: 3 Comments
Netherrealm Studios has officially announced that Mortal Kombat 9 (2011) Komplete Edition will be coming to PC Windows on July 3rd. On this date the game will appear for digital distribution via Steam. On August 2nd the game will appear on the store shelves in Europe and 4 days later, on August 6th in the US. The PC version of Mortal Kombat 9 (2011) Komplete Edition is being developed by High Voltage Software and will have all features of the console game:

Burbank, Calif. – May 22, 2013 – Experience the legendary adrenaline pumping action as Warner Bros. Interactive Entertainment today announces Mortal Kombat Komplete Edition for PC. Windows PC players can now face-off with Mortal Kombat Komplete Edition, named the Fighting Game of the Year by Spike TV at the 2011 Video Game Awards.
Players enter the realm to face the Kombatants in Mortal Kombat Komplete Edition for PC, delivering all of the downloadable content (DLC), including intrepid warriors Skarlet, Kenshi and Rain, as well as the notorious dream stalker Freddy Krueger. Additionally, the game offers 15 Klassic Mortal Kombat Skins and three Klassic Fatalities (Scorpion, Sub-Zero and Reptile).
Originally developed by NetherRealm Studios, led by Mortal Kombat co-creator and creative director Ed Boon and adapted for PC by High Voltage Software, the game will be available for digital distribution on July 3, while the physical edition will release on August 6 for Windows PC.
Mortal Kombat Komplete Edition for PC features dynamic gameplay including Tag Team, Challenge Tower and a full feature length story mode. Players choose from an extensive lineup of the game’s iconic warriors and challenge their friends in traditional 1 vs. 1 matches, or gamers can spectate battles and interact directly with Kombatants online during the King of the Hill mode. The game supports the Mortal Kombat Tournament Edition Fight Stick and delivers full controller capability. Players will also be able to access achievements and leaderboard stats.
Click here here to learn everything about Mortal Kombat (2011).
Thanks to ded for the heads up on this story.

Batgirl, Red Son and The Killing Joke DLCs are Now Available
by Gambid on May 22, 2013 :: 0 Comments
The second DLC Wave for Injustice: Gods Among Us has been officially released and is now available worldwide. Netherrealm Studios has made an official press release and sent us a brand new video that tells the history of Batgirl.
Warner Bros. Interactive Entertainment today is releasing Batgirl as a downloadable content (DLC) character for the DC Comics fighting game Injustice: Gods Among Us. Batgirl is available now on Xbox LIVE® Marketplace for 400 MS Microsoft Points and will be available in the next day for PlayStation®Network at a price of $4.99.
Also available today is the Red Sun skin pack featuring skins from Superman’s popular Soviet alternate reality, as well as the Killing Joke skin pack from the Batman: The Killing Joke DC Comics series. Each pack is available on the Xbox LIVE Marketplace for 240 Microsoft Points and the PlayStation®Network for $2.99.

Take a look at the last two news updates for more information, including patch note and screenshots.
For all available information about the game, please visit our Injustice: Gods Among Us section.
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Injustice: Gods Among Us Patch 2 (v1.03) Update Notes
by Gambid on May 21, 2013 :: 0 Comments
As part of the second DLC Compatibility Pack update released 5/21, NetherRealm has released v1.03 patch for the Injustice: Gods Among Us video game. The v1.03 patch addresses several performance tweaks and enhancements to online battles and adjustments to key characters. The list of changes for patch v1.03 include:
General Fixes
- A player no longer receives a loss when an opponent quits an online match.
- Fixed an issue where online Hero Cards were not visible if a user had > 30 friends.
- Various Online fixes to enhance stability.
- A player can now perform a 2in1 combo into background bounces and interactables using Light+Medium buttons on arcade sticks.
-- This makes the game fully playable on 5 button arcade sticks.
- A player can no longer block or escape a throw in the middle of performing a stance switch.
- The Fortress of Solitude (Upper Level-Left) Space Ship damage was normalized for all characters.
- Fixed an issue that affected some characters when performing a combo on weapon-wielding defenders that were holding grenades in the Batcave.
- Fixed various issues where Interactive Objects could obscure the players’ view after being used.
- Fixed a rare issue where players could sometimes interact with invisible Interactive Objects.
Character Balance Improvements
Aquaman
- Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
- Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
- Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)
Ares
- Increased viability of Ares’ Teleport when used as a wake up attack.
- Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.
Bane
- Normalized Bane’s backwards throw damage.
- Slightly increased speed of Bane’s forward dash.
- Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6)
- Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9)
Catwoman
- Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent Overhead and will hit all opponent hitboxes while they are crouching.
Cyborg
- Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.
Deathstroke
- Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
- Deathstroke now deals slightly less damage when the defender blocks his gunshots.
- Deathstroke now lands slightly slower after performing in-air gunshots.
Doomsday
- Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.
Green Arrow
- Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo
Grundy
- A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.
Harley Quinn
- Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
- Harley’s Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.
Joker
- Increased Joker’s Wild Character Power HA! duration to 9 seconds (from 6 seconds).
- Increased Joker’s Wild Character Power Parry Damage to 11%
- Slightly reduced the start-up frames for Laughing Gas (Down, Forward + 1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo consistently on all opponents.
Lobo
- Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
- Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
- Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
- Increased the amount of damage an opponent will receive when blocking Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
Raven
- Raven’s Raven Slash (Down+3) attack now has normalized damage.
- Increased viability of Raven’s Teleport when used as a wake up attack.
Shazam
- Increased viability of Shazam’s Teleport when used as a wake up attack.
- Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
- Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
- Shazam’s Solomon’s Judgment Character Power now activates faster
- Normalized reaction time for Shazam after escaping an opponent’s throw attempt.
Sinestro
- Normalized Sinestro’s Backwards Throw Damage
- Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
- Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).
Superman
- Normalized the amount of damage scaling on Superman’s combos.
- Normalized Superman’s damage scaling while using his Steel Rush (Forward+2, Down+1) combo.
Wonder Woman
- Wonder Woman’s Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.
Click here for more Injustice: Gods Among Us information.

2nd DLC Wave: Batgirl, Patches, Red Son and The Killing Joke
by Gambid on May 20, 2013 :: 0 Comments
The second DLC Wave for Injustice: Gods Among Us arrives tomorrow (May 21st) and here is what we will see in it:
Batgirl DLC Character
Batgirl as the second DLC character is of course the center of this DLC wave. Batgirl will be free for the owners of the Injustice: Gods Among Us season pass. Everybody else will have to pay $4.99 for her.
Compatibility Pack and free Luchador Bane Skin
With every new DLC character comes a compatibility pack that allows people who haven't purchased the character to play online against people who have. This second compatibility pack also comes with a free Luchador Bane skin:
The Killing Joke Skin Pack DLC
The The Killing Joke Skin Pack DLC consists of three skins for the Joker. This skin pack is not part of the season pass and must be purchased separately. No official price has been announced, but based on the previous skin packs, it will most probably cost you $3 or 240 Microsoft Points. The three Joker skins you will get are: Tourist Joker, Final Confrontation Joker and Red Hood Joker:
Red Son DLC Pack
The previously pre-order exclusive Red Son DLC Pack now becomes available for everyone. The Red Son DLC Pack consists of Red Son inspired skins for Superman, Wonder Woman and Solomon Grundy and 20 additional S.T.A.R. Missions set in the Red Son Universe.
This DLC is not part of the Season Pass and due to the additional missions might actually be a bit more expensive than The Killing Joke Skin Pack. No price has been however officially announced so far. Take a look at the Red Son developer diary video:
Game Patches
Tomorrows game update will take care, among others, of an important online play issue that results in unfair assigning of lost matches. More information and Patch notes will be made available shortly after the release of the update.
For all available information about the game, please visit our Injustice: Gods Among Us section.
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Lobo Concept Art
by Gambid on May 20, 2013 :: 0 Comments
Netherrealm Studios has released a concept art image of Lobo from Injustice: Gods Among Us. Tell us what you think:
For all available information about the game, please visit our Injustice: Gods Among Us section.
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